











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Alchemist |
Level / Exp | 29 / 49% |
Size | big |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 05:27 / 152Killed by orc warrior at level 7 on the 78th Pyre 122nd year of Ascendancy at 23:48 Killed by orc warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 00:42 Killed by golem (servant of Sir BlackRaven III) at level 10 on the 10th Mirth 122nd year of Ascendancy at 22:12 Killed by golem (servant of Sir BlackRaven III) at level 10 on the 1st Summertide 122nd year of Ascendancy at 00:25 Killed by golem (servant of Sir BlackRaven III) at level 12 on the 6th Dusk 122nd year of Ascendancy at 06:28 Killed by golem (servant of Sir BlackRaven III) at level 12 on the 6th Dusk 122nd year of Ascendancy at 14:49 Killed by golem (servant of Sir BlackRaven III) at level 12 on the 6th Dusk 122nd year of Ascendancy at 19:30 Killed by golem (servant of Sir BlackRaven III) at level 13 on the 11st Dusk 122nd year of Ascendancy at 23:46 Killed by golem (servant of Sir BlackRaven III) at level 13 on the 12nd Dusk 122nd year of Ascendancy at 02:26 Killed by golem (servant of Sir BlackRaven III) at level 14 on the 25th Dusk 122nd year of Ascendancy at 04:53 Killed by Cultist at level 14 on the 9th Haze 122nd year of Ascendancy at 04:46 Killed by Cultist at level 14 on the 9th Haze 122nd year of Ascendancy at 07:17 Killed by ghoulking at level 14 on the 9th Haze 122nd year of Ascendancy at 09:40 Killed by Cultist at level 14 on the 9th Haze 122nd year of Ascendancy at 12:03 Killed by Sir BlackRaven III at level 14 on the 9th Haze 122nd year of Ascendancy at 13:40 Killed by Shasshhiy'Kaish at level 14 on the 9th Haze 122nd year of Ascendancy at 20:00 Killed by Shasshhiy'Kaish at level 14 on the 9th Haze 122nd year of Ascendancy at 22:50 Killed by golem (servant of Sir BlackRaven III) at level 14 on the 10th Haze 122nd year of Ascendancy at 00:34 Killed by Sir BlackRaven III at level 14 on the 10th Haze 122nd year of Ascendancy at 02:10 Killed by golem (servant of Sir BlackRaven III) at level 15 on the 10th Haze 122nd year of Ascendancy at 06:03 Killed by snow giant boulder thrower at level 15 on the 10th Haze 122nd year of Ascendancy at 19:12 Killed by Sir BlackRaven III at level 16 on the 11st Haze 122nd year of Ascendancy at 14:03 Killed by golem (servant of Sir BlackRaven III) at level 16 on the 11st Haze 122nd year of Ascendancy at 21:09 Killed by snow giant thunderer at level 16 on the 11st Haze 122nd year of Ascendancy at 23:13 Killed by Belemithra the greater teluvorta at level 16 on the 12nd Haze 122nd year of Ascendancy at 16:29 Killed by golem (servant of Sir BlackRaven III) at level 16 on the 13rd Haze 122nd year of Ascendancy at 00:02 Killed by golem (servant of Sir BlackRaven III) at level 17 on the 14th Haze 122nd year of Ascendancy at 04:52 Killed by golem (servant of Sir BlackRaven III) at level 17 on the 14th Haze 122nd year of Ascendancy at 09:50 Killed by golem (servant of Sir BlackRaven III) at level 17 on the 14th Haze 122nd year of Ascendancy at 13:00 Killed by Chronolith Twin at level 17 on the 14th Haze 122nd year of Ascendancy at 15:37 Killed by Chronolith Twin at level 17 on the 14th Haze 122nd year of Ascendancy at 17:16 Killed by shadow at level 17 on the 15th Haze 122nd year of Ascendancy at 07:11 Killed by Rantha the Worm at level 17 on the 15th Haze 122nd year of Ascendancy at 11:16 Killed by cold drake hatchling at level 18 on the 15th Haze 122nd year of Ascendancy at 15:43 Killed by golem (servant of Sir BlackRaven III) at level 18 on the 24th Haze 122nd year of Ascendancy at 13:22 Killed by golem (servant of Sir BlackRaven III) at level 19 on the 25th Haze 122nd year of Ascendancy at 16:32 Killed by golem (servant of Sir BlackRaven III) at level 19 on the 26th Haze 122nd year of Ascendancy at 01:25 Killed by Wrathroot at level 20 on the 26th Haze 122nd year of Ascendancy at 19:30 Killed by golem (servant of Sir BlackRaven III) at level 20 on the 33rd Haze 122nd year of Ascendancy at 12:03 Killed by Bethera the black ooze at level 21 on the 34th Haze 122nd year of Ascendancy at 03:06 Killed by golem (servant of Sir BlackRaven III) at level 21 on the 60th Haze 122nd year of Ascendancy at 19:56 Killed by armoured