Jekraki the level 11 Yeek Doomed by desophos

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassDoomed
Level / Exp11 / 7%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic11 (base 10)
Willpower38 (base 33)
Cunning29 (base 23)

Resources

Life189/189
Hate39/100
Healing Factor0.79803297499582
Regeneration0.19950824374895

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10
See Invisible10

Offense: Mainhand

Damage7
Accuracy27
Crit Chance10%
APR18
Speed1.00

Offense: Offhand

Damage5
Accuracy27
Crit Chance9%
APR12
Speed1.00

Offense: Spell

Spellpower11
Crit Chance8%
Speed1

Offense: Mind

Mindpower36.1
Crit Chance14%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense10.3
Ranged Defense10.3
Fatigue0
Physical Save20.5375
Spell Save18.025
Mental Save35.6625

Defense: Immunities

Silence Resistance17%
Confusion Resistance67%
Fear Resistance15%
Stun Resistance15%
Instadeath Resistance100%
Knockback Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Darkness1.30
2/5
1/5
1/5
0/5
Cursed / Shadows1.30
1/5
0/5
0/5
0/5
Cursed / Punishments1.30
2/5
2/5
1/5
0/5
Cursed / Force of will1.30
1/5
2/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
2/5
1/5
0/5
0/5
Cursed / Cursed form1.00
3/5
1/5
0/5
0/5
Cursed / Gestures1.30
0/5
0/5
0/5
0/5
Cursed / Dark sustenance1.30
2/5
1/5
1/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done

Equipment

Tool
On head
Around neck
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Jekraki the Yeek Doomed level 10
2nd Dusk 122nd year of Ascendancy at 02:16
see stats

Log

Jekraki wears (replacing The Cog): Prox's Lucky Halfling Foot.

Space around you starts to dissolve...


Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Shadow casts Phase Door.

Shadow casts Phase Door.

You are yanked out of this place!

Rested for 33 turns (stop reason: dialog is displayed).


You gain 2.22 gold from the transmogrification of
arcing pouch of iron shots of daylight (16/16, 16-19.2 power, 1 apr).
You gain 1.42 gold from the transmogrification of
reinforced iron shield of cold resistance (+17%) (4 def, 7 armour, 41 block).
You gain 0.73 gold from the transmogrification of
stabilizing linen wizard hat (1 def, 0 armour).
You gain 1.35 gold from the transmogrification of
iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 5.24 gold from the transmogrification of
Ragahek (Corpses) (10-12 power, 2 apr, arcane element).
You gain 2.26 gold from the transmogrification of
mighty rough leather sling of cold (Corpses).
You gain 1.83 gold from the transmogrification of
iron mace of persecution (Corpses) (12.5-17.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (Nightmares) (10.5-14.7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (Nightmares) (10-13 power, 5 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Jekraki deactivates Deflection.

Jekraki deactivates Chant of Fortress.

Jekraki deactivates Call Shadows.