










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Doombringer |
Level / Exp | 27 / 85% |
Size | medium |
Lifes / Deaths | Killed by Yvuribrethra the giant eel at level 5 on the 76th Pyre 122nd year of Ascendancy at 15:04 / 159Killed by whitehoof ghoul at level 8 on the 77th Pyre 122nd year of Ascendancy at 11:44 Killed by Neroyann the whitehoof ghoul at level 8 on the 77th Pyre 122nd year of Ascendancy at 13:19 Killed by Neroyann the whitehoof ghoul at level 8 on the 77th Pyre 122nd year of Ascendancy at 13:25 Killed by minotaur at level 8 on the 77th Pyre 122nd year of Ascendancy at 13:32 Killed by minotaur mindscrew at level 8 on the 77th Pyre 122nd year of Ascendancy at 13:44 Killed by minotaur mindscrew at level 8 on the 77th Pyre 122nd year of Ascendancy at 14:38 Killed by Neroyann the whitehoof ghoul at level 8 on the 77th Pyre 122nd year of Ascendancy at 15:40 Killed by minotaur mindscrew at level 8 on the 77th Pyre 122nd year of Ascendancy at 15:47 Killed by minotaur at level 8 on the 77th Pyre 122nd year of Ascendancy at 15:53 Killed by Neroyann the whitehoof ghoul at level 8 on the 77th Pyre 122nd year of Ascendancy at 16:00 Killed by Mayynor the golem at level 8 on the 77th Pyre 122nd year of Ascendancy at 16:13 Killed by Mayynor the golem at level 8 on the 77th Pyre 122nd year of Ascendancy at 16:26 Killed by minotaur mindscrew at level 8 on the 77th Pyre 122nd year of Ascendancy at 16:35 Killed by Mayynor the golem at level 8 on the 77th Pyre 122nd year of Ascendancy at 16:44 Killed by minotaur mindscrew at level 8 on the 77th Pyre 122nd year of Ascendancy at 17:01 Killed by Mayynor the golem at level 8 on the 77th Pyre 122nd year of Ascendancy at 17:10 Killed by minotaur mindscrew at level 8 on the 77th Pyre 122nd year of Ascendancy at 17:22 Killed by Neroyann the whitehoof ghoul at level 8 on the 77th Pyre 122nd year of Ascendancy at 17:32 Killed by Neroyann the whitehoof ghoul at level 8 on the 77th Pyre 122nd year of Ascendancy at 17:38 Killed by Neroyann the whitehoof ghoul at level 8 on the 77th Pyre 122nd year of Ascendancy at 17:50 Killed by Neroyann the whitehoof ghoul at level 8 on the 77th Pyre 122nd year of Ascendancy at 17:56 Killed by minotaur at level 8 on the 77th Pyre 122nd year of Ascendancy at 18:04 Killed by Neroyann the whitehoof ghoul at level 8 on the 77th Pyre 122nd year of Ascendancy at 19:01 Killed by Neroyann the whitehoof ghoul at level 8 on the 77th Pyre 122nd year of Ascendancy at 20:26 Killed by Neroyann the whitehoof ghoul at level 8 on the 77th Pyre 122nd year of Ascendancy at 20:36 Killed by Neroyann the whitehoof ghoul at level 8 on the 77th Pyre 122nd year of Ascendancy at 20:42 Killed by Neroyann the whitehoof ghoul at level 8 on the 77th Pyre 122nd year of Ascendancy at 20:50 Killed by Neroyann the whitehoof ghoul at level 8 on the 77th Pyre 122nd year of Ascendancy at 20:59 Killed by maulotaur at level 8 on the 77th Pyre 122nd year of Ascendancy at 23:14 Killed by broken golem at level 8 on the 77th Pyre 122nd year of Ascendancy at 23:24 Killed by maulotaur at level 8 on the 77th Pyre 122nd year of Ascendancy at 23:36 Killed by whitehoof maulotaur at level 8 on the 77th Pyre 122nd year of Ascendancy at 23:54 Killed by broken golem at level 8 on the 78th Pyre 122nd year of Ascendancy at 01:37 Killed by broken golem at level 8 on the 78th Pyre 122nd year of Ascendancy at 01:57 Killed by whitehoof ghoul at level 8 on the 78th Pyre 122nd year of Ascendancy at 02:10 Killed by whitehoof ghoul at level 8 on the 78th Pyre 122nd year of Ascendancy at 02:18 Killed by whitehoof ghoul at level 8 on the 78th Pyre 122nd year of Ascendancy at 04:56 Killed by whitehoof ghoul at level 8 on the 78th Pyre 122nd year of Ascendancy at 05:07 Killed by whitehoof ghoul at level 8 on the 78th Pyre 122nd year of Ascendancy at 05:15 Killed by whitehoof ghoul at level 8 on the 78th Pyre 122nd year of Ascendancy at 05:26 Killed by whitehoof ghoul at level 8 on the 78th Pyre 122nd year of Ascendancy at 05:38 Killed by minotaur at level 9 on the 78th Pyre 122nd year of Ascendancy at 09:55 Killed by golem at level 9 on the 78th Pyre 122nd year of Ascendancy at 11:02 Killed by Gobrera the whitehoof invoker at level 9 on the 78th Pyre 122nd year of Ascendancy at 12:05 Killed by Gobrera the whitehoof invoker at level 9 on the 78th Pyre 122nd year of Ascendancy at 12:18 Killed by Gobrera the whitehoof invoker at level 9 on the 78th Pyre 122nd year of Ascendancy at 12:41 Killed by minotaur