skeleton warrior at level 21 on the 61st Haze 122nd year of Ascendancy at 03:06 Killed by Assassin Lord at level 21 on the 61st Haze 122nd year of Ascendancy at 09:34 Killed by Assassin Lord at level 21 on the 61st Haze 122nd year of Ascendancy at 11:10 Killed by Assassin Lord at level 21 on the 61st Haze 122nd year of Ascendancy at 13:45 Killed by golem (servant of Sir BlackRaven III) at level 22 on the 61st Haze 122nd year of Ascendancy at 19:04 Killed by Daion the human at level 22 on the 61st Regrowth 123rd year of Ascendancy at 00:54 Killed by golem (servant of Sir BlackRaven III) at level 22 on the 61st Regrowth 123rd year of Ascendancy at 03:30 Killed by golem (servant of Sir BlackRaven III) at level 22 on the 63rd Regrowth 123rd year of Ascendancy at 05:48 Killed by Voryvena the giant ice ant at level 22 on the 63rd Regrowth 123rd year of Ascendancy at 08:26 Killed by golem (servant of Sir BlackRaven III) at level 22 on the 63rd Regrowth 123rd year of Ascendancy at 10:18 Killed by armoured skeleton warrior at level 22 on the 63rd Regrowth 123rd year of Ascendancy at 14:18 Killed by Ddaon the thalore at level 22 on the 64th Regrowth 123rd year of Ascendancy at 12:51 Killed by golem (servant of Sir BlackRaven III) at level 22 on the 3rd Pyre 123rd year of Ascendancy at 11:36 Killed by Poledhetira the vampire at level 22 on the 4th Pyre 123rd year of Ascendancy at 19:12 Killed by golem (servant of Sir BlackRaven III) at level 22 on the 4th Pyre 123rd year of Ascendancy at 20:57 Killed by cold drake at level 22 on the 5th Pyre 123rd year of Ascendancy at 05:18 Killed by golem (servant of Sir BlackRaven III) at level 23 on the 6th Pyre 123rd year of Ascendancy at 14:36 Killed by golem (servant of Sir BlackRaven III) at level 23 on the 7th Pyre 123rd year of Ascendancy at 04:40 Killed by storm drake at level 23 on the 7th Pyre 123rd year of Ascendancy at 09:17 Killed by golem (servant of Sir BlackRaven III) at level 23 on the 8th Pyre 123rd year of Ascendancy at 06:05 Killed by golem (servant of Sir BlackRaven III) at level 23 on the 8th Pyre 123rd year of Ascendancy at 13:02 Killed by orc corruptor at level 23 on the 8th Pyre 123rd year of Ascendancy at 14:49 Killed by orc corruptor at level 23 on the 8th Pyre 123rd year of Ascendancy at 16:27 Killed by golem (servant of Sir BlackRaven III) at level 23 on the 9th Pyre 123rd year of Ascendancy at 00:30 Killed by Aletta Soultorn at level 24 on the 9th Pyre 123rd year of Ascendancy at 20:31 Killed by golem (servant of Sir BlackRaven III) at level 24 on the 9th Pyre 123rd year of Ascendancy at 23:00 Killed by vampire lord at level 24 on the 10th Pyre 123rd year of Ascendancy at 06:55 Killed by skeleton archer at level 24 on the 10th Pyre 123rd year of Ascendancy at 09:07 Killed by golem (servant of Sir BlackRaven III) at level 24 on the 10th Pyre 123rd year of Ascendancy at 11:06 Killed by skeleton assassin at level 24 on the 10th Pyre 123rd year of Ascendancy at 13:22 Killed by Sir BlackRaven III at level 24 on the 10th Pyre 123rd year of Ascendancy at 23:05 Killed by skeleton assassin at level 24 on the 11st Pyre 123rd year of Ascendancy at 08:36 Killed by ghoul at level 24 on the 11st Pyre 123rd year of Ascendancy at 11:29 Killed by Saliriana the ghoul at level 24 on the 11st Pyre 123rd year of Ascendancy at 14:06 Killed by Saliriana the ghoul at level 24 on the 11st Pyre 123rd year of Ascendancy at 17:09 Killed by golem (servant of Sir BlackRaven III) at level 24 on the 11st Pyre 123rd year of Ascendancy at 21:09 Killed by Veladawen the elder vampire at level 24 on the 13rd Pyre 123rd year of Ascendancy at 03:29 Killed by golem (servant of Sir BlackRaven III) at level 24 on the 13rd Pyre 123rd year of Ascendancy at 06:08 Killed by golem (servant of Sir BlackRaven III) at level 25 on the 14th Pyre 123rd year of Ascendancy at 02:22 Killed by Mugen (servant of Sir BlackRaven III) at level 25 on the 14th Pyre 123rd year of Ascendancy at 12:12 Killed by Mugen (servant of Sir BlackRaven III) at level 25 on the 15th Pyre 123rd year of Ascendancy at 10:35 Killed by Mugen (servant of Sir BlackRaven III) at level 25 on the 15th Pyre 123rd year of Ascendancy at 15:24 Killed by vampire at level 25 on the 15th Pyre 123rd year of Ascendancy at 17:42 Killed