Jung the level 5 Higher Wyrmic by jungcodex

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassWyrmic
Level / Exp5 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 19)
Dexterity16 (base 10)
Constitution11 (base 11)
Magic15 (base 10)
Willpower26 (base 24)
Cunning13 (base 10)

Resources

Life-3/176
Stamina152/152
Equilibrium4
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy24
Crit Chance14%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance12%
Speed1

Offense: Damage Bonus

Arcane+4%
All0%

Defense: Base

Armour (hardiness)19.522593642275 (62.32946707186%)
Defense7
Ranged Defense7
Fatigue15
Physical Save10
Spell Save14
Mental Save13

Defense: Resistances

Physical+ 3%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
4/5
2/5
0/5
0/5
Technique / Shield offense1.30
2/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

done
done
active
active

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Bandit misses Jung.
Jung is recovering from the damage!

Bandit hits Jung for 3 physical, 4 light (7 total damage).
Thief hits Jung for 16 physical, 7 physical, 5 nature (28 total damage).

Jung uses
Infusion: Healing.
Jung receives 50 healing from Infusion: Healing.
Jung is poisoned!

Thief hits Jung for 11 physical, 7 physical, 5 nature (22 total damage).
Bandit hits Jung for 5 physical, 4 darkness, 4 temporal, 2 physical, 4 light (20 total damage).
Jung hits Bandit for 47 physical damage.
Jung's aura of power vanishes.


Deadly Poison from Thief hits
Jung for 12 nature damage.
Jung performs a melee critical strike against Bandit!
Thief hits Jung for 18 physical, 6 physical, 6 nature (30 total damage).
Jung hits Bandit for 59 physical damage.
Jung killed Bandit!

Deadly Poison from Thief hits
Jung for 24 nature damage.
Jung misses Thief.
Thief hits Jung for 18 physical, 6 physical, 6 nature (29 total damage).

Deadly Poison from Thief hits
Jung for 24 nature damage.
Jung uses
Infusion: Movement.
Jung is moving at extreme speed!


Talent Swallow is ready to use.
Deadly Poison from Thief hits
Jung for 24 nature damage.
Jung the level 5 higher wyrmic was treehugged to death by a thief on level 3 of Trollmire.