mindscrew at level 9 on the 78th Pyre 122nd year of Ascendancy at 14:31 Killed by minotaur mindscrew at level 9 on the 78th Pyre 122nd year of Ascendancy at 14:39 Killed by whitehoof ghoul at level 9 on the 78th Pyre 122nd year of Ascendancy at 14:53 Killed by golem at level 9 on the 78th Pyre 122nd year of Ascendancy at 16:14 Killed by whitehoof ghoul at level 9 on the 78th Pyre 122nd year of Ascendancy at 18:47 Killed by whitehoof ghoul at level 9 on the 78th Pyre 122nd year of Ascendancy at 18:55 Killed by whitehoof ghoul at level 9 on the 78th Pyre 122nd year of Ascendancy at 19:50 Killed by golem at level 9 on the 78th Pyre 122nd year of Ascendancy at 20:03 Killed by whitehoof ghoul at level 9 on the 78th Pyre 122nd year of Ascendancy at 22:36 Killed by whitehoof ghoul at level 10 on the 79th Pyre 122nd year of Ascendancy at 04:42 Killed by whitehoof ghoul at level 10 on the 79th Pyre 122nd year of Ascendancy at 05:07 Killed by broken golem at level 10 on the 79th Pyre 122nd year of Ascendancy at 05:30 Killed by golem at level 10 on the 79th Pyre 122nd year of Ascendancy at 06:07 Killed by golem at level 10 on the 79th Pyre 122nd year of Ascendancy at 06:25 Killed by golem at level 10 on the 79th Pyre 122nd year of Ascendancy at 06:46 Killed by golem at level 10 on the 79th Pyre 122nd year of Ascendancy at 06:56 Killed by maulotaur at level 10 on the 79th Pyre 122nd year of Ascendancy at 08:50 Killed by whitehoof ghoul at level 10 on the 79th Pyre 122nd year of Ascendancy at 09:13 Killed by maulotaur at level 10 on the 79th Pyre 122nd year of Ascendancy at 09:54 Killed by golem at level 10 on the 79th Pyre 122nd year of Ascendancy at 10:23 Killed by maulotaur at level 10 on the 79th Pyre 122nd year of Ascendancy at 11:41 Killed by broken golem at level 10 on the 79th Pyre 122nd year of Ascendancy at 11:57 Killed by maulotaur at level 10 on the 79th Pyre 122nd year of Ascendancy at 13:32 Killed by minotaur at level 10 on the 79th Pyre 122nd year of Ascendancy at 15:56 Killed by golem at level 10 on the 79th Pyre 122nd year of Ascendancy at 20:56 Killed by The Glass Golem at level 10 on the 79th Pyre 122nd year of Ascendancy at 23:56 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 00:04 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 00:13 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 00:31 Killed by broken golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 00:50 Killed by broken golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 00:56 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 01:06 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 01:14 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 02:05 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 02:13 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 02:25 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 02:36 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 02:44 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 03:35 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 03:45 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 04:59 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 05:08 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 05:16 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 06:22 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 06:39 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 06:49 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 06:59 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 07:08 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 07:16 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 07:27 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 07:48 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 09:27 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 10:56 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 12:35 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 13:47 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 14:06 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 15:20 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 16:50 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 17:09 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 18:30 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 18:38 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 18:55 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 19:05 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 19:19 