















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Anorithil |
| Level / Exp | 30 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by Mindworm at level 28 on the 6th Stralite 123rd year of Ascendancy at 13:00 2 / 5Killed by The Master at level 30 on the 16th Voratun 123rd year of Ascendancy at 15:49 Killed by armoured skeleton warrior at level 30 on the 16th Voratun 123rd year of Ascendancy at 20:50 Killed by The Master at level 30 on the 16th Voratun 123rd year of Ascendancy at 22:19 Killed by Alrik at level 30 on the 16th Voratun 123rd year of Ascendancy at 22:23 |
Primary Stats
| Strength | 15 (base 11) |
| Dexterity | 8 (base 10) |
| Constitution | 27 (base 11) |
| Magic | 83 (base 60) |
| Willpower | 18 (base 10) |
| Cunning | 65 (base 60) |
Resources
| Life | 833/833 |
| Positive | 137/137 |
| Negative | 137/137 |
| Healing Factor | 1.1386945338482 |
| Regeneration | 4.8394517688548 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 2 |
| Crit Chance | 20% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +15% |
| Physical | +15% |
| Cold | +30% |
| All | 0% |
| Darkness | +41% |
| Light | +40% |
| Temporal | +23% |
| Fire | +6% |
| Nature | +30% |
Offense: Damage Penetration
| Darkness | +70% |
| Lightning | +40% |
| Light | +35% |
| Temporal | +35% |
| Blight | +30% |
| Acid | +40% |
| Cold | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 50 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 36%( 70%) |
| All | + 14%( 70%) |
| Physical | + 18%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 50%( 70%) |
| Temporal | + 42%( 70%) |
| Mind | + 19%( 70%) |
| Darkness | + 21%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 59%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Confusion Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 120 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 515 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 679% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Circles | 1.52 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Celestial / Sunlight | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Star fury | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Alrik. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed ritch stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Chamidragar' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Move Speed +10% Damage +15% blight Ignore resists +5% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 27 defense ------ Armor +4 Fatigue -4% Resistance +12% blight +6% temporal Life +36.00 other ------- Stamina/turn +0.40 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Spectral Cage0.0 Encumbrance T3 lite [Unique] Arcane While equipped: offense ------ Spellpower +10 (+4 eff.) Damage +15% cold Ignore resists +10% cold defense ------ Resistance +20% cold other ------- Light +5 Release a will o' the wisp that will explode against your foes for 413 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | Duvyrion the Dimwrecker (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +15% nature +6% darkness Ignore resists +25% darkness defense ------ Defense +2 (+1 eff.) Resistance +9% temporal +6% fire +22% nature +5% arcane A pointy cloth hat, very wizardly... |
| Tool | evasive ash wand of shielding [power 200] (2/20 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Create a shield absorbing up to 200 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to gain a 17% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | solipsist's copper ring of light (+20%)0.1 Encumbrance T1 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +6 (+3 eff.) Damage +10% light defense ------ Resistance +20% light Rings make your fingers look great! |
| On fingers | Duatheldash the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +15% nature +12% darkness Ignore resists +10% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Defense +5 (+2 eff.) Resistance +30% nature +12% acid Spell save +6 (+2 eff.) Mind save +9 (+3 eff.) Disease Resist +10% Rings make your fingers look great! |
| Around waist | Layominn1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +15% acid defense ------ Defense +15 (+5 eff.) Resistance +24% lightning +7% temporal Life Regen +4.00 Poison Resist +20% A belt that goes around your waist. |
