Duomer the level 4 Ghoul Sun Paladin by Chaositek

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp4 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 19)
Dexterity11 (base 10)
Constitution22 (base 10)
Magic22 (base 22)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life215/215
Positive0/29
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage20
Accuracy11
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23.5
Crit Chance0%
Speed1

Offense: Mind

Mindpower13.8
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)25.24 (76.629213483146%)
Defense13.35
Ranged Defense17.35
Fatigue28
Physical Save24.763921292063
Spell Save21.088921292063
Mental Save5.6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Celestial / Combat1.30
4/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
3/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

On feet
Light source
On head
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 17 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 56 turns (stop reason: at exit).


Duomer wears:
prismatic iron plate armour of cold resistance (3 def, 7 armour).

You gain 0.30 gold from the transmogrification of
quick elm wand of clairvoyance [power 8] (5 cooldown).
You gain 2.50 gold from the transmogrification of
Wintertide Phial.
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 7 dam, 20 block).
You gain 0.72 gold from the transmogrification of
scholar's pair of iron boots (0 def, 3 armour).
You gain 2.51 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 4.50 gold from the transmogrification of
cruel elm starstaff of illumination (10-12 power, 2 apr, physical element).
You gain 1.17 gold from the transmogrification of
iron longsword of projection (10-14 power, 2 apr).
You gain 2.37 gold from the transmogrification of
mighty elm longbow of fire.
You gain 0.25 gold from the transmogrification of
iron greatmaul (18.5-27.75 power, 1 apr).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.