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 19:37 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 19:51 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 19:59 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 20:12 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 20:33 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 21:49 Killed by The Glass Golem at level 10 on the 1st Mirth 122nd year of Ascendancy at 23:20 Killed by The Glass Golem at level 10 on the 2nd Mirth 122nd year of Ascendancy at 00:44 Killed by The Glass Golem at level 10 on the 2nd Mirth 122nd year of Ascendancy at 02:18 Killed by The Glass Golem at level 10 on the 2nd Mirth 122nd year of Ascendancy at 03:41 Killed by The Glass Golem at level 10 on the 2nd Mirth 122nd year of Ascendancy at 05:19 Killed by The Glass Golem at level 10 on the 2nd Mirth 122nd year of Ascendancy at 06:52 Killed by The Glass Golem at level 10 on the 2nd Mirth 122nd year of Ascendancy at 08:28 Killed by The Glass Golem at level 10 on the 2nd Mirth 122nd year of Ascendancy at 09:58 Killed by The Glass Golem at level 10 on the 2nd Mirth 122nd year of Ascendancy at 10:06 Killed by The Glass Golem at level 10 on the 2nd Mirth 122nd year of Ascendancy at 11:32 Killed by The Glass Golem at level 10 on the 2nd Mirth 122nd year of Ascendancy at 12:59 Killed by The Glass Golem at level 10 on the 2nd Mirth 122nd year of Ascendancy at 13:13 Killed by The Glass Golem at level 10 on the 2nd Mirth 122nd year of Ascendancy at 13:52 Killed by The Glass Golem at level 10 on the 2nd Mirth 122nd year of Ascendancy at 14:08 Killed by skeleton warrior at level 11 on the 8th Mirth 122nd year of Ascendancy at 18:06 Killed by skeleton warrior at level 11 on the 8th Mirth 122nd year of Ascendancy at 20:34 Killed by Glorunne the large white snake at level 13 on the 1st Flare 122nd year of Ascendancy at 15:21 Killed by ultimate gwelgoroth at level 14 on the 2nd Dusk 122nd year of Ascendancy at 23:06 Killed by gwelgoroth at level 14 on the 3rd Dusk 122nd year of Ascendancy at 00:17 Killed by Urkis, the High Tempest at level 15 on the 4th Dusk 122nd year of Ascendancy at 23:12 Killed by Urkis, the High Tempest at level 15 on the 5th Dusk 122nd year of Ascendancy at 00:28 Killed by Urkis, the High Tempest at level 15 on the 5th Dusk 122nd year of Ascendancy at 02:04 Killed by Urkis, the High Tempest at level 15 on the 5th Dusk 122nd year of Ascendancy at 03:42 Killed by worm that walks at level 16 on the 10th Dusk 122nd year of Ascendancy at 18:10 Killed by worm that walks at level 16 on the 10th Dusk 122nd year of Ascendancy at 19:39 Killed by worm that walks at level 16 on the 10th Dusk 122nd year of Ascendancy at 20:56 Killed by fire drake hatchling at level 16 on the 11st Dusk 122nd year of Ascendancy at 04:41 Killed by worm that walks at level 18 on the 13rd Dusk 122nd year of Ascendancy at 08:51 Killed by worm that walks at level 18 on the 13rd Dusk 122nd year of Ascendancy at 10:16 Killed by naga myrmidon at level 19 on the 14th Dusk 122nd year of Ascendancy at 09:04 Killed by Assassin Lord at level 20 on the 17th Dusk 122nd year of Ascendancy at 22:38 Killed by Chenudo the krog at level 21 on the 37th Dusk 122nd year of Ascendancy at 14:26 Killed by ultimate telugoroth at level 22 on the 50th Dusk 122nd year of Ascendancy at 03:24 Killed by Chronolith Clone at level 23 on the 50th Dusk 122nd year of Ascendancy at 21:40 Killed by aether beam at level 24 on the 61st Dusk 122nd year of Ascendancy at 21:19 Killed by Moving greater ash vilestaff of greater warding at level 25 on the 62nd Dusk 122nd year of Ascendancy at 19:11 Killed by elven blood mage at level 26 on the 69th Dusk 122nd year of Ascendancy at 04:39 Killed by Lisynne the elven guard at level 26 on the 69th Dusk 122nd year of Ascendancy at 12:17 Killed by elven cultist at level 26 on the 69th Dusk 122nd year of Ascendancy at 15:29 Killed by elven corruptor at level 27 on the 69th Dusk 122nd year of Ascendancy at 17:11 Killed by elven cultist at level 27 on the 69th Dusk 122nd year of Ascendancy at 22:39 Killed by Alaash the dwarf at level 27 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:39 |
Primary Stats
Strength | 74 (base 51) |
Dexterity | 15 (base 10) |
Constitution | 41 (base 32) |
Magic | 37 (base 30) |
Willpower | 24 (base 10) |
Cunning | 31 (base 17) |
Resources
Life | 776/776 |
Stamina | 213/213 |
Vim | 151/167 |
Healing Factor | 1.4281403954778 |