by vampire lord at level 25 on the 15th Pyre 123rd year of Ascendancy at 21:47 Killed by Mugen (servant of Sir BlackRaven III) at level 25 on the 16th Pyre 123rd year of Ascendancy at 01:10 Killed by naga myrmidon at level 25 on the 16th Pyre 123rd year of Ascendancy at 03:23 Killed by Mugen (servant of Sir BlackRaven III) at level 25 on the 16th Pyre 123rd year of Ascendancy at 10:51 Killed by Sir BlackRaven III at level 25 on the 16th Pyre 123rd year of Ascendancy at 14:10 Killed by Mugen (servant of Sir BlackRaven III) at level 25 on the 16th Pyre 123rd year of Ascendancy at 16:38 Killed by luminous horror at level 25 on the 16th Pyre 123rd year of Ascendancy at 18:59 Killed by Mugen (servant of Sir BlackRaven III) at level 25 on the 16th Pyre 123rd year of Ascendancy at 21:31 Killed by Mugen (servant of Sir BlackRaven III) at level 25 on the 17th Pyre 123rd year of Ascendancy at 00:27 Killed by Mugen (servant of Sir BlackRaven III) at level 25 on the 17th Pyre 123rd year of Ascendancy at 08:07 Killed by Mugen (servant of Sir BlackRaven III) at level 25 on the 17th Pyre 123rd year of Ascendancy at 10:40 Killed by Mugen (servant of Sir BlackRaven III) at level 25 on the 17th Pyre 123rd year of Ascendancy at 17:53 Killed by Mugen (servant of Sir BlackRaven III) at level 25 on the 18th Pyre 123rd year of Ascendancy at 12:54 Killed by Mugen (servant of Sir BlackRaven III) at level 26 on the 18th Pyre 123rd year of Ascendancy at 17:54 Killed by delayed explosion trap at level 26 on the 19th Pyre 123rd year of Ascendancy at 05:11 Killed by Mugen (servant of Sir BlackRaven III) at level 26 on the 19th Pyre 123rd year of Ascendancy at 12:01 Killed by faerlhing at level 26 on the 19th Pyre 123rd year of Ascendancy at 14:40 Killed by Mugen (servant of Sir BlackRaven III) at level 26 on the 20th Pyre 123rd year of Ascendancy at 02:21 Killed by fiery orc wyrmic at level 26 on the 20th Pyre 123rd year of Ascendancy at 05:02 Killed by Mugen (servant of Sir BlackRaven III) at level 26 on the 20th Pyre 123rd year of Ascendancy at 16:56 Killed by orc cryomancer at level 26 on the 20th Pyre 123rd year of Ascendancy at 19:34 Killed by Mugen (servant of Sir BlackRaven III) at level 26 on the 21st Pyre 123rd year of Ascendancy at 13:57 Killed by armoured skeleton warrior at level 26 on the 21st Pyre 123rd year of Ascendancy at 16:27 Killed by Mugen (servant of Sir BlackRaven III) at level 26 on the 21st Pyre 123rd year of Ascendancy at 18:03 Killed by Sir BlackRaven III at level 26 on the 21st Pyre 123rd year of Ascendancy at 20:20 Killed by The Master at level 26 on the 21st Pyre 123rd year of Ascendancy at 22:47 Killed by Mugen (servant of Sir BlackRaven III) at level 26 on the 22nd Pyre 123rd year of Ascendancy at 01:16 Killed by The Master at level 26 on the 22nd Pyre 123rd year of Ascendancy at 03:52 Killed by Mugen (servant of Sir BlackRaven III) at level 26 on the 22nd Pyre 123rd year of Ascendancy at 05:43 Killed by Sir BlackRaven III at level 26 on the 22nd Pyre 123rd year of Ascendancy at 08:06 Killed by Mugen (servant of Sir BlackRaven III) at level 26 on the 22nd Pyre 123rd year of Ascendancy at 09:47 Killed by Mugen (servant of Sir BlackRaven III) at level 26 on the 22nd Pyre 123rd year of Ascendancy at 12:02 Killed by Lord of Skulls (bone giant) at level 26 on the 22nd Pyre 123rd year of Ascendancy at 14:38 Killed by The Master at level 26 on the 22nd Pyre 123rd year of Ascendancy at 16:16 Killed by Mugen (servant of Sir BlackRaven III) at level 26 on the 22nd Pyre 123rd year of Ascendancy at 18:52 Killed by elder vampire at level 26 on the 22nd Pyre 123rd year of Ascendancy at 21:38 Killed by Mugen (servant of Sir BlackRaven III) at level 26 on the 22nd Pyre 123rd year of Ascendancy at 23:13 Killed by Mugen (servant of Sir BlackRaven III) at level 26 on the 23rd Pyre 123rd year of Ascendancy at 01:43 Killed by armoured skeleton warrior at level 26 on the 23rd Pyre 123rd year of Ascendancy at 04:07 Killed by The Master at level 26 on the 23rd Pyre 123rd year of Ascendancy at 06:38 Killed by The Master at level 26 on the 23rd Pyre 123rd year of Ascendancy at 09:13 Killed by elder vampire at level 26 on the 23rd Pyre 123rd year of Ascendancy at 11:44 Killed by Mugen (servant of Sir BlackRaven III) at