



Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 24 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 48 (base 46) |
| Dexterity | 23 (base 12) |
| Constitution | 28 (base 26) |
| Magic | 19 (base 12) |
| Willpower | 12 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 198/632 |
| Mana | 202/202 |
| Stamina | 168/174 |
| Healing Factor | 1.540007884811 |
| Regeneration | 85.482862429203 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 105 |
| Accuracy | 47 |
| Crit Chance | 12% |
| APR | 14 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +45% |
| Lightning | +32% |
| Arcane | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | -8.7850857538658 (79.403125182002%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 15 |
| Mental Save | 12 |
Defense: Resistances
| Lightning | + 40%(100%) |
| All | + 10%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
| beneficial effect | The target is supercharged, increasing life regen by 53.51 and damage done by 20%. Supercharge Golem |
| detrimental effect | All damage decreased by 10%. Dazzled |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| detrimental effect | The target has been splashed with acid, taking 18.55 acid damage per turn, reducing armour by 27 and attack by 23. Acid Splash |
Quests
Equipment
| Socketed Gems | opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
| In main hand | Colaryem (48-77 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 106% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
| Main armor | Beryrakath (33 def, 8 armour)Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +2 Armour: +8 Defense: +33 (+14 eff.) Fatigue: +12% Damage when hit (Melee): 2 physical Changes stats: +2 Dex Only die when reaching: -60.00 life Maximum life: +38.00 A suit of armour made of mail. |
Inventory
Achievements
Log
Rotting Disease from Arema the elder vampire hits Velckezar for 32 blight damage.
Arema the elder vampire casts Drain.
Rotting Disease from Arema the elder vampire killed Velckezar!
Arema the elder vampire hits Salavena, the injured seer for 5 fire damage.
Arema the elder vampire hits golem (servant of Velckezar) for 126 blight, 75 blight, 53 blight, 6 blight, 6 fire (265 total damage).
Melee retaliation hits Arema the elder vampire for (1 ignored), 0 physical, 1 physical (1 total damage).
Acid Splash from Arema the elder vampire hits golem (servant of Velckezar) for 17 acid damage.
Ghoulking misses golem (servant of Velckezar).
Ghoul misses golem (servant of Velckezar).
Something summons Dread!
Something summons Something!
Something summons Something!
Skeleton master archer shoots!
Salavena, the injured seer hits Carrion worm mass for 6 physical damage.
golem (servant of Velckezar) hits Ghoul for 18 arcane damage.
Salavena, the injured seer is dead, quest failed!
Quest 'Escort: injured seer (level 8 of Dreadfell)' is failed! (Press 'j' to see the quest log)
Carrion worm mass bites blight poison into golem (servant of Velckezar).
Skeleton master archer's Shoot hits Salavena, the injured seer for 125 physical damage.
Melee retaliation hits Carrion worm mass for 1 physical damage.
Carrion worm mass hits golem (servant of Velckezar) for 9 physical, 18 blight (27 total damage).
Talent Knockback is ready to use.
Talent Self-destruction is ready to use.
Acid Splash from Arema the elder vampire hits golem (servant of Velckezar) for 17 acid damage.
Ghoulking uses Summon.
Ghoulking summons Ghoul!
Ghoul misses golem (servant of Velckezar).
Dread misses golem (servant of Velckezar).

















