Randhall Stedd-Buckman the level 10 Higher Summoner by Domine

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassSummoner
Level / Exp10 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic14 (base 10)
Willpower51 (base 34)
Cunning30 (base 24)

Resources

Life214/214
Equilibrium0
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight12
Lite3
Infravision8
See Stealth43.03326605996
See Invisible43.03326605996

Offense: Mainhand

Damage12
Accuracy32
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage12
Accuracy32
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower19
Crit Chance7%
Speed1

Offense: Mind

Mindpower44
Crit Chance9%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+3%
Temporal+12%
Mind+6%
Physical+4%
Cold+20%
Nature+10%

Offense: Damage Penetration

Mind+5%
Cold+8%

Defense: Base

Armour (hardiness)8 (30%)
Defense18
Ranged Defense18
Fatigue0
Physical Save13
Spell Save25
Mental Save33

Defense: Resistances

Lightning+ 27%( 70%)
Temporal+ 20%( 70%)
All+ 7%( 70%)
Cold+ 30%( 70%)
Nature+ 26%( 70%)

Defense: Immunities

Confusion Resistance21%
Instadeath Resistance100%
Blind Resistance29%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Summoning (utility)1.30
2/5
1/5
1/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
1/5
1/5
0/5
Wild-gift / Summoning (advanced)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
2/5
2/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
3/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
5/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Randhall Stedd-Buckman the Higher Summoner level 10
4th Mirth 122nd year of Ascendancy at 19:29
see stats

Log

You attune your Urtherim the Kindlequake (2-3 power, 12 apr, nature damage) to deal nature damage.
You attune your
blooming mossy mindstar (2-3 power, 12 apr, nature damage) to deal nature damage.

Resting starts...

Talent Attune Mindstar is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Talent Master Summoner is ready to use.
Talent Frantic Summoning is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 16 turns (stop reason: dialog is displayed).


You gain 1.58 gold from the transmogrification of
spellwoven linen wizard hat of blight (+10%) (1 def, 0 armour).
You gain 3.02 gold from the transmogrification of
steady iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 7.08 gold from the transmogrification of
Neryma (10-12 power, 2 apr, cold element).
You gain 4.37 gold from the transmogrification of
truestriking iron longsword of daylight (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-18 power, 2 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Derth (Town) here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).