











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Cornac | 
| Class | Cursed | 
| Level / Exp | 12 / 22% | 
| Size | medium | 
| Lifes / Deaths | Killed by gloomy giant venus flytrap at level 12 on the 20th Dusk 122nd year of Ascendancy at 17:18/ 1 | 
Primary Stats
| Strength | 36 (base 30) | 
| Dexterity | 12 (base 10) | 
| Constitution | 20 (base 17) | 
| Magic | 13 (base 10) | 
| Willpower | 32 (base 28) | 
| Cunning | 11 (base 10) | 
Resources
| Life | -35/438 | 
| Hate | 100/100 | 
| Healing Factor | 1.0680289860943 | 
| Regeneration | 0.26700724652358 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -2.2204460492503E-14% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 5 | 
| See Stealth | 7 | 
| See Invisible | 5 | 
Offense: Mainhand
| Damage | 43 | 
| Accuracy | 24 | 
| Crit Chance | 12% | 
| APR | 19 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 11 | 
| Accuracy | 34 | 
| Crit Chance | 2% | 
| APR | 27 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 13 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 28 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +10% | 
| Light | +6% | 
| Temporal | +18% | 
| Blight | +13% | 
| Arcane | +3% | 
| Cold | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 22.08934837382 (81.151787968034%) | 
| Defense | 2 | 
| Ranged Defense | 2 | 
| Fatigue | 22 | 
| Physical Save | 19 | 
| Spell Save | 15 | 
| Mental Save | 15 | 
Defense: Resistances
| Cold | + 13%( 70%) | 
| Acid | + 6%( 70%) | 
| Lightning | + 13%( 70%) | 
| Temporal | + 8%( 70%) | 
| Mind | + 9%( 70%) | 
| Arcane | + 5%( 70%) | 
| Fire | + 17%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Disarm Resistance | 24% | 
| Pinning Resistance | 20% | 
| Knockback Resistance | 39% | 
| Confusion Resistance | 42% | 
| Fear Resistance | 18% | 
| Stun Resistance | 18% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 22% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 268 life over 5 turns. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Prismatic Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 4 blight, 4 arcane, 4 lightning | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 4 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Strength stat. | 
Class Talents
| Cursed / Gloom | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Predator | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Rampage | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Strife | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cursed / Slaughter | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Cursed / Endless hunt | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cursed / Cursed aura | 1.00 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Cursed / Cursed form | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
Quests
| You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul.Escort: injured seer (level 2 of Ruins of Kor'Pul) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire.Escort: lost warrior (level 2 of Trollmire) As a reward you improved Strength by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' | active | 
Equipment
| On feet |  Liselera the pair of rough leather boots (Madness) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Changes stats: +1 Dex / +1 Mag / +1 Wil Changes resistances: +3% temporal Changes damage: +15% temporal Reduces incoming crit damage: 5.00% Infravision radius: +2 Curse of Madness A pair of boots made of leather. | 
| Light source |  brass lantern 'Blazetide' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 4 acid Changes resistances: +3% lightning / +3% fire / +3% cold / +5% arcane / +6% acid Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Cloud Caller (Misfortune) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Curse of Misfortune It can be used to activate talent Call Lightning (costing 15 power out of 24/30) : Effective talent level: 1.0 Power cost: 15 out of 24/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 30.60 to 91.79 lightning damage (61.20 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. | 
| On hands |  temporal rough leather gloves of magic (+2) (Nightmares) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 temporal Damage (Ranged): 6 temporal Changes stats: +2 Mag Changes resistances: +6% temporal Changes damage: +3% arcane / +3% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
| On fingers |  Isluvena the Dayfury Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes damage: +6% light Blindness immunity: +22% Light radius: +2 Infravision radius: +3 See stealth: +7 See invisible: +5 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! | 
| On fingers |  copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +24% Pinning immunity: +20% Knockback immunity: +21% Maximum life: +20.00 Rings make your fingers look great! | 
| Around neck |  clarifying copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% mind Confusion immunity: +24% Amulets make your neck look great! | 
| In main hand |  Skullcleaver (Nightmares) (20-28 power, 4 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight Curse of Nightmares A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. | 
| Around waist |  rough leather belt 'Silasessra' (Misfortune) Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Effects on melee hit: * 20% chance to reduce armor by 17% Changes stats: +1 Dex Hate when firing a critical mind attack: +2.00 Maximum life: +30.00 Curse of Misfortune A belt that goes around your waist. | 
