





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! | 
| Campaign | Maj'Eyal | 
| Mode | Tutorial Adventure | 
| Sex | Female | 
| Race | Tutorial Basic | 
| Class | Tutorial Adventurer | 
| Level / Exp | 4 / 42% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded1 / 0 | 
Primary Stats
| Strength | 22 (base 22) | 
| Dexterity | 18 (base 18) | 
| Constitution | 16 (base 16) | 
| Magic | 20 (base 20) | 
| Willpower | 15 (base 15) | 
| Cunning | 15 (base 15) | 
Resources
| Life | 166/166 | 
| Stamina | 122/122 | 
| Healing Factor | 1.0545771506545 | 
| Regeneration | 1.0545771506545 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
Offense: Mainhand
| Damage | 33 | 
| Accuracy | 33 | 
| Crit Chance | 6% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 20 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 16 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 2 (30%) | 
| Defense | 8 | 
| Ranged Defense | 8 | 
| Fatigue | 6 | 
| Physical Save | 13 | 
| Spell Save | 12 | 
| Mental Save | 10 | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 82 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 95 damage for 3 turns. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 41 then cleanse 1 wound, poison, and disease effect. | 
Class Talents
| Technique / Shield offense | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Shield defense | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns).Infusion Saturation | 
Quests
| You must venture in the heart of the forest and kill the Lone Wolf, who randomly attacks villagers.Tutorial | done | 
Equipment
| Quiver |  blazing quiver of elm arrows (11/11, 13-18 power, 5 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 11 Damage (Ranged): +12 fire Damage (radius 2) on crit: +8 fire Arrows are used with bows to pierce your foes to death. | 
| Light source |  brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Main armor |  rough leather armour (3 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% A suit of armour made of leather. | 
| In main hand |  arcing iron battleaxe (12-17 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 11.5 - 17.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage Massive two-handed battleaxes. | 
Inventory
|  ash longbow of lightning Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +8 lightning When wielded/worn: Changes damage: +12% lightning Longbows are used to shoot arrows at your foes. | 
|  iron longsword (12-16 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. | 
|  iron shield (0 def, 2 armour, 8-10 power, 18 block) Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.0 - 9.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +18 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. | 
|  agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Baby steps
			Completed ToME4 tutorial mode.
			Baby steps
			Completed ToME4 tutorial mode.By Xanumira the Tutorial Basic Tutorial Adventurer level 2
74th Pyre 122nd year of Ascendancy at 21:47 see stats
Log
Xanumira hits Lone Wolf for 30 physical, 29 lightning (58 total damage).
Lone Wolf hits Xanumira for 13 physical damage.
Xanumira is not crippled anymore.
Lone Wolf hits Xanumira for 13 physical damage.
You require a weapon and a shield to use this talent.
Xanumira hits Lone Wolf for 36 physical damage.
Lone Wolf hits Xanumira for 13 physical damage.
Xanumira hits Lone Wolf for 37 physical damage.
Lone Wolf hits Xanumira for 12 physical damage.
Xanumira uses Infusion: Healing.
Xanumira receives 112 healing from Infusion: Healing.
Xanumira hits Lone Wolf for 37 physical damage.
Lone Wolf hits Xanumira for 12 physical damage.
Xanumira hits Lone Wolf for 25 physical damage.
Lone Wolf hits Xanumira for 12 physical damage.
Quest 'Tutorial' is done! (Press 'j' to see the quest log)
New Achievement: Baby steps!
Quest 'Tutorial' completed! (Press 'j' to see the quest log)
Welcome to level 3 [Xanumira].
Xanumira has 3 stat point(s), 1 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
Welcome to level 4 [Xanumira].
Xanumira has 6 stat point(s), 2 class talent point(s), 3 generic talent point(s) to spend. Press p to use them.
Xanumira hits Lone Wolf for 27 physical damage.
Xanumira killed Lone Wolf!














