











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Shalore | 
| Class | Temporal Warden | 
| Level / Exp | 19 / 48% | 
| Size | medium | 
| Lifes / Deaths | Killed by Spellblaze Crystal at level 2 on the 7th Mirth 122nd year of Ascendancy at 19:000 / 6 Killed by snow giant thunderer at level 15 on the 26th Haze 122nd year of Ascendancy at 13:53 Killed by snow giant boulder thrower at level 15 on the 26th Haze 122nd year of Ascendancy at 19:25 Killed by Grand Corruptor at level 18 on the 47th Haze 122nd year of Ascendancy at 23:55 Killed by Grand Corruptor at level 18 on the 48th Haze 122nd year of Ascendancy at 00:14 Killed by Blood Master at level 19 on the 8th Regrowth 123rd year of Ascendancy at 11:13 | 
Primary Stats
| Strength | 19 (base 12) | 
| Dexterity | 60 (base 35) | 
| Constitution | 19 (base 10) | 
| Magic | 58 (base 47) | 
| Willpower | 22 (base 12) | 
| Cunning | 13 (base 10) | 
Resources
| Life | -38/457 | 
| Paradox | 373 | 
| Healing Factor | 1.0791723257555 | 
| Regeneration | 4.586482384461 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +22% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 2 | 
Offense: Mainhand
| Damage | 55 | 
| Accuracy | 46 | 
| Crit Chance | 9% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 26 | 
| Accuracy | 46 | 
| Crit Chance | 12% | 
| APR | 8 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 39 | 
| Crit Chance | 5% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 20 | 
| Crit Chance | 7% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +11% | 
| Cold | +20% | 
| Blight | +19% | 
| Physical | +7% | 
| Mind | +8% | 
| All | +2% | 
Offense: Damage Penetration
| Lightning | +12% | 
| Nature | +5% | 
| Mind | +10% | 
| Cold | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 9 (63.914983985962%) | 
| Defense | 53 | 
| Ranged Defense | 53 | 
| Fatigue | 0 | 
| Physical Save | 19 | 
| Spell Save | 26 | 
| Mental Save | 23 | 
Defense: Resistances
| Blight | + 27%( 70%) | 
| Cold | + 23%( 70%) | 
| All | + 7%( 70%) | 
| Lightning | + 18%( 70%) | 
| Light | + 15%( 70%) | 
| Temporal | + 14%( 70%) | 
| Mind | + 27%( 70%) | 
| Fire | + 13%( 70%) | 
| Nature | + 24%( 70%) | 
Defense: Immunities
| Silence Resistance | 32% | 
| Confusion Resistance | 87% | 
| Stun Resistance | 26% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 10% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. | 
Class Talents
| Chronomancy / Bow Threading | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Chronomancy / Stasis | 1.00 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Speed Control | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Spacetime Folding | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Temporal Combat | 1.30 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Chronomancy / Temporal Guardian | 1.30 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Blade Threading | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Chronomancy / Chronomancy | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Chronomancy / Spacetime Weaving | 1.30 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Shalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You failed to protect the lost sun paladin from death by wretchling.Escort: lost sun paladin (level 1 of Daikara) | failed | 
| You failed to protect the lost sun paladin from death by green worm mass.Escort: lost sun paladin (level 2 of Scintillating Caves) | failed | 
| The unhallowed morass is the name of the 'zone' surrounding Point Zero.Future Echoes The temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| You have met what seems to be a future version of yourself.The Way We Weren't You were killed by your future self, and thus this event never occured. | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within | active | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear | active | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  pair of dwarven-steel boots 'Porimitira' (8 def, 7 armour) 3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Dex defense ------ Armor +7 Defense +8 (+3 eff.) Fatigue +3% Resistance +3% blight +6% cold +9% mind Physical save +6 (+3 eff.) Silence Resist +32% Confus Resist +26% Stun Resist +26% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  Cystnight the alchemist's lamp 1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Physical Crit +1.0% Damage +12% cold Ignore resists +5% nature Ignore Armor +1 defense ------ Resistance +6% nature Life +51.00 other ------- Max stamina +30.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. | 
| On head |  Frozenblight the linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Str +3 Dex offense ------ Ignore resists +5% cold defense ------ Defense +1 (+0 eff.) Resistance +6% lightning +5% temporal Unlife -20.00 life other ------- Stamina/turn +1.00 EQ when Hit +0.04 A pointy cloth hat, very wizardly... | 
| On hands |  hardened leather gloves 'Zubatira' (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +4 Con offense ------ On-Hit 5 blight Damage +5% blight defense ------ Armor +2 Resistance +7% blight Mind save +9 (+5 eff.) Life Regen +4.00 Confus Resist +20% Knockbk Resist +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Voregamina the Noonbait [power 116]  (15 cooldown) 2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Damage +3% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 14 defense ------ Resistance +3% light other ------- Light +1 Create a radius 3 storm for 5 turns. Each turn, creatures within take 25 lightning damage and will be dazed for 1 turn (128 total damage) Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  wizard's copper ring of clarity 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Mag defense ------ Spell save +4 (+2 eff.) Mind save +6 (+3 eff.) Confus Resist +21% Rings make your fingers look great! | 
| On fingers |  marksman's gold ring of blight (+12%) 0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex offense ------ Damage +12% blight Accuracy +8 (+2 eff.) defense ------ Resistance +12% blight Rings make your fingers look great! | 
| Around neck |  clarifying gold amulet of dexterity (+2) 0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex defense ------ Resistance +13% mind Confus Resist +20% Amulets make your neck look great! | 