Regeneration | 12.434396208961 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +45% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 8 |
Infravision | 2 |
See Stealth | 15 |
See Invisible | 8 |
Offense: Mainhand
Damage | 120 |
Accuracy | 45 |
Crit Chance | 42% |
APR | 2 |
Speed | 1.11 |
Offense: Spell
Spellpower | 43 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +3% |
Cold | +35% |
All | 0% |
Darkness | +19% |
Light | +3% |
Temporal | +6% |
Physical | +23% |
Fire | +9% |
Nature | +8% |
Offense: Damage Penetration
Light | +15% |
Darkness | +10% |
Fire | +5% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 71.234150254612 (89.749889547741%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 9 |
Physical Save | 37 |
Spell Save | 32 |
Mental Save | 22 |
Defense: Resistances
Acid | + 17%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 38%( 70%) |
All | + 4%( 70%) |
Lightning | + 12%( 70%) |
Light | + 18%( 70%) |
Physical | + 6%( 70%) |
Darkness | + 38%( 70%) |
Fire | + 18%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 38% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 241 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 109 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Brutality | 1.50 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Horrifying Blows |
talent | Share the Pain |
talent | Precise Strikes |
talent | Abyssal Shield |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by Arinor the venom drake hatchling. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by hornet swarm. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 60. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed warg claw. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of greater demon bile. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Dex Changes resistances: +3% light Mental save: +5 (+2 eff.) Light radius: +6 See stealth: +5 See invisible: +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Armour: +8 Fatigue: +4% Changes resistances: +5% acid / +9% darkness / +8% fire / +8% cold / +8% lightning Changes damage: +12% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 138.70 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +9 Str / +6 Mag / +6 Cun / +7 Con Changes resistances: +26% darkness / +12% light Changes resistances penetration: +15% light Changes damage: +13% darkness / +3% light / +3% arcane Spellpower: +12 (+4 eff.) Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -4% Effects when hit in melee: * 26% chance to reduce strength, dexterity, and constitution by 22 * 28% chance to reduce damage dealt by 16% Damage when hit (Melee): 4 light Changes stats: +4 Cun / +5 Wil Changes resistances penetration: +10% temporal Changes damage: +6% temporal Damage against: +27% Summoned Reduced damage from: +26% Summoned Maximum encumbrance: +20 Physical save: +7 (+3 eff.) Mindpower: +5 (+2 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Accuracy: +25 (+8 eff.) Damage when hit (Melee): 4 arcane Changes stats: +3 Dex / +2 Con Changes resistances: +2% physical Massive two-handed swords. This object's appearance was changed to iron greatsword. |
On hands | ![]() Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects on melee hit: * 10% chance to reduce all saves and defense by 19 Damage (Melee): 7 fire Damage when hit (Melee): 8 darkness Changes resistances: +7% fire Changes resistances penetration: +10% darkness Changes damage: +6% darkness / +9% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +20 Fatigue: +22% Changes resistances: +9% acid / +7% cold Allows you to breathe in: water A suit of armour made of metal plates. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Armour: +4 Defense: +1 (+0 eff.) Fatigue: -3% Changes resistances penetration: +5% fire Changes damage: +3% physical Maximum stamina: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 260.76 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 11% chance to reduce all saves and defense by 19 Damage (Melee): 6 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 19 Damage (Ranged): 10 physical Changes stats: +7 Cun / +3 Mag Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Spellpower: +6 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
![]() Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Mana each turn: +0.50 Spellpower: +5 (+2 eff.) Spell crit. chance: +2% Mental crit. chance: +2% See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
