












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 21 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by emperor wight at level 16 on the 2nd Wealth 122nd year of Ascendancy at 02:48 0 / 6Killed by Hallowed Ghost at level 17 on the 2nd Wealth 122nd year of Ascendancy at 12:26 Killed by Headless Horseman at level 18 on the 16th Wealth 122nd year of Ascendancy at 19:33 Killed by Grand Corruptor at level 18 on the 23rd Wealth 122nd year of Ascendancy at 14:53 Killed by Grand Corruptor at level 18 on the 23rd Wealth 122nd year of Ascendancy at 17:12 Killed by Zubessra the black jelly at level 21 on the 20th Shortage 122nd year of Ascendancy at 14:13 |
Primary Stats
| Strength | 59 (base 50) |
| Dexterity | 35 (base 17) |
| Constitution | 45 (base 35) |
| Magic | 8 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -52/930 |
| Stamina | 116/244 |
| Healing Factor | 1.3611689881046 |
| Regeneration | 13.159165135437 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 33 |
| Crit Chance | 14% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Lightning | +8% |
| Darkness | +14% |
| All | +2% |
Offense: Damage Penetration
| Lightning | +20% |
| Fire | +20% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 62.292304923968 (87.807182003187%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 20 |
| Physical Save | 46 |
| Spell Save | 32 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 39%( 70%) |
| All | 0%( 70%) |
| Lightning | + 9%( 70%) |
| Temporal | + 23%( 70%) |
| Physical | + 3%( 70%) |
| Darkness | + 24%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Stun Resistance | 20% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Fatigue -5% Physical save +5 (+2 eff.) other ------- Encumbrance +20 Stamina/turn +0.40 Max stamina +10.00 A pair of boots made of leather. |
| Light source | Dairalen the Plagueobeisance1.0 Encumbrance T5 lite [Rare] Nature While equipped: Stats +5 Dex offense ------ Physical Power +5 (+2 eff.) Damage +3% physical defense ------ Resistance +18% nature Life +50.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | leafwalker's iron helm of dexterity (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego+] Nature/Master While equipped: Stats +3 Dex defense ------ Armor +3 Fatigue +5% Resistance +6% nature Spell save +3 (+2 eff.) Life +45.00 Healmod +11% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Deepswar the drakeskin leather gloves (0 def, 13 armour)1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +3 Str +4 Dex +2 Cun offense ------ Damage +6% darkness defense ------ Armor +13 Resistance +3% lightning +6% temporal +6% darkness +1% physical Physical save +10 (+4 eff.) Life Regen +4.00 other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Oluregogen (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Wil +1 Cun defense ------ Resistance +6% lightning +6% temporal Life +20.00 Knockbk Resist +10% other ------- Max stamina +16.00 Light +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glintwrest the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun offense ------ On-Hit 11 physical On-Ranged-Hit 25 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 16 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 16 defense ------ Resistance +3% acid +5% arcane +18% darkness other ------- Hate-on-crit +2.00 Max hate +9.00 Light +3 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 5.2 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
| On fingers | copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
| Around neck | stabilizing copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +11% temporal Pinning Resist +22% Knockbk Resist +20% Amulets make your neck look great! |
| In main hand | stralite waraxe 'Huryregoran' (150% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Master Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% While equipped: defense ------ Armor +4 Defense +5 (+2 eff.) Resistance +12% acid +9% fire Disarm Resist +20% One-handed war axes. |
| Around waist | Zayaneg the Skycrack1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +3 Con offense ------ Mindpower +5 (+2 eff.) Damage +6% lightning Ignore resists +20% lightning +20% fire defense ------ Resistance +6% nature +9% fire Mind save +8 (+4 eff.) A belt that goes around your waist. |