| In main hand |  Deepssmasher the steel longsword (119% power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon [Rare] Master Weapon Damage 120% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +1 Dex +4 Con offense ------ Physical Crit +1.0% On-Hit (Melee): * 10% chance to reduce damage dealt by 12% Sharp, long, and deadly. | 
| Around waist |  insulating rough leather belt 1.0 Encumbrance T1 belt armor [Ego] Master While equipped: defense ------ Resistance +6% fire +6% cold A belt that goes around your waist. | 
| In off hand |  Glimmerwhisper (112% power, 7 apr) 1.0 Encumbrance T3 dagger 1H weapon [Rare] Nature Weapon Damage 112% Range: 1.0x-1.3x Uses 50% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-crit, radius 2 +13 lightning +11 cold While equipped: Stats +4 Dex +3 Mag +2 Cun offense ------ Move Speed +22% Ignore resists +12% lightning +5% cold defense ------ Resistance +6% light Crit Resistance 15.00% other ------- Max hate +4.00 Sharp, short and deadly. | 
| Cloak |  linen cloak 'Smearbutcher' (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con offense ------ Damage +3% mind defense ------ Defense +1 (+0 eff.) Resistance +12% nature +3% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Glamina (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +5 Str +4 Mag +7 Wil offense ------ Mind Crit +2% Damage +9% lightning +5% physical +6% cold Ignore resists +10% mind defense ------ Resistance +6% lightning +5% cold +7% all other ------- EQ when Hit +0.08 Hate-on-crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Inventory
|  movement infusion of the wizard (speed 661%; cd 8) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 661% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  regeneration infusion of the wizard (heal 326; 15 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 326 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Blood of Life 0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." | 
|  restful steel amulet of dexterity (+3) 0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex defense ------ Fatigue -4% Life Regen +2.00 Amulets make your neck look great! | 
|  warrior's copper ring of power 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+3 eff.) Spellpower +5 (+2 eff.) Mindpower +6 (+3 eff.) defense ------ Armor +6 Rings make your fingers look great! | 
|  Silent Blade (129% power, 10 apr) 1.0 Encumbrance T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 65% Dex, 35% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 100% On-hit +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: offense ------ Accuracy +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. | 
|  balanced iron dagger (102% power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon [Ego] Master Weapon Damage 102% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +6 (+2 eff.) Disarm Resist +21% Sharp, short and deadly. | 
|  hateful steel dagger of the mystic (104% power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon [Ego] Arcane/Psionic Weapon Damage 105% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +6 darkness Damage Against +5% Living While equipped: Stats +1 Mag +4 Wil offense ------ Spellpower +5 (+2 eff.) Sharp, short and deadly. | 
|  elm longbow 4.0 Encumbrance T1 longbow 2H weapon [Normal] Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 Longbows are used to shoot arrows at your foes. | 
|  mighty ash longbow 4.0 Encumbrance T2 longbow 2H weapon [Ego] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 While equipped: Stats +2 Str offense ------ Physical Power +9 (+5 eff.) Longbows are used to shoot arrows at your foes. | 
|  acidic iron waraxe of massacre (114% power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon [Ego] Arcane/Master Weapon Damage 114% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 113 damage over 5 turns and reducing armor and accuracy by 15 One-handed war axes. | 
|  noble's rough leather belt 1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +3 Wil offense ------ Against +18% Summoned defense ------ Resist Against +16% Summoned A belt that goes around your waist. | 
|  noble's rough leather belt of burglary 1.0 Encumbrance T1 belt armor [Ego++] Master While equipped: Stats +3 Dex +4 Wil +8 Cun +6 Lck offense ------ Against +17% Summoned defense ------ Resist Against +17% Summoned Stealth +6 other ------- Disarm Traps +6 Infravision +4 A belt that goes around your waist. | 
|  scholar's pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +4 (+1 eff.) defense ------ Armor +1 A pair of boots made of leather. | 
|  Scorchraven the rough leather gloves (0 def, 7 armour) 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 physical Damage +3% fire +9% mind +4% physical Ignore resists +10% fire defense ------ Armor +7 Resistance +9% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  clarifying linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Psionic While equipped: Stats +2 Cun defense ------ Defense +1 (+0 eff.) Mind save +5 (+3 eff.) A pointy cloth hat, very wizardly... | 
|  rough leather armour (3 def, 2 armour) 9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. | 
|  deadly quiver of elm arrows (16/16, 125% power, 5 apr) 3.0 Encumbrance T1 arrow ammo [Ego] Master Weapon Damage 126% Range: 1.0x-1.4x Uses 70% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 16 Arrows are used with bows to pierce your foes to death. | 
|  4 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  66 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  9 opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  13 topaz 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Heart of the Sandworm Queen 0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. | 
|  alchemist's lamp of the zealot 1.0 Encumbrance T3 lite [Ego+] Disrupt While equipped: defense ------ Resistance +3% all Spell save +6 (+3 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
| PlumpkinPlumpkin 15.0 Encumbrance T3 plant misc [Plot Item] Unknown While carried: offense ------ Damage +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  elm totem of healing [power 116]  (15 cooldown) 2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. | 
|  5 amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  quartz 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  3 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Catch that Plumpkin!
			Finish the Plumpkin event.
			Catch that Plumpkin!
			Finish the Plumpkin event.By Chronos the Shalore Temporal Warden level 18
9th Allure 123rd year of Ascendancy at 08:28 see stats
 Exterminator
			Killed 1000 creatures.
			Exterminator
			Killed 1000 creatures.By Chronos the Shalore Temporal Warden level 18
47th Haze 122nd year of Ascendancy at 15:39 see stats
 Impossible Death
			Got killed by your future self.
			Impossible Death
			Got killed by your future self.By Chronos the Shalore Temporal Warden level 16
27th Haze 122nd year of Ascendancy at 17:12 see stats
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By Chronos the Shalore Temporal Warden level 10
6th Flare 122nd year of Ascendancy at 19:52 see stats
 Rescuer of the lost
			Rescued the merchant from the assassin lord.
			Rescuer of the lost
			Rescued the merchant from the assassin lord.By Chronos the Shalore Temporal Warden level 19
9th Allure 123rd year of Ascendancy at 21:22 see stats
 The Restless Dead
			Disturbed an old battlefield and survived the consequences.
			The Restless Dead
			Disturbed an old battlefield and survived the consequences.By Chronos the Shalore Temporal Warden level 18
67th Haze 122nd year of Ascendancy at 16:58 see stats
 The secret city
			Discovered the truth about mages.
			The secret city
			Discovered the truth about mages.By Chronos the Shalore Temporal Warden level 7
1st Flare 122nd year of Ascendancy at 22:03 see stats
 Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.By Chronos the Shalore Temporal Warden level 19
7th Regrowth 123rd year of Ascendancy at 21:07 see stats
 Treasure Hunter
			Amassed 1000 gold pieces.
			Treasure Hunter
			Amassed 1000 gold pieces.By Chronos the Shalore Temporal Warden level 19
9th Allure 123rd year of Ascendancy at 21:22 see stats
Log
Chronos's temporal clone's Arrow Stitching hits Blood Master for (40 to psi shield), 0 physical, 6 light, (8 to psi shield), 0 nature, (10 to psi shield), 0 nature, (16 to psi shield), 0 temporal (6 total damage).
Chronos casts Arrow Echoes.
Chronos's temporal clone's temporal clone's Arrow Stitching hits Blood Master for (36 to psi shield), 0 physical, (8 to psi shield), 0 nature, 6 light, (10 to psi shield), 0 nature (6 total damage).
Talent Warp Blade is ready to use.
Your summoned Chronos's temporal clone disappears.
Chronos's temporal clone receives 36 healing from Temporal Restoration Field.
Chronos receives 36 healing from Temporal Restoration Field.
Blood Master misses Chronos.
Chronos's Arrow Echoes performs a ranged critical strike against Blood Master!
Blood Master slows down.
Blood Master shrugs off the effect 'Pinned to the ground'!
Temporal Restoration Field killed Chronos's temporal clone!
Chronos's Arrow Echoes hits Blood Master for (127 to psi shield), 0 physical, (16 to psi shield), 0 nature, 12 light, (20 to psi shield), 0 nature, (8 to psi shield), 0 temporal, (8 to psi shield), 0 physical, (33 to psi shield), 0 temporal (12 total damage).
Blood Master's Beyond the Flesh misses Chronos.
Chronos casts Warp Blade.
Chronos warps space-time to equip: Deepssmasher the steel longsword
Glimmerwhisper.
Blood Master shrugs off the effect 'Exposed'!
Blood Master shrugs off the effect 'Exposed'!
Blood Master is pinned to the ground.
Chronos hits Blood Master for (20 to psi shield), 30 temporal, (21 to psi shield), 31 physical, 6 blight, (12 to psi shield), 18 temporal, (11 to psi shield), 17 temporal, (12 to psi shield), 17 physical, 6 blight, (12 to psi shield), 18 temporal (143 total damage).
Chronos is no longer out of phase.
Chronos receives 37 healing from Temporal Restoration Field.
Chronos's Arrow Echoes hits Blood Master for (27 to psi shield), 41 physical, (7 to psi shield), 10 nature, 12 light, (8 to psi shield), 12 nature, (12 to psi shield), 18 temporal (93 total damage).
Blood Master uses Telekinetic Smash.
Your Contingency triggered Time Shield!
Chronos is stunned!
Blood Master hits Chronos for 173 physical, 4 blight, 18 physical, 16 lightning, 143 physical (354 total damage).
Chronos the level 19 shalore temporal warden was sliced to death by Blood Master on level 3 of Ring of Blood.














































