





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | --- | 
| Mode | --- --- | 
| Sex | Male | 
| Race | Horror | 
| Class | Eldritch | 
| Level / Exp | 27 / 0% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded 5 / 0 | 
Primary Stats
| Strength | 35 (base 35) | 
| Dexterity | 12 (base 12) | 
| Constitution | 20 (base 20) | 
| Magic | 42 (base 37) | 
| Willpower | 10 (base 10) | 
| Cunning | 12 (base 10) | 
Resources
| Life | 467/494 | 
| Hate | 100/100 | 
| Vim | 134/134 | 
| Healing Factor | 0.58705888557811 | 
| Regeneration | 0.58705888557811 | 
Speed
| Mental | -20% | 
| Attack | 0% | 
| Movement | +11.09386761032% | 
| Spell | -20% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 0 | 
| Infravision | 10 | 
| See Invisible | 30 | 
Offense: Mainhand
| Damage | 54 | 
| Accuracy | 59 | 
| Crit Chance | 7% | 
| APR | 5 | 
| Speed | 1.25 | 
Offense: Offhand
| Damage | 33 | 
| Accuracy | 59 | 
| Crit Chance | 4% | 
| APR | 4 | 
| Speed | 1.25 | 
Offense: Spell
| Spellpower | 51 | 
| Crit Chance | 2% | 
| Speed | 1.25 | 
Offense: Mind
| Mindpower | 11 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | -60% | 
Defense: Base
| Armour (hardiness) | 16 (30%) | 
| Defense | 19 | 
| Ranged Defense | 19 | 
| Fatigue | 7 | 
| Physical Save | 23 | 
| Spell Save | 22 | 
| Mental Save | 21 | 
Defense: Resistances
| Acid | +100%(100%) | 
| Darkness | + 44%(100%) | 
| Blight | +100%(100%) | 
| Physical | + 30%(100%) | 
| Fire | -13%(100%) | 
| All | + 19%(100%) | 
Defense: Immunities
| Disarm Resistance | 20% | 
| Stun Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (2/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 231 life over 5 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 120 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat.  | 
Class Talents
| Corruption / Scourge | 1.00 | 
  | 2/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Reaving combat | 1.00 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Rot | 0.80 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Plague | 1.00 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
Generic Talents
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 1/5 | 
  | 0/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
Effects
| talent | Infestation | 
| talent | Worm that Walks Link | 
| talent | Ruin | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation | 
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity | 
Quests
Equipment
| In off hand |  balanced dwarven-steel longsword of massacre (30-41 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +6 (+3 eff.) Disarm immunity: +20% Sharp, long, and deadly.  | 
| Main armor |  volcanic cured leather armour of command (12 def, 16 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +16 Defense: +12 (+6 eff.) Fatigue: +7% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes stats: +2 Cun Changes resistances: +11% fire / +13% physical Mental save: +12 (+6 eff.) A suit of armour made of leather.  | 
| In main hand |  flaming stralite waraxe of erosion (34-48 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +5 nature Damage (radius 1) on hit: +10 fire One-handed war axes.  | 
Inventory
 shielding rune (absorb 175; dur 4; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 plaguebringer's dwarven-steel longsword of crippling (23-32 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 25 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +5 blight When wielded/worn: Physical crit. chance: +8.0% Disease immunity: +16% Sharp, long, and deadly.  | 
 flaming dwarven-steel mace of crippling (26-36 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +5 fire When wielded/worn: Physical crit. chance: +6.0% Blunt and deadly.  | 
 warbringer's dwarven-steel mace (28-38 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +1 Con Changes resistances penetration: +5% physical Disarm immunity: +18% Blunt and deadly.  | 
 fortifying steel mail armour of implacability (2 def, 11 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+1 eff.) Fatigue: +8% Changes stats: +3 Str / +2 Con Physical save: +6 (+3 eff.) Maximum life: +36.00 A suit of armour made of mail.  | 
 rejuvenating dwarven-steel mail armour of command (11 def, 12 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +12 Defense: +11 (+6 eff.) Fatigue: +12% Changes stats: +3 Cun Mental save: +14 (+7 eff.) Life regen: +2.40 Stamina each turn: +1.10 A suit of armour made of mail.  | 
 Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...  | 
 enlightening hardened leather armour of the hero  (9 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+5 eff.) Fatigue: +8% Changes stats: +5 Str / +4 Dex / +3 Mag / +8 Wil / +10 Cun Mental save: +10 (+5 eff.) Maximum life: +30.00 A suit of armour made of leather.  | 
 troll-hide cured leather armour of Eyal (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Life regen: +7.90 Maximum life: +65.00 Healing mod.: +21% A suit of armour made of leather.  | 
 volcanic cured leather armour of command (12 def, 16 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +16 Defense: +12 (+6 eff.) Fatigue: +7% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes stats: +2 Cun Changes resistances: +10% fire / +12% physical Mental save: +12 (+6 eff.) A suit of armour made of leather.  | 
Achievements
Log
Worm that walks hits Zalaskar for 49 physical, 22 blight, 15 fire (86 total damage).
Elder vampire performs a diseased attack against Zalaskar.
Elder vampire misses Zalaskar.
A shield forms around Zalaskar.
A barrier bursts from the leather jacket!
Daelach hits Zalaskar for 44 physical, 6 blight, 6 light, 30 physical, 4 temporal, 5 cold (95 total damage).
Zalaskar casts Shed Skin.
Zalaskar is confused and fails to use Infusion: Regeneration.
Daelach's firestorm hits Zalaskar for (92 absorbed), 0 fire (0 total damage).
Daelach's firestorm hits Carrion worm mass for 149 fire damage.
Elder vampire is terrified of the horrors attacking him!
Worm that walks is terrified of the horrors attacking him!
Barrow wight is terrified of the horrors attacking him!
Daelach is terrified of the horrors attacking him!
Fiery orc wyrmic is terrified of the horrors attacking him!
Zalaskar seems more focused.
Talent Infusion: Wild is ready to use.
Worm Rot from Worm that walks hits Zalaskar for (39 absorbed), 0 blight, (33 absorbed), 0 acid (0 total damage).
Bane of Confusion from Vampire hits Zalaskar for (18 absorbed), 0 darkness (0 total damage).
Worm that walks casts Acid Strike.
Worm that walks misses Zalaskar.
Your shield crumbles under the damage!
The shield around Zalaskar crumbles.
Character control switched to Wormy Mcsquirmy (servant of Zalaskar).
Worm that walks receives 10 healing from Ruin.
Worm that walks hits Zalaskar for (58 absorbed), 0 acid, (22 absorbed), 0 blight, (43 absorbed), 56 acid, 25 blight, 23 blight (103 total damage).
Worm that walks hits Carrion worm mass for 0 acid damage.
Worm that walks killed Zalaskar!




