level 27 on the 23rd Pyre 123rd year of Ascendancy at 14:11 Killed by armoured skeleton warrior at level 27 on the 23rd Pyre 123rd year of Ascendancy at 16:57 Killed by Mugen (servant of Sir BlackRaven III) at level 27 on the 24th Pyre 123rd year of Ascendancy at 02:07 Killed by Mugen (servant of Sir BlackRaven III) at level 27 on the 29th Pyre 123rd year of Ascendancy at 01:53 Killed by Mugen (servant of Sir BlackRaven III) at level 27 on the 29th Pyre 123rd year of Ascendancy at 04:28 Killed by elven cultist at level 27 on the 29th Pyre 123rd year of Ascendancy at 18:54 Killed by elven blood mage at level 27 on the 30th Pyre 123rd year of Ascendancy at 01:32 Killed by Glorata the elven guard at level 27 on the 30th Pyre 123rd year of Ascendancy at 17:24 Killed by Mugen (servant of Sir BlackRaven III) at level 28 on the 31st Pyre 123rd year of Ascendancy at 04:27 Killed by Mugen (servant of Sir BlackRaven III) at level 28 on the 31st Pyre 123rd year of Ascendancy at 10:48 Killed by Mugen (servant of Sir BlackRaven III) at level 28 on the 31st Pyre 123rd year of Ascendancy at 13:24 Killed by Mugen (servant of Sir BlackRaven III) at level 28 on the 31st Pyre 123rd year of Ascendancy at 15:42 Killed by Mugen (servant of Sir BlackRaven III) at level 28 on the 31st Pyre 123rd year of Ascendancy at 22:05 Killed by Mugen (servant of Sir BlackRaven III) at level 28 on the 32nd Pyre 123rd year of Ascendancy at 06:15 Killed by Isadawen the elven elite warrior at level 28 on the 33rd Pyre 123rd year of Ascendancy at 00:33 Killed by quasit at level 28 on the 33rd Pyre 123rd year of Ascendancy at 16:51 Killed by elven blood mage at level 28 on the 33rd Pyre 123rd year of Ascendancy at 21:02 Killed by elven cultist at level 28 on the 34th Pyre 123rd year of Ascendancy at 03:10 Killed by ogre guard at level 28 on the 34th Pyre 123rd year of Ascendancy at 12:44 Killed by elven cultist at level 28 on the 34th Pyre 123rd year of Ascendancy at 20:26 Killed by Xanelema the giant spider at level 28 on the 44th Pyre 123rd year of Ascendancy at 02:43 Killed by Mugen (servant of Sir BlackRaven III) at level 28 on the 44th Pyre 123rd year of Ascendancy at 05:13 Killed by orc master wyrmic at level 29 on the 45th Pyre 123rd year of Ascendancy at 05:05 Killed by orc soldier at level 29 on the 45th Pyre 123rd year of Ascendancy at 10:08 Killed by Mugen (servant of Sir BlackRaven III) at level 29 on the 45th Pyre 123rd year of Ascendancy at 13:57 |
Primary Stats
Strength | 34 (base 20) |
Dexterity | 17 (base 15) |
Constitution | 35 (base 14) |
Magic | 75 (base 54) |
Willpower | 26 (base 21) |
Cunning | 42 (base 26) |
Resources
Life | 553/660 |
Mana | 416/426 |
Vim | 212/212 |
Healing Factor | 1.1916660017317 |
Regeneration | 1.4895825021647 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 15 |
Lite | 6 |
Infravision | 7 |
See Stealth | 8 |
See Invisible | 12 |
Offense: Mainhand
Damage | 111 |
Accuracy | 20 |
Crit Chance | 14% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Acid | +33% |
Blight | +20% |
Mind | +5% |
Fire | +40% |
All | 0% |
Offense: Damage Penetration
Temporal | +15% |
Darkness | +5% |
Defense: Base
Armour (hardiness) | 42.622786711207 (30%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 43 |
Mental Save | 24 |
Defense: Resistances
Acid | + 26%( 70%) |
Lightning | + 20%( 70%) |
Cold | + 20%( 70%) |
Mind | + 7%( 70%) |
Arcane | + 7%( 70%) |
Fire | + 40%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 72% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 17% all resistance, you move 41% faster, and you are invisible (power 10). |
Class Talents
Spell / Fire alchemy | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Acid alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Race / Higher | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Defensive Posture |
