











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Curse Levels 1.7.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 23 / 56% |
| Size | big |
| Lifes / Deaths | Killed by Islisethra the war bear at level 12 on the 22nd Haze 122nd year of Ascendancy at 04:25 0 / 6Killed by Xykira the armoured skeleton warrior at level 12 on the 22nd Haze 122nd year of Ascendancy at 05:18 Killed by Islisethra the war bear at level 12 on the 22nd Haze 122nd year of Ascendancy at 06:54 Killed by Emubrewe the large white snake at level 17 on the 41st Haze 122nd year of Ascendancy at 18:04 Killed by Ce'Natha the fire drake hatchling at level 21 on the 67th Haze 122nd year of Ascendancy at 16:32 Killed by Urkis, the High Tempest at level 23 on the 1st Wintertide 123rd year of Ascendancy at 22:26 |
Primary Stats
| Strength | 51 (base 42) |
| Dexterity | 17 (base 10) |
| Constitution | 25 (base 13) |
| Magic | 68 (base 53) |
| Willpower | 16 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | -61/725 |
| Mana | 212/262 |
| Insanity | 18/100 |
| Healing Factor | 1.2745178243369 |
| Regeneration | 0.31862945608423 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +41.317881892239% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 47 |
| Crit Chance | 9% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +35% |
| Lightning | +22% |
| Light | +11% |
| Temporal | +8% |
| Blight | +12% |
| Arcane | +15% |
| Mind | +13% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Light | +25% |
| Temporal | +10% |
| Arcane | +25% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 21 (35.65183292883%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 50 |
| Mental Save | 26 |
Defense: Resistances
| Blight | + 35%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 35%( 70%) |
| All | + 18%( 70%) |
| Physical | + 25%( 70%) |
| Darkness | + 25%( 70%) |
| Light | + 31%( 70%) |
| Temporal | + 25%( 70%) |
| Lightning | + 41%( 70%) |
| Mind | + 34%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 39% |
| Confusion Resistance | 0% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Silence Resistance | 30% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 121 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 687% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 217 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Magic stat. |
Class Talents
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Demented / Path of horror | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed minotaur nose. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed skeleton mage skull. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed bloated horror heart. * You've found the needed snow giant kidney. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Duvurin the pair of voratun boots (25 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +2 Wil dps ---------- Phys.crit +4.0% Phys.pwr +14 (+3 eff.) Res.pen +10% physical Apr +7 ----- def ----- Armour +5 Defense +25 (+8 eff.) Fatigue +4% Resists +3% fire Spell.save +3 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Flashwreath the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +5% darkness Melee Ret 4 darkness 6 lightning ----- def ----- Resists +6% nature ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat 'Daimafast' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +3 Wil dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +13% mind +11% light +12% arcane Melee Ret 2 arcane ----- def ----- Defense +2 (+1 eff.) Resists +13% mind +16% light A pointy cloth hat, very wizardly... |
| Tool | Uroruildir the Glarepeal (dig speed 24 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Res.pen +25% arcane +25% light ----- def ----- Resists +5% arcane Phys.save +8 (+3 eff.) Spell.save +11 (+4 eff.) Mind.save +7 (+4 eff.) Max.HP +58.00 ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Eridur0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +3 Mag +2 Cun +2 Con dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Armour +14 Defense +10 (+3 eff.) Spell.save +10 (+4 eff.) Pinning- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.stam +14.00 Rings make your fingers look great! |
| On fingers | Xerelaith the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.pwr +10 (+2 eff.) Acc +20 (+6 eff.) Apr +4 ----- def ----- Armour +2 Phys.save +16 (+6 eff.) Spell.save +14 (+5 eff.) Mind.save +10 (+5 eff.) Rings make your fingers look great! |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Mayynn the ash magestaff (15-18 power, 3 apr, darkness element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Crit.mult +12.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness +3% arcane ----- def ----- Resists +6% mind Phys.save +7 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Polisetira (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Phys.pwr +20 (+5 eff.) Mind.pwr +30 (+12 eff.) Dmg.mod +19% lightning Acc +10 (+3 eff.) ----- def ----- Resists +28% lightning +15% all ---------- misc Stam/turn +2.00 Hate/m.crit +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Wind's Whisper (4 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+1 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 2.0 Pwr.cost 50 out of 8/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Around neck | warrior's gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Resists +8% physical ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