| In main hand | Eclipse (117% power, 4 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane Weapon Damage 117% Range: 1.0x-1.2x Uses 110% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +12 (+4 eff.) Damage +15% light +15% physical +15% darkness +15% temporal other ------- Positive/turn +0.10 Negative/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Airmire (0 def, 10 armour)2.0 Encumbrance T3 cloth armor [Rare] Arcane While equipped: offense ------ Damage +15% light Ignore resists +15% lightning defense ------ Armor +10 Resistance +3% temporal +22% light +4% physical +6% mind +11% all Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Belubrena the linen cloak (1 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Mag +3 Con offense ------ Critical power +5.00% Mindpower +10 (+4 eff.) When Hit 2 mind defense ------ Armor +2 Defense +1 (+1 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Scorchbender the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Damage +15% cold +6% fire Ignore resists +10% light When Hit 10 fire defense ------ Resistance +6% cold +9% fire other ------- Light +3 Masteries +0.22 Celestial/Circles Amulets make your neck look great! |
Inventory
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Armirodunagorn the Floebraze0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: offense ------ Damage +18% cold defense ------ Armor +6 Defense +33 (+11 eff.) Resistance +6% lightning +6% fire +6% cold Max Resistance +6% all Physical save +17 (+6 eff.) Silence Resist +20% Knockbk Resist +10% Amulets make your neck look great! |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Tarruleg the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +3 Mag offense ------ Ignore Armor +3 When Hit 6 blight defense ------ Spell save +3 (+1 eff.) Life +80.00 Blind Resist +20% other ------- Mana/turn +0.08 Masteries +0.22 Celestial/Sunlight Amulets make your neck look great! |
steel ring of darkness (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +12% darkness defense ------ Resistance +24% darkness Rings make your fingers look great! |
Eye of Summer (94% power, 18 apr, fire damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Fire Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Global Speed +5% Damage +10% fire Ignore resists +10% fire defense ------ Resistance -10% cold On Mind Hit: 10% Flame Fury level 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
Shiverbloom the dragonbone starstaff (136% power, 6 apr, light element)5.0 Encumbrance T5 staff 2H weapon [Rare] Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +19% Critical power +15.00% Spellpower +15 (+5 eff.) Damage +30% light Ignore resists +5% cold defense ------ Resistance +9% nature +6% light +12% mind Physical save +6 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff (120% power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Normal] Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +20% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Ravendredge the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Damage +3% fire Ignore resists +5% darkness +5% acid On-Hit (Melee): * 10% chance to reduce armor by 37% defense ------ Resistance +7% fire +9% darkness +6% cold A belt that goes around your waist. |
drakeskin leather belt 'Flamewaker'1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: offense ------ Damage +15% fire Ignore resists +25% acid When Hit 6 lightning 8 fire defense ------ Resistance +10% lightning +11% temporal +9% fire A belt that goes around your waist. |
Pitchrigor the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: offense ------ Damage +9% mind +6% darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 24 * 20% chance to reduce damage dealt by 20% defense ------ Defense +2 (+1 eff.) Resistance +6% acid +12% mind Spell save +8 (+3 eff.) Mind save +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Veligawen the Shadekiller (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: Stats +1 Str +5 Mag +6 Wil +4 Cun offense ------ Damage +9% darkness defense ------ Resistance +3% nature +9% all other ------- Mana/turn +0.13 Psi/turn +0.14 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rimeblack the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Dex +4 Wil offense ------ Ignore resists +5% mind +5% cold defense ------ Armor +1 Resistance +6% fire +6% cold Crit Resistance 5.00% A pair of boots made of leather. |
grounding pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +4 Fatigue +3% Resistance +7% lightning +7% temporal other ------- Stamina/turn +0.60 Max stamina +24.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Manadokor (15 def, 9 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ Mind Crit +4% Mindpower +10 (+4 eff.) On-Hit 7 physical Damage +3% mind +5% physical defense ------ Armor +9 Defense +15 (+5 eff.) Fatigue +3% Resistance +6% light Life Regen +4.00 Stun Resist +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves 'Elesewen' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +3 Cun offense ------ On-Hit 5 lightning Damage +3% lightning Ignore resists +5% mind defense ------ Armor +1 Resistance +6% lightning +3% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Isaldatira the cashmere wizard hat (12 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: offense ------ Mind Crit +4% Mindpower +4 (+2 eff.) Ignore resists +10% acid On-Hit (Melee): * 20% chance to reduce armor by 37% defense ------ Defense +12 (+4 eff.) Resistance +12% mind Mind save +3 (+1 eff.) Blind Resist +10% Stun Resist +10% other ------- Psi/turn +0.11 A pointy cloth hat, very wizardly... |