talent | Acid Infusion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost defiler from death by Sir BlackRaven III. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed honey tree root. * You've found the needed ice wyrm tooth. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed faerlhing fang. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Changes stats: +1 Wil Changes resistances penetration: +15% temporal Mana when firing critical spell: +2.00 Maximum mana: +100.00 Spellpower: +5 (+2 eff.) Damage Shield penetration: +20% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Quiver | ![]() 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 161.72 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 161.72 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Fatigue: +4% Changes stats: +3 Cun / +3 Wil Changes resistances: +20% fire Changes damage: +20% fire It can be used to activate talent Meteor Rain (costing 38 power out of 50/50) : Effective talent level: 2.0 Power cost: 38 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 85.79 fire and 61.28 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +6 Con Blindness immunity: +22% Infravision radius: +3 See stealth: +8 See invisible: +12 Rings make your fingers look great! |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 19 Damage (Melee): 5 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 19 Damage (Ranged): 14 physical Changes stats: +1 Cun / +2 Con Spell save: +12 (+4 eff.) Hate when firing a critical mind attack: +2.00 Maximum stamina: +15.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 16% Changes stats: +4 Cun Changes resistances penetration: +5% darkness Spell save: +7 (+2 eff.) Light radius: +3 Infravision radius: +1 Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 24.0 - 28.8 Uses stat: 175% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+8 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat Activation costs 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
On hands | ![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +4 Damage (Melee): 7 acid / 8 mind Changes stats: +1 Dex Changes resistances: +6% acid / +7% mind Changes damage: +3% acid / +5% mind Life regen: +1.00 Stamina each turn: +0.80 Maximum stamina: +16.00 Damage Shield penetration: +30% When used to modify unarmed attacks: Base power: 16.0 - 17.6 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Psychic Lobotomy (20% chance level 3). When this weapon hits: Nightmare (10% chance level 3). When this weapon hits: Corrosive Breath (10% chance level 3). Damage (radius 2) on crit: +6 acid / +7 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +8 Armour: +12 Defense: +7 (+2 eff.) Changes stats: +3 Str / +3 Con Critical mult.: +19.00% Stealth bonus: +8 Physical save: +8 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +20% Maximum life: +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets make your neck look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +9 (+5 eff.) Spell save: +6 (+2 eff.) Mental save: +12 (+6 eff.) Confusion immunity: +20% Rings make your fingers look great! |
![]() titan's gold ring of misery Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 19 Damage (Melee): 13 physical Effects on ranged hit: * 15% chance to reduce all saves and defense by 19 Damage (Ranged): 11 physical Changes stats: +3 Cun / +4 Con Physical save: +8 (+4 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +24% fire Changes damage: +12% fire Rings make your fingers look great! |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+1 eff.) Mental save: +6 (+3 eff.) Confusion immunity: +21% Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+1 eff.) Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +20.00 Rings make your fingers look great! |
![]() thought-forged dwarven-steel battleaxe of erosion (34-51 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.0 - 51.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 26% chance to reduce all saves and defense by 19 Damage (Melee): +14 mind / +12 nature When wielded/worn: Changes stats: +5 Cun / +6 Wil Massive two-handed battleaxes. |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Star (10-13 power, 0 apr) Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Dex, 50% Mag, 20% Str Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() Ce'Noth the dwarven-steel greatsword (34-55 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.5 - 55.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +9.5% Attack speed: 100% Damage (radius 2) on crit: +12 physical When wielded/worn: Accuracy: +12 (+6 eff.) Physical power: +20 (+5 eff.) Changes stats: +7 Str / +5 Con Changes damage: +16% physical Stamina each turn: +3.00 Massive two-handed swords. |