Prismatic Rune (6 turns; acid, physical, light, blight, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 5 light, 5 blight, 3 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Merand'0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Dex +3 Mag dps ---------- Phys.crit +4.0% Crit.mult +10.00% On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Phys.save +6 (+3 eff.) Amulets make your neck look great! |
Ivith0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun +9 Con ----- def ----- Max.HP +22.00 Disarm- +20% Pinning- +23% Knockbk- +23% ---------- misc Infravis +1 Rings make your fingers look great! |
marksman's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% nature Acc +6 (+2 eff.) ----- def ----- Resists +22% nature Rings make your fingers look great! |
steel ring 'Emonne'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +4 Wil dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Fatigue -5% Resists +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +23 Rings make your fingers look great! |
warrior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +20.00 Disarm- +20% Pinning- +21% Knockbk- +22% Rings make your fingers look great! |
Sunglamour the steel battleaxe (33-50 power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 33.0 - 49.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 acid On Hit.r1 +8 light On Hit: * 10% chance to reduce armor by 36% * 25% chance for lightning to strike from the target to a second target dealing 92 damage While equipped: dps ---------- Phys.crit +10.0% Crit.mult +17.00% Dmg.mod +3% acid +3% light Apr +9 Massive two-handed battleaxes. |
Hellssquall (30-45 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 light +12 fire Against +12% Undead On Crit.r2 +8 fire While equipped: Stats +3 Dex +4 Con dps ---------- Phys.crit +7.0% Crit.mult +19.00% Phys.spd +10% Acc +12 (+4 eff.) Apr +12 Massive two-handed mauls. |
Siladhelle the Kindlescar (14-20 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Arcane Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +4 light On Crit: * Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20 While equipped: dps ---------- Dmg.mod +6% mind +6% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +15% light +6% mind Sharp, long, and deadly. |
Cuthyblek the ash vilestaff (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Mind.crit +3% Crit.mult +20.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% blight +9% mind ----- def ----- Defense +9 (+3 eff.) Resists +9% cold Mind.save +6 (+3 eff.) ---------- misc Hate/m.crit +3.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 119.68 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Elirin (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Spell.crit +9% Crit.mult +12.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning +6% arcane Res.pen +25% arcane ----- def ----- Defense +10 (+3 eff.) Resists +2% physical Die.at -80.00 life ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
rough leather belt 'Deepsfiend'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% temporal +3% mind +3% darkness Res.pen +10% darkness +5% mind Melee Ret 6 mind ----- def ----- Defense +9 (+3 eff.) Resists +6% darkness Stealth +7 A belt that goes around your waist. |
linen cloak 'Betythra' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+0 eff.) Resists +6% light +9% fire Mind.save +18 (+9 eff.) Heal.mod +10% Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Siladatha (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +10% temporal +11% darkness +3% arcane ----- def ----- Resists +5% arcane +10% temporal +16% darkness +9% all Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.10 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of the mountain (+12%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Resists +14% darkness +10% physical +12% mind +13% all Phys.save +13 (+5 eff.) Spell.save +14 (+5 eff.) Mind.save +20 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering Rags of the Sanctuary of light (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Dmg.mod +11% arcane +11% light ----- def ----- Resists +16% light +7% all ---------- misc Max.mana +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Zubythra' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4 Mag +5 Wil +4 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +11% nature