| In off hand |  Ravenslice the mossy mindstar (Misfortune) (2-2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Str / +1 Cun / +3 Con Talent granted: +1 Attune Mindstar Mindpower: +4 (+2 eff.) Mental crit. chance: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Cloak |  resilient linen cloak (Nightmares) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Maximum life: +30.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  iron plate armour of fire resistance (Madness) (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +15% fire Curse of Madness A suit of armour made of metal plates. | 
Inventory
|  starlit copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% light / +11% darkness Blindness immunity: +20% Amulets make your neck look great! | 
|  rogue's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Changes stats: +3 Cun Rings make your fingers look great! | 
|  iron longsword 'Nightraider' (Madness) (12-17 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 nature / +4 darkness Damage (radius 1) on hit: +4 darkness When wielded/worn: Changes stats: +1 Wil Changes resistances: +3% cold Changes damage: +3% darkness Cut immunity: +20% Hate when firing a critical mind attack: +1.00 Curse of Madness Sharp, long, and deadly. | 
|  Ragadunadas the Shinepierce (Misfortune) Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 cold Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +5% light Changes damage: +9% light / +9% cold Light radius: +1 Curse of Misfortune A belt that goes around your waist. | 
|  cleansing rough leather belt of transcendence (Madness) Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% acid / +6% blight Physical save: +5 (+3 eff.) Mindpower: +3 (+1 eff.) Curse of Madness A belt that goes around your waist. | 
|  Tularig (Shrouds) (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +2 Defense: +1 (+1 eff.) Changes stats: +3 Str / +2 Con Changes resistances: +3% mind Mental save: +9 (+7 eff.) Pinning immunity: +10% Only die when reaching: -20.00 life Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  radiant iron gauntlets of dexterity (+2) (Misfortune) (0 def, 1 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Fatigue: +1% Damage (Melee): 5 light Changes stats: +2 Dex Changes resistances: +5% light Changes damage: +3% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. | 
|  rough leather gloves of magic (+2) (Misfortune) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  reinforced iron shield of shrapnel (Corpses) (0 def, 3 armour, 8-10 power, 45 block) Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +45 When wielded/worn: Armour: +3 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 170 physical damage over 5 turns (1/turn) Talent granted: +1 Block Curse of Corpses Handheld deflection devices. | 
|  agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  4 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. | 
|  brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  This item will automatically be transmogrified when you leave the level. brass lantern 'Xanathra' Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +3 Armour: +2 Changes stats: +2 Str / +4 Wil / +1 Con Changes resistances penetration: +15% physical Changes damage: +6% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  2 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Ruin the Cornac Cursed level 10
4th Mirth 122nd year of Ascendancy at 19:45 see stats
Log
You feel your rampage slowing down. (-1 duration)
Ruin steals life from Arelrana the gloomy treant!
Arelrana the gloomy treant converts some damage to Psi!
Ruin hits Arelrana the gloomy treant for 2 to psi, 6 blight, 8 to psi, 22 physical, 1 to psi, 4 temporal, 0 arcane, 1 to psi, 3 mind, 1 to psi, 4 temporal, 0 arcane, 4 to psi, 12 blight, 15 to psi, 41 physical, 1 to psi, 4 temporal, 0 arcane, 1 to psi, 3 mind, 1 to psi, 4 temporal, 0 arcane (147 total damage).
Ruin is no longer pinned.
Ruin receives 7 healing from Unnatural Body.
Poison from Gloomy giant venus flytrap hits Ruin for 35 nature damage.
Decrepitude Disease from Thought-forged bowman hits Ruin for 10 blight damage.
Arelrana the gloomy treant converts some damage to Psi!
Rotting Disease from Ruin hits Arelrana the gloomy treant for 3 to psi, 8 blight (11 total damage).
Arelrana the gloomy treant receives 2 healing (1 psi heal).
Arelrana the gloomy treant uses Ravage.
Arelrana the gloomy treant is afflicted by a decrepitude disease!
Ruin harrows Arelrana the gloomy treant!
Ruin is being ravaged by distortion!
Arelrana the gloomy treant converts some damage to Psi!
Ruin hits Arelrana the gloomy treant for 4 to psi, 11 lightning (16 total damage).
Curse of Nightmares hits Arelrana the gloomy treant for 8 to psi, 21 mind, 4 to psi, 10 darkness (45 total damage).
Ruin casts Rune: Blink.
Your movements fuel your rampage! (+1 duration)
Ruin deactivates Stalk.
Arelrana the gloomy treant is no longer being stalked by Curse of Nightmares.
Ruin harrows Arelrana the gloomy treant!
Arelrana the gloomy treant converts some damage to Psi!
Curse of Nightmares hits Arelrana the gloomy treant for 8 to psi, 21 mind, 4 to psi, 10 darkness (45 total damage).
Ravage from Arelrana the gloomy treant hits Ruin for 2 physical damage.
Poison from Gloomy giant venus flytrap hits Ruin for 35 nature damage.
Decrepitude Disease from Thought-forged bowman hits Ruin for 10 blight damage.
Ruin the level 12 cornac cursed was treehugged to death by a gloomy giant venus flytrap on level 3 of Heart of the Gloom.






