| In off hand | Nightquake (0 def, 16 armour, 178% power, 195.5 block)7.0 Encumbrance T5 shield armor [Rare] Master When used to Attack: Weapon Damage 179% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +196 While equipped: Stats +3 Con offense ------ Damage +6% darkness Ignore resists +5% physical Ignore Armor +6 defense ------ Armor +16 Fatigue +8% Resistance +23% cold other ------- Stamina/turn +2.00 Talents +1 Block Handheld deflection devices. |
| Cloak | enveloping linen cloak of Iron Throne (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con defense ------ Defense +7 (+3 eff.) Physical save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Unryrath (25 def, 12 armour)14.0 Encumbrance T5 heavy armor [Rare] Master While equipped: offense ------ Physical Crit +5.0% defense ------ Armor +12 Defense +25 (+9 eff.) Fatigue +12% Resistance +2% physical +16% cold other ------- Max stamina +30.00 A suit of armour made of mail. |
Inventory
Isyldaba the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Cun offense ------ Damage +10% acid defense ------ Resistance +20% acid +5% arcane +3% blight Rings make your fingers look great! |
rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+3 eff.) Rings make your fingers look great! |
steel longsword 'Lightsnake' (125% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Master Weapon Damage 126% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +8 cold While equipped: offense ------ Ignore resists +25% light defense ------ Defense +5 (+2 eff.) Resistance +6% fire Life +20.00 Teleport Resist +10% Sharp, long, and deadly. |
plaguebringer's dwarven-steel mace of evisceration (136% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego++] Arcane/Master Weapon Damage 137% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +8 blight On Hit: 20% Epidemic level 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 5 On Critical: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +5.0% Physical Power +8 (+3 eff.) defense ------ Disease Resist +14% Blunt and deadly. |
Bimathel the Blastblow (149% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Psionic Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +4 lightning On-crit, radius 2 +4 darkness +20 lightning On Hit: * 20% chance to reduce damage dealt by 14% * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: offense ------ Damage +9% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 14% One-handed war axes. |
grounding rough leather belt1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Resistance +6% lightning +5% temporal A belt that goes around your waist. |
elven-silk cloak 'Cracklelace' (3 def, 9 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +3 Wil offense ------ Damage +9% lightning +12% mind Ignore resists +20% mind defense ------ Armor +9 Defense +3 (+1 eff.) Resistance +6% mind +17% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nimbusfoe the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Mindpower +10 (+5 eff.) Damage +9% lightning +6% mind defense ------ Armor +3 Fatigue -6% Resistance +6% fire Physical save +8 (+3 eff.) Mind save +9 (+5 eff.) other ------- Encumbrance +26 EQ when Hit +0.16 A pair of boots made of leather. |
Belasemina the Lustreoozer (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 6 temporal On-Ranged-Hit 6 temporal Damage +4% temporal On-Hit (Melee): * 20% chance to reduce all saves and defense by 16 defense ------ Armor +1 Resistance +6% temporal other ------- Light +1 Infravision +1 See Invisibility +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steel plate armour of Eyal (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Ego+] Nature While equipped: defense ------ Armor +9 Fatigue +22% Life +27.00 Life Regen +1.00 Healmod +12% A suit of armour made of metal plates. |
Tidespar the dwarven-steel shield (0 def, 18 armour, 135% power, 117.5 block)7.0 Encumbrance T3 shield armor [Rare] Master When used to Attack: Weapon Damage 136% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +118 On Hit: * 20% chance to slow global speed by 41% While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 204 physical damage over 5 turns (1/turn) When Hit 2 cold defense ------ Armor +18 Fatigue +8% Resistance +2% physical Disease Resist +20% other ------- Talents +1 Block Handheld deflection devices. |
Wrathroot's Barkwood (9 def, 10 armour, 125% power, 60 block)7.0 Encumbrance T2 shield armor [Unique] Nature When used to Attack: Weapon Damage 125% Range: 1.0x-1.4x Uses 150% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +60 While equipped: defense ------ Armor +10 Defense +9 (+4 eff.) Fatigue +14% Resistance +20% cold +20% darkness +20% nature other ------- Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