![]() Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 33 acid damage in a 4 radius ball. This damage will increase by 23% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +5 cold When wielded/worn: Physical crit. chance: +13.0% Physical power: +7 (+2 eff.) Defense: +10 (+5 eff.) Changes resistances penetration: +5% mind Mental save: +3 (+1 eff.) Pinning immunity: +10% Maximum life: +20.00 Blunt and deadly. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +1.0% Attack speed: 100% Damage Shield penetration (this weapon only): +12% Damage (Melee): +7 temporal When wielded/worn: Armour: +4 Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +12% lightning / +6% temporal Reduces incoming crit damage: 10.00% Healing mod.: +5% Blunt and deadly. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 50% Wil, 30% Cun Damage type: Lightning Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+4 eff.) Maximum psi: +30.00 Mindpower: +12 (+6 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +2.0% Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +4% all / +10% cold Spell crit. chance: +2% Mindpower: +8 (+4 eff.) Mental crit. chance: +6% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (radius 2) on crit: +32 acid / +33 nature When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +13 Changes stats: +5 Dex Changes resistances: +15% cold / +6% fire Changes resistances penetration: +17% acid / +17% nature Physical save: +3 (+2 eff.) Silence immunity: +20% Maximum life: +20.00 Combat speed: +10% One-handed war axes. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 44% Damage when hit (Melee): 10 nature Changes resistances: +8% lightning / +9% temporal / +6% mind / +3% nature A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+5 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Armour: +4 Fatigue: +3% Changes stats: +3 Mag / +2 Wil It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 182.06 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +10% arcane / +15% light / +15% mind Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 20 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
![]() Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to slow global speed by 44% Changes resistances: +26% lightning Changes resistances penetration: +10% nature Changes damage: +9% light / +6% nature Maximum life: +40.00 Light radius: +2 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+6 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +2 Str / +2 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 lightning Changes stats: +1 Wil Changes resistances: +3% darkness Changes damage: +15% lightning Critical mult.: +5.00% Maximum life: +44.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 87% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+5 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 53 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 184 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Relod the Higher Doombringer level 26
63rd Dusk 122nd year of Ascendancy at 06:28 see stats
By Relod the Higher Doombringer level 15
5th Dusk 122nd year of Ascendancy at 13:28 see stats
By Relod the Higher Doombringer level 20
14th Dusk 122nd year of Ascendancy at 15:29 see stats
By Relod the Higher Doombringer level 16
6th Dusk 122nd year of Ascendancy at 07:13 see stats
By Relod the Higher Doombringer level 5
76th Pyre 122nd year of Ascendancy at 13:41 see stats
By Relod the Higher Doombringer level 20
15th Dusk 122nd year of Ascendancy at 10:05 see stats
By Relod the Higher Doombringer level 10
78th Pyre 122nd year of Ascendancy at 22:46 see stats
By Relod the Higher Doombringer level 20
14th Dusk 122nd year of Ascendancy at 13:51 see stats
By Relod the Higher Doombringer level 20
18th Dusk 122nd year of Ascendancy at 01:27 see stats
By Relod the Higher Doombringer level 27
70th Dusk 122nd year of Ascendancy at 20:23 see stats
By Relod the Higher Doombringer level 21
33rd Dusk 122nd year of Ascendancy at 18:36 see stats
By Relod the Higher Doombringer level 14
3rd Dusk 122nd year of Ascendancy at 00:15 see stats
By Relod the Higher Doombringer level 13
10th Mirth 122nd year of Ascendancy at 05:27 see stats
By Relod the Higher Doombringer level 13
8th Flare 122nd year of Ascendancy at 12:52 see stats
By Relod the Higher Doombringer level 26
69th Dusk 122nd year of Ascendancy at 14:50 see stats
By Relod the Higher Doombringer level 19
13rd Dusk 122nd year of Ascendancy at 18:51 see stats
By Relod the Higher Doombringer level 8
77th Pyre 122nd year of Ascendancy at 10:57 see stats