On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Resists +10% darkness +11% mind +9% all Phys.save +15 (+6 eff.) Spell.save +11 (+4 eff.) Mind.save +24 (+12 eff.) Poison- +20% Disease- +26% ---------- misc Mana/turn +0.13 Psi/turn +0.14 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elatta the pair of iron boots (15 def, 9 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Con dps ---------- Phys.pwr +15 (+4 eff.) Apr +1 ----- def ----- Armour +9 Defense +15 (+5 eff.) Fatigue +2% Silence- +21% Confus- +22% Stun/Frz- +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bethoba (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Phys.pwr +30 (+7 eff.) Dmg.mod +15% nature ----- def ----- Defense +2 (+1 eff.) Resists +6% blight +9% fire +22% nature Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/ret +0.08 A pointy cloth hat, very wizardly... |
Burnwyrd (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% fire ----- def ----- Armour +1 Fatigue +1% Resists +6% acid +11% light +3% fire +3% nature +11% darkness HP.reg +4.00 Confus- +20% A cap made of leather. |
Islowe the Demontreason (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Dmg.mod +18% darkness Res.pen +20% darkness ----- def ----- Armour +5 Fatigue +5% Resists +11% blight +9% temporal +18% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xanyritha the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +8 Dex +5 Wil +3 Cun dps ---------- Apr +5 On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Fatigue +4% Resists +7% blight +13% darkness +3% light +5% arcane Mind.save +9 (+5 eff.) ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Betedhewyn the iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature Phys.save +3 (+2 eff.) Mind.save +9 (+5 eff.) HP.reg +4.00 Disarm- +10% Teleport- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Unrozor the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% Resists +3% acid +5% arcane Phys.save +12 (+5 eff.) Heal.mod +5% Disease- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Bebe the Ogre Writhing One level 22
6th Decay 122nd year of Ascendancy at 00:17 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bebe the Ogre Writhing One level 7
11st Haze 122nd year of Ascendancy at 15:12 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Bebe the Ogre Writhing One level 10
19th Haze 122nd year of Ascendancy at 13:34 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Bebe the Ogre Writhing One level 20
46th Haze 122nd year of Ascendancy at 02:24 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Bebe the Ogre Writhing One level 14
29th Haze 122nd year of Ascendancy at 14:49 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Bebe the Ogre Writhing One level 6
77th Pyre 122nd year of Ascendancy at 17:56 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Bebe the Ogre Writhing One level 14
25th Haze 122nd year of Ascendancy at 19:47 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Bebe the Ogre Writhing One level 17
34th Haze 122nd year of Ascendancy at 17:41 see stats
Log
Bebe's defiled blood area effect hits Urkis, the High Tempest for 15 darkness damage.
Urkis, the High Tempest casts Shock.
Thunderstorm hits Bebe for 7 healing, 36 lightning (36 total damage) [7 healing].
Tentacle Constriction from Bebe hits Urkis, the High Tempest for 190 darkness damage.
Bebe is dazed!
Urkis, the High Tempest's Shock hits Bebe for 24 healing, 181 lightning (181 total damage) [24 healing].
Bebe is not dazed anymore.
Bebe is no longer evading attacks.
Hurricane from Urkis, the High Tempest hits Bebe for 10 healing, 76 lightning (76 total damage) [10 healing].
Bebe casts Rune: Blink.
Bebe is out of phase.
Bebe's defiled blood area effect hits Urkis, the High Tempest for 10 darkness damage.
Tentacle Constriction from Bebe performs a melee critical strike against Urkis, the High Tempest!
Urkis, the High Tempest casts Invisibility.
Urkis, the High Tempest vanishes from sight.
Thunderstorm hits Bebe for 5 healing, 24 lightning (24 total damage) [5 healing].
Tentacle Constriction from Bebe hits Urkis, the High Tempest for 351 darkness damage.
Hurricane from Urkis, the High Tempest hits Bebe for 19 healing, 98 lightning (98 total damage) [19 healing].
Bebe's defiled blood area effect misses Something.
Bebe misses Something.
Bebe misses Something.
Bebe resists!
Thunderstorm hits Bebe for 9 healing, 44 lightning (44 total damage) [9 healing].
Something hits Bebe for 49 healing, 254 lightning (254 total damage) [49 healing].
Bebe shrinks back.
Bebe feels pain again.
Hurricane from Urkis, the High Tempest hits Bebe for 19 healing, 100 lightning (100 total damage) [19 healing].
Bebe the level 23 ogre writhing one was electrocuted to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.






























































































