




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 9 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 23 (base 22) |
| Dexterity | 13 (base 12) |
| Constitution | 21 (base 20) |
| Magic | 13 (base 12) |
| Willpower | 11 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 148/273 |
| Mana | 73/137 |
| Stamina | 120/126 |
| Healing Factor | 1.4113836638589 |
| Regeneration | 1.4113836638589 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 44 |
| Crit Chance | 1% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 18.08934837382 (81.151787968034%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 22 |
| Physical Save | 17 |
| Spell Save | 9 |
| Mental Save | 15 |
Defense: Resistances
| Darkness | + 18%(100%) |
| Nature | + 10%(100%) |
| Arcane | + 12%(100%) |
| Fire | + 22%(100%) |
| All | + 7%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | Undeathclamor (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Effects on melee hit: * 20% chance to slow global speed by 32% Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances: +5% arcane / +16% fire / +3% nature / +3% darkness Mental save: +6 (+5 eff.) A suit of armour made of metal plates. |
| In main hand | flaming iron greatmaul of massacre (26-40 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Damage (radius 1) on hit: +7 fire Massive two-handed mauls. |
Inventory
Achievements
Log
You pickup 0.70 gold pieces.
You pickup 0.80 gold pieces.
You pickup 0.50 gold pieces.
You pickup 0.85 gold pieces.
You pickup 0.65 gold pieces.
You pickup 0.70 gold pieces.
The shield around golem (servant of thaladin) crumbles.
Talent Knockback is ready to use.
There is an item here: rough leather armour
Ran for 5 turns (stop reason: object seen).
Talent Taunt is ready to use.
Talent Rune: Shielding is ready to use.
Ran for 3 turns (stop reason: interesting terrain).
There is an item here: iron dagger
You don't see how to get there...
There is an item here: rune
Ran for 3 turns (stop reason: object seen).
There is an item here: infusion
Ran for 2 turns (stop reason: object seen).
There is an item here: rune
There is an item here: rune
Ran for 3 turns (stop reason: object seen).










