Merlin the level 23 Higher Archmage by waviz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp23 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity16 (base 10)
Constitution16 (base 10)
Magic72 (base 53)
Willpower64 (base 47)
Cunning11 (base 11)

Resources

Life381/381
Mana485/485
Healing Factor1.1645771506546
Regeneration0.29114428766364

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite9
Infravision1
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage27
Accuracy10
Crit Chance10%
APR10
Speed1.00

Offense: Spell

Spellpower47
Crit Chance3%
Speed1

Offense: Mind

Mindpower39
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+17%
Acid+17%
Light+12%
Nature+17%
Mind+17%
Physical+12%
Fire+12%
All+2%

Defense: Base

Armour (hardiness)29 (60%)
Defense20
Ranged Defense26
Fatigue9
Physical Save23
Spell Save42
Mental Save38

Defense: Resistances

Acid+ 16%( 70%)
Blight+ 16%( 70%)
Arcane+ 17%( 70%)
Cold+ 16%( 70%)
All+ 11%( 70%)
Lightning+ 31%( 70%)
Temporal+ 21%( 70%)
Physical+ 20%( 70%)
Darkness+ 30%( 70%)
Fire+ 34%( 70%)
Nature+ 38%( 70%)

Defense: Immunities

Silence Resistance24%
Bleed Resistance20%
Confusion Resistance64%
Pinning Resistance50%
Stun Resistance47%
Instadeath Resistance100%
Blind Resistance45%

Inscriptions (4/4)

Runes
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
1/5
5/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
1/5
1/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
1/5
1/5
0/5
Spell / Temporal1.30
1/5
1/5
1/5
0/5
Spell / Air1.30
2/5
5/5
2/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
5/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
1/5
1/5
Spell / Conveyance1.30
5/5
1/5
1/5
0/5
Race / Higher1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

active
done
done
failed
done
done
done
done
done
done
active
active
done
active
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Catch that Plumpkin! Finish the Plumpkin event.
By Merlin the Higher Archmage level 22
68th Regrowth 123rd year of Ascendancy at 05:37
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Merlin the Higher Archmage level 12
28th Dusk 122nd year of Ascendancy at 07:06
see stats
Exterminator Killed 1000 creatures.
By Merlin the Higher Archmage level 20
12nd Regrowth 123rd year of Ascendancy at 05:55
see stats
Level 10 Got a character to level 10.
By Merlin the Higher Archmage level 10
6th Mirth 122nd year of Ascendancy at 13:11
see stats
Level 20 Got a character to level 20.
By Merlin the Higher Archmage level 20
8th Regrowth 123rd year of Ascendancy at 04:34
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Merlin the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 16:03
see stats
Poisonous Sided with the assassin lord.
By Merlin the Higher Archmage level 19
7th Regrowth 123rd year of Ascendancy at 05:32
see stats
Thralless Freed at least 30 enthralled slaves in the slavers' compound.
By Merlin the Higher Archmage level 20
13rd Regrowth 123rd year of Ascendancy at 21:48
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Merlin the Higher Archmage level 23
55th Pyre 123rd year of Ascendancy at 20:08
see stats

Log

There is a teleporting circle to the surface here (press '' or right click to use).

You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 10.04 gold from the transmogrification of
dwarven-steel shield 'Iviritha' (5 def, 16 armour, 126 block).
You gain 3.53 gold from the transmogrification of
prismatic dwarven-steel plate armour of implacability (0 def, 16 armour).
You gain 2.17 gold from the transmogrification of
impenetrable dwarven-steel plate armour of fire resistance (0 def, 20 armour).
You gain 7.65 gold from the transmogrification of
troll-hide hardened leather armour of command (14 def, 10 armour).
You gain 1.31 gold from the transmogrification of
iron mail armour of resilience (2 def, 4 armour).
You gain 0.89 gold from the transmogrification of
prismatic dwarven-steel helm (0 def, 4 armour).
You gain 1.32 gold from the transmogrification of
miner's rough leather cap of dexterity (+4) (0 def, 3 armour).
You gain 1.89 gold from the transmogrification of
umbral hardened leather gloves of magic (+3) (0 def, 2 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.81 gold from the transmogrification of
insulating rough leather belt of the mystic.
You gain 2.28 gold from the transmogrification of
insulating rough leather belt of the giants.
You gain 0.50 gold from the transmogrification of
steel waraxe (11-15 power, 3 apr).
You gain 2.00 gold from the transmogrification of
Eye of Summer (8-9 power, 18 apr, fire damage).
You gain 4.59 gold from the transmogrification of
mighty yew longbow of cold.
You gain 3.16 gold from the transmogrification of
arcing steel greatmaul of vileness (28-42 power, 2 apr).
You gain 3.48 gold from the transmogrification of
steel battleaxe of the mystic (22-33 power, 2 apr).
You gain 1.80 gold from the transmogrification of
chilling dwarven-steel battleaxe of massacre (39-58 power, 2 apr).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Today is the 57th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.


There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).

Saving game...

Saving done.