Radhyvor the rough leather cap (10 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Critical power +5.00% defense ------ Armor +2 Defense +10 (+4 eff.) Fatigue +1% Unlife -20.00 life Life Regen +4.00 other ------- Infravision +1 A cap made of leather. |
cashmere wizard hat 'Xedanne' (2 def, 10 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +1 Dex +4 Con defense ------ Armor +10 Defense +2 (+1 eff.) Resistance +10% lightning +8% temporal Blind Resist +20% Cut Resist +20% Pinning Resist +20% A pointy cloth hat, very wizardly... |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
79 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Baldir the Furnacecutter2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Ignore resists +10% fire defense ------ Resistance +3% light +6% mind Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Alrik the Dwarf Anorithil level 28
6th Voratun 123rd year of Ascendancy at 09:15 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Alrik the Dwarf Anorithil level 24
21st Steel 123rd year of Ascendancy at 20:19 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Alrik the Dwarf Anorithil level 18
25th Wealth 122nd year of Ascendancy at 17:42 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Alrik the Dwarf Anorithil level 19
30th Dearth 122nd year of Ascendancy at 12:30 see stats
Earth Master
Killed Harkor'Zun.By Alrik the Dwarf Anorithil level 25
42nd Steel 123rd year of Ascendancy at 15:46 see stats
Exterminator
Killed 1000 creatures.By Alrik the Dwarf Anorithil level 17
6th Wealth 122nd year of Ascendancy at 08:18 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Alrik the Dwarf Anorithil level 25
1st Gold 123rd year of Ascendancy at 20:32 see stats
Level 10
Got a character to level 10.By Alrik the Dwarf Anorithil level 10
5th Profit 122nd year of Ascendancy at 12:52 see stats
Level 20
Got a character to level 20.By Alrik the Dwarf Anorithil level 20
41st Dearth 122nd year of Ascendancy at 07:08 see stats
Level 30
Got a character to level 30.By Alrik the Dwarf Anorithil level 30
12nd Voratun 123rd year of Ascendancy at 22:36 see stats
Size matters
Did over 600 damage in one attack.By Alrik the Dwarf Anorithil level 17
10th Wealth 122nd year of Ascendancy at 16:57 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Alrik the Dwarf Anorithil level 5
19th Voratun 122nd year of Ascendancy at 08:59 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Alrik the Dwarf Anorithil level 25
14th Gold 123rd year of Ascendancy at 15:22 see stats
The Arena
Unlocked Arena mode.By Alrik the Dwarf Anorithil level 13
34th Profit 122nd year of Ascendancy at 07:02 see stats
The secret city
Discovered the truth about mages.By Alrik the Dwarf Anorithil level 24
26th Steel 123rd year of Ascendancy at 04:21 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Alrik the Dwarf Anorithil level 19
38th Dearth 122nd year of Ascendancy at 04:59 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Alrik the Dwarf Anorithil level 30
15th Voratun 123rd year of Ascendancy at 08:47 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Alrik the Dwarf Anorithil level 19
37th Dearth 122nd year of Ascendancy at 22:02 see stats
Utterly Destroyed
Died on the Eidolon Plane.By Alrik the Dwarf Anorithil level 30
16th Voratun 123rd year of Ascendancy at 22:23 see stats
Log
The Master casts Corpse Explosion.
Alrik casts Shadow Blast.
Alrik's spell attains critical power!
Alrik is surging arcane power.
Alrik hits Ghoulking for 154 darkness damage.
Alrik hits Elder vampire for (180 ignored), 0 darkness (0 total damage).
Alrik's darkness area effect hits Ghoulking for 77 darkness damage.
Alrik's darkness area effect hits Elder vampire for 90 darkness damage.
Talent Moonlight Ray is ready to use.
Elder vampire performs a diseased attack against Alrik.
Alrik is afflicted by a rotting disease!
Elder vampire receives 39 healing from Alrik.
Melee retaliation hits Elder vampire for (15 ignored), 0 darkness, 9 fire, 24 light, 2 mind (35 total damage).
Elder vampire hits Alrik for 95 blight damage.
The Master casts Manathrust.
The Master hits Alrik for 192 arcane damage.
Alrik the level 30 dwarf anorithil was energised to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.
A shield forms around Alrik.
You have 2 life(s) left.
The shield around Alrik crumbles.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
The Master killed Alrik!
Saving game...
Saving done.
Talent Twilight is ready to use.
Talent Sunburst is ready to use.
Personal New Achievement: Utterly Destroyed!

























































