![]() flaming dwarven-steel greatsword of amnesia (38-60 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (radius 1) on hit: +17 fire Massive two-handed swords. |
![]() keeper's yew longbow of dexterity (+6) Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Changes stats: +6 Dex Changes resistances penetration: +19% physical / +12% temporal Changes damage: +12% physical / +18% temporal Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
![]() Frozenstreaker the dwarven-steel mace (29-41 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.0 - 40.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 93 acid damage (1/turn) When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 37% Damage when hit (Melee): 4 cold Changes resistances penetration: +19% acid Changes damage: +14% acid Critical mult.: +5.00% Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Damage Shield penetration: +20% Blunt and deadly. |
![]() mighty hardened leather sling of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +8 (+4 eff.) Physical crit. chance: +7.0% Physical power: +7 (+2 eff.) Changes stats: +3 Str Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+8 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 91.63 physical (gravity) damage. Each target moved beyond the first increases the damage by 11.45 (up to a maximum of 45.82 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 200% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+6 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +8% physical / +8% temporal / +8% darkness / +8% light Changes damage: +15% physical / +15% temporal / +15% darkness / +15% light Talent granted: +1 Command Staff Spellpower: +10 (+4 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +4 Con Changes damage: +15% light Talent granted: +1 Command Staff Life regen: +0.80 Spellpower: +11 (+4 eff.) Spell crit. chance: +2% Light radius: +2 Healing mod.: +12% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 109.19 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() deep-steel trident of evisceration (25-40 power, 10 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 25.0 - 40.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +12.0% Physical power: +13 (+4 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 19 Changes resistances: +3% fire / +11% cold Changes resistances penetration: +15% lightning / +10% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Wil / +1 Cun Changes resistances: +9% cold / +11% all Changes resistances penetration: +20% acid Mental save: +18 (+9 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +3% Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() cashmere robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% acid / +7% all Changes damage: +10% acid Mental save: +15 (+8 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Mag / +3 Wil Changes resistances: +12% mind / +9% all Changes damage: +8% temporal / +7% arcane / +12% mind Maximum mana: +30.00 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Defense: +5 (+2 eff.) Changes resistances: +6% lightning / +9% temporal / +3% darkness / +7% fire / +7% cold Spell save: +15 (+5 eff.) Infravision radius: +2 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Changes stats: +2 Dex Changes resistances: +6% nature / +9% darkness Changes resistances penetration: +5% darkness / +5% temporal Changes damage: +3% nature Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Cun / +3 Wil Physical save: +6 (+3 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+3 eff.) Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