coruscating steel shield of the stars (0 def, 4 armour, 117% power, 40.5 block)7.0 Encumbrance T2 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 117% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +40 On-hit +11 fire +11 light +11 darkness While equipped: Stats +2 Str +2 Cun +1 Mag offense ------ Damage +11% light +10% darkness When Hit 3 fire defense ------ Armor +4 Fatigue +8% Resistance +12% fire +12% light +10% darkness other ------- Talents +1 Block Handheld deflection devices. |
steel shield of shrapnel (0 def, 4 armour, 115% power, 38.5 block)7.0 Encumbrance T2 shield armor [Ego+] Master When used to Attack: Weapon Damage 115% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +38 While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 204 physical damage over 5 turns (1/turn) defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
96 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
alchemist's lamp 'Radiancewilder'1.0 Encumbrance T3 lite [Rare] Psionic While equipped: offense ------ Damage +6% lightning +15% light Ignore resists +20% arcane +15% light defense ------ Resistance +3% lightning Mind save +8 (+4 eff.) other ------- Light +5 See Stealth +13 See Invisibility +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: offense ------ When Hit 10 fire defense ------ Resistance +5% fire Mind save +5 (+3 eff.) other ------- Light +3 See Stealth +5 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 Encumbrance T3 plant misc [Plot Item] Unknown While carried: offense ------ Damage +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Alrik the Dwarf Bulwark level 18
11st Dearth 122nd year of Ascendancy at 18:03 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Alrik the Dwarf Bulwark level 20
26th Dearth 122nd year of Ascendancy at 03:52 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Alrik the Dwarf Bulwark level 18
16th Wealth 122nd year of Ascendancy at 21:09 see stats
Exterminator
Killed 1000 creatures.By Alrik the Dwarf Bulwark level 18
16th Wealth 122nd year of Ascendancy at 00:54 see stats
Level 10
Got a character to level 10.By Alrik the Dwarf Bulwark level 10
13rd Profit 122nd year of Ascendancy at 19:43 see stats
Level 20
Got a character to level 20.By Alrik the Dwarf Bulwark level 20
25th Dearth 122nd year of Ascendancy at 01:12 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Alrik the Dwarf Bulwark level 19
22nd Dearth 122nd year of Ascendancy at 11:14 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Alrik the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 18:51 see stats
The secret city
Discovered the truth about mages.By Alrik the Dwarf Bulwark level 11
16th Profit 122nd year of Ascendancy at 17:33 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Alrik the Dwarf Bulwark level 18
11st Dearth 122nd year of Ascendancy at 19:23 see stats
Log
Eilinamima the gwelgoroth warps space-time to equip: yew longbow
quiver of yew arrows.
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
Eilinamima the gwelgoroth's temporal clone's Arrow Stitching hits Alrik for 2 physical, 4 light, 4 fire (11 total damage).
Eilinamima the gwelgoroth's temporal clone's Arrow Stitching hits Alrik for 3 physical, 4 light, 4 fire (11 total damage).
Zubessra the black jelly uses Mind Sear.
Eilinamima the gwelgoroth's Arrow Stitching hits Alrik for 6 physical, 10 light, 9 fire (25 total damage).
Zubessra the black jelly hits Alrik for 127 acid damage.
Alrik is confused and fails to use Battle Shout.
Eilinamima the gwelgoroth activates his glowing torque!
Alrik shrugs off the effect 'Silenced'!
Eilinamima the gwelgoroth hits Alrik for 151 mind damage.
Eilinamima the gwelgoroth stops spinning fate.
Alrik instinctively hardens his skin and ignores the attack!
Alrik repels an attack from Zubessra the black jelly.
Zubessra the black jelly misses Alrik.
Alrik seems more focused.
Alrik speeds up.
Talent Vitality is ready to use.
Alrik resists the teleport!
Eilinamima the gwelgoroth's temporal clone's spatial tether hits Alrik for 9 temporal, 12 physical (21 total damage).
Eilinamima the gwelgoroth spins fate.
Melee retaliation hits Alrik for 16 lightning damage.
Alrik hits Eilinamima the gwelgoroth for 122 physical damage.
Alrik killed Eilinamima the gwelgoroth!
Zubessra the black jelly uses Mind Sear.
Zubessra the black jelly hits Alrik for 127 acid damage.
Alrik the level 21 dwarf bulwark was melted to death by Zubessra the black jelly on level 2 of Tempest Peak.




















































































