John the level 2 Thalore Berserker by kastav

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassBerserker
Level / Exp2 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 21)
Dexterity14 (base 11)
Constitution14 (base 13)
Magic8 (base 10)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life152/152
Stamina106/106
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy23
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)9.5225936422747 (62.32946707186%)
Defense4
Ranged Defense4
Fatigue12
Physical Save12
Spell Save6
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Race / Thalore1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


Resting starts...

Talent Rush is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Ran for 49 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


John rushes out!
You can only rush to a creature.


There is a way to the next level here (press '' or right click to use).

You gain 5.25 gold from the transmogrification of
piercing elm totem of summon tentacle [power 95] (25 cooldown).
You gain 0.72 gold from the transmogrification of
reinforced iron shield of cold resistance (+16%) (0 def, 3 armour, 44.5 block).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, light element).
You gain 0.25 gold from the transmogrification of
iron mace (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).