![]() pair of dwarven-steel boots (0 def, 4 armour) Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 40% Str, 40% Dex, 70% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Dust to Dust (15% chance level 1). When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical power: +17 (+4 eff.) Armour: +3 Defense: +20 (+7 eff.) Fatigue: +5% Damage (Melee): 14 arcane Changes stats: +5 Str / +8 Mag / +9 Wil / +5 Con Changes resistances: +3% fire / +9% arcane / +3% nature Changes damage: +6% arcane Physical save: +28 (+14 eff.) Spell save: +9 (+3 eff.) Mental save: +10 (+5 eff.) Disarm immunity: +70% Spellpower: +11 (+4 eff.) When used to modify unarmed attacks: Base power: 34.5 - 48.3 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +19 arcane / +12 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). These gloves are coated with a thick, green liquid. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 light Changes resistances: +6% light Changes damage: +3% light When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Searing Light (20% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +1 Wil Mental save: +10 (+5 eff.) Mental crit. chance: +5% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 91 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() cleansing dwarven-steel plate armour of cold resistance (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +13% blight / +18% cold / +11% nature A suit of armour made of metal plates. |
![]() enlightening dwarven-steel plate armour (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +5 Cun / +5 Wil Mental save: +14 (+7 eff.) A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 3 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 19 Damage when hit (Melee): 2 fire Changes stats: +1 Str Changes resistances: +3% acid Changes resistances penetration: +10% mind Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.00 Encumbrance. Type: alchemist-gem / green ; tier 3 When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +6% fire Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 3 When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / white ; tier 3 When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 4 When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sir BlackRaven III the Higher Alchemist level 27
27th Pyre 123rd year of Ascendancy at 23:03 see stats
By Sir BlackRaven III the Higher Alchemist level 12
6th Dusk 122nd year of Ascendancy at 19:30 see stats
By Sir BlackRaven III the Higher Alchemist level 20
33rd Haze 122nd year of Ascendancy at 05:52 see stats
By Sir BlackRaven III the Higher Alchemist level 10
6th Mirth 122nd year of Ascendancy at 09:10 see stats
By Sir BlackRaven III the Higher Alchemist level 20
26th Haze 122nd year of Ascendancy at 04:32 see stats
By Sir BlackRaven III the Higher Alchemist level 12
6th Dusk 122nd year of Ascendancy at 19:30 see stats
By Sir BlackRaven III the Higher Alchemist level 18
24th Haze 122nd year of Ascendancy at 13:20 see stats
By Sir BlackRaven III the Higher Alchemist level 12
6th Dusk 122nd year of Ascendancy at 19:30 see stats
By Sir BlackRaven III the Higher Alchemist level 10
9th Mirth 122nd year of Ascendancy at 02:50 see stats
By Sir BlackRaven III the Higher Alchemist level 24
11st Pyre 123rd year of Ascendancy at 08:00 see stats
By Sir BlackRaven III the Higher Alchemist level 26
23rd Pyre 123rd year of Ascendancy at 14:01 see stats
Log
Lesser vampire is pulled toward Mugen (servant of Sir BlackRaven III)!
Mugen (servant of Sir BlackRaven III) hits Lesser vampire for 24 arcane damage.
The shield around Mugen (servant of Sir BlackRaven III) crumbles.
Lesser vampire casts Invoke Darkness.
Mugen (servant of Sir BlackRaven III) activates Reflective Skin.
Lesser vampire hits Sir BlackRaven III for 120 darkness damage.
Sir BlackRaven III casts Channel Staff.
Sir BlackRaven III's Channel Staff hits Lesser vampire for 225 fire damage.
Lesser vampire casts Rune: Ethereal.
Lesser vampire becomes ethereal.
Mugen (servant of Sir BlackRaven III) casts Eye Beam.
Mugen (servant of Sir BlackRaven III) hits Lesser vampire for 25 cold damage.
Sir BlackRaven III casts Channel Staff.
Sir BlackRaven III's Channel Staff hits Lesser vampire for 164 fire damage.
Lesser vampire misses Sir BlackRaven III.
Mugen (servant of Sir BlackRaven III) performs a melee critical strike against Lesser vampire!
Mugen (servant of Sir BlackRaven III) hits Lesser vampire for 103 physical damage.
Mugen (servant of Sir BlackRaven III) killed Lesser vampire!
Sir BlackRaven III casts Channel Staff.
You collect a new ingredient: length of troll intestine (1).
Sir BlackRaven III's Channel Staff hits Stone troll for (136 to ice), 204 fire (204 total damage).
Sir BlackRaven III's Channel Staff killed Stone troll!
Sir BlackRaven III picks up (p.): flaming dwarven-steel greatsword of amnesia (38-60 power, 2 apr).