




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 29 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 50 (base 48) |
| Dexterity | 28 (base 12) |
| Constitution | 36 (base 34) |
| Magic | 19 (base 12) |
| Willpower | 12 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 308/742 |
| Mana | 222/222 |
| Stamina | 189/189 |
| Healing Factor | 1.5922982197953 |
| Regeneration | 99.78745672962 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 51 |
| Crit Chance | 12% |
| APR | 12 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +45% |
| Lightning | +32% |
| Arcane | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 16 |
| Mental Save | 23 |
Defense: Resistances
| Lightning | + 45%(100%) |
| All | + 10%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| beneficial effect | The target is supercharged, increasing life regen by 60.67 and damage done by 20%. Supercharge Golem |
| detrimental effect | Soul absorbed upon death. Soul Leech |
Quests
Equipment
| Socketed Gems | opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
| In main hand | Colaryem (48-77 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 111% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
| Main armor | nimble drakeskin leather armour of command (35 def, 11 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +35 (+14 eff.) Fatigue: +8% Changes stats: +1 Cun / +7 Dex Mental save: +13 (+6 eff.) Movement speed: +20% A suit of armour made of leather. |
Inventory
Achievements
Log
Ghast hits Velckezar for 27 physical damage.
The Master uses Perfect Strike.
The Master aims carefully.
Golem (servant of Velckezar) hits Ghast for 143 arcane damage.
The Master casts Congeal Time.
Character control switched to golem (servant of Velckezar).
Ghast stops burning.
Lord of Skulls (warrior) hits Velckezar for 65 physical, 8 lightning (73 total damage).
Lord of Skulls (warrior) hits golem (servant of Velckezar) for 9 fire damage.
Melee retaliation hits Lord of Skulls (warrior) for 28 fire, 17 arcane (45 total damage).
Ghoul receives 37 healing from Ghast's purging blight area effect.
Ghast receives 74 healing from Ghoulking's purging blight area effect.
Ghast receives 74 healing from Ghoulking's purging blight area effect.
Ghast receives 74 healing from Ghoulking's purging blight area effect.
Lord of Skulls (warrior) receives 56 healing from Ghoulking's purging blight area effect.
Ghoul receives 74 healing from Ghoulking's purging blight area effect.
Ghast receives 74 healing from Ghoulking's purging blight area effect.
Armoured skeleton warrior receives 56 healing from Ghoulking's purging blight area effect.
Lord of Skulls (warrior) killed Velckezar!
Ghoul slows down.
Ghast slows down.
Ghast misses golem (servant of Velckezar).
Ghast uses Gnaw.
Ghast misses golem (servant of Velckezar).
Burning from Velckezar hits The Master for 19 fire damage.
Spikes of Decrepitude hits golem (servant of Velckezar) for 15 cold, 15 darkness (31 total damage).
Ghoulking performs a melee critical strike against golem (servant of Velckezar)!
Ghoulking hits golem (servant of Velckezar) for 94 physical damage.
Ghast slows down.

















