
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Shalore | 
| Class | Shadowblade | 
| Level / Exp | 16 / 98% | 
| Size | medium | 
| Lifes / Deaths | Killed by thief at level 16 on the 49th Regrowth 123rd year of Ascendancy at 10:49/ 1 | 
Primary Stats
| Strength | 17 (base 17) | 
| Dexterity | 40 (base 35) | 
| Constitution | 15 (base 10) | 
| Magic | 21 (base 13) | 
| Willpower | 21 (base 10) | 
| Cunning | 36 (base 32) | 
Resources
| Life | -128/361 | 
| Mana | 176/245 | 
| Stamina | 62/172 | 
| Healing Factor | 1.0460311219418 | 
| Regeneration | 2.3535700243689 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 8 | 
| Infravision | 5 | 
| See Stealth | 28.894014938291 | 
| See Invisible | 28.894014938291 | 
Offense: Mainhand
| Damage | 38 | 
| Accuracy | 35 | 
| Crit Chance | 26% | 
| APR | 11 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 22 | 
| Accuracy | 35 | 
| Crit Chance | 32% | 
| APR | 14 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 12 | 
| Crit Chance | 15% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 27 | 
| Crit Chance | 18% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +21% | 
| Nature | +9% | 
| Blight | +4% | 
| Physical | +25% | 
| Fire | +6% | 
| All | 0% | 
Offense: Damage Penetration
| Acid | +5% | 
| Darkness | +10% | 
| Fire | +20% | 
| Mind | +5% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 9 (30%) | 
| Defense | 22 | 
| Ranged Defense | 22 | 
| Fatigue | 3 | 
| Physical Save | 29 | 
| Spell Save | 18 | 
| Mental Save | 29 | 
Defense: Resistances
| Darkness | + 14%( 70%) | 
| Nature | + 13%( 70%) | 
| Temporal | + 19%( 70%) | 
| Blight | + 31%( 70%) | 
| Physical | + 29%( 70%) | 
| Fire | + 18%( 70%) | 
| All | + 9%( 70%) | 
Defense: Immunities
| Stun Resistance | 31% | 
| Teleport Resistance | 20% | 
| Pinning Resistance | 40% | 
| Disarm Resistance | 20% | 
| Silence Resistance | 10% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 43% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 519% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 113 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. | 
Class Talents
| Technique / Duelist | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cunning / Stealth | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Dual techniques | 1.00 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Spell / Phantasm | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Ambush | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Shadow magic | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Dirty fighting | 1.00 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Shalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Mobility | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Spell / Conveyance | 1.00 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Lethality | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves.Escort: injured seer (level 3 of Scintillating Caves) As a reward you improved talent Premonition (+1 level(s)). | done | 
| You failed to protect the repented thief from death by Yvuta the giant carpenter ant.Escort: repented thief (level 4 of Old Forest) | failed | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of wight ectoplasm. * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bear paw. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 2 lumberjacks have died. | done | 
Equipment
| On feet |  pair of iron boots 'Silinne' (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +3% physical ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+3 eff.) Spell.save +3 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  Fuluthad the Firestoker 2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid Res.pen +10% darkness +20% fire Melee Ret 4 darkness 4 fire ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  iron helm 'Ce'Nelle' (0 def, 5 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: Stats +1 Mag ----- def ----- Armour +5 Fatigue +5% Resists +5% nature +6% blight Phys.save +9 (+5 eff.) Mind.save +3 (+2 eff.) Die.at -20.00 life Max.HP +40.00 Disease- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On hands |  Belidechik the Wretchbringer (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 5 blight Dmg.mod +4% blight +9% nature ----- def ----- Armour +1 Fatigue +1% Resists +9% blight Die.at -80.00 life Silence- +10% Stun/Frz- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool |  Telekinetic Core 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 54 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. | 
| On fingers |  copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! | 
| On fingers |  copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +23.00 Disarm- +20% Pinning- +21% Knockbk- +23% Rings make your fingers look great! | 
| Around neck |  stabilizing steel amulet of willpower (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +20% Amulets make your neck look great! | 
| In main hand |  Turaldir the Phoenixgrinder (117% power, 7 apr) 1.0 T3 dagger 1H weapon [Random Unique] Arcane/Psionic Power 117% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 blight +8 darkness +12 cold Against +11% Living On Hit.r1 +8 fire On Crit.r2 +16 light On Hit: * 17% chance to reduce strength, dexterity, and constitution by 7 While equipped: dps ---------- Dmg.mod +3% fire ---------- misc Light +3 Sharp, short and deadly. | 
| Around waist |  Furnacewolf 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Cun +6 Lck dps ---------- Dmg.mod +18% acid +3% fire Res.pen +5% mind +5% acid Melee Ret 6 fire ----- def ----- Stealth +6 ---------- misc T.Disarm +6 Infravis +3 A belt that goes around your waist. | 
| In off hand |  Spellblaze Shard (120% power, 10 apr) 1.0 T2 dagger 1H weapon [Unique] Arcane Power 120% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. | 
| Cloak |  linen cloak 'Malulen' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Resists +6% darkness +1% physical Crit.chn- 5.00% Die.at -20.00 life Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  mindwoven woollen robe of the mountain (+16%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +16% physical ----- def ----- Resists +9% all +16% physical Mind.save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Inventory
|  steel amulet of willpower (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! | 
|  Ring of Growth 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. | 
|  Olukor the Hazerigor (102% power, 5 apr) 1.0 T1 dagger 1H weapon [Rare] Nature Power 102% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +12 cold On Crit.r2 +12 fire While equipped: Stats +5 Mag dps ---------- All.spd +2% Res.pen +5% fire ----- def ----- Resists +6% blight +9% fire +5% arcane Sharp, short and deadly. | 
|  Strikekarma (101% power, 6 apr) 1.0 T2 dagger 1H weapon [Rare] Master Power 101% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Str dps ---------- Phys.crit +7.0% Melee Ret 4 lightning ---------- misc Light +3 Infravis +3 Sharp, short and deadly. | 
|  steel dagger (108% power, 6 apr) 1.0 T2 dagger 1H weapon [Normal] Power 108% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. | 
|  steady ash longbow of true flight 4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: dps ---------- Phys.crit +10.0% Acc +18 (+8 eff.) Longbows are used to shoot arrows at your foes. | 
|  cured leather sling of piercing 4.0 T2 sling 1H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: dps ---------- Res.pen +6% all Acc +7 (+4 eff.) Apr +7 