El'zulah the level 5 Shalore Summoner by ConsumeCalcium

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassSummoner
Level / Exp5 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic12 (base 10)
Willpower24 (base 19)
Cunning23 (base 22)

Resources

Life166/166
Equilibrium0
Healing Factor1
Regeneration0.75

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth38.365053558023
See Invisible37.365053558023

Offense: Mainhand

Damage7
Accuracy18
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy18
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower14
Crit Chance5%
Speed1

Offense: Mind

Mindpower26
Crit Chance7%
Speed1

Offense: Damage Bonus

Fire+11%
Lightning+4%

Defense: Base

Armour (hardiness)3 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save17
Spell Save15
Mental Save24

Defense: Resistances

Fire+ 21%( 70%)
Lightning+ 5%( 70%)

Defense: Immunities

Disarm Resistance23%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
2/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
3/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On hands
On fingers
Around waist
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log


Talent Hydra is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

El'zulah picks up (g.):
nature's mossy mindstar of resolve (3-3 power, 12 apr, mind damage).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 3.03 gold from the transmogrification of
self-loading quiver of elm arrows of daylight (10/10, 14-19 power, 5 apr).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.80 gold from the transmogrification of
iron helm of constitution (+3) (0 def, 3 armour).
You gain 0.80 gold from the transmogrification of
iron helm of constitution (+3) (0 def, 3 armour).
You gain 1.94 gold from the transmogrification of
nature's mossy mindstar of resolve (3-3 power, 12 apr, mind damage).
You gain 1.30 gold from the transmogrification of
nature's mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 2.14 gold from the transmogrification of
thought-forged iron longsword of massacre (18-26 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.65 gold from the transmogrification of
shielding rune of the sneak (absorb 119; dur 3; cd 18).
You gain 0.70 gold from the transmogrification of
regeneration infusion (heal 68; 17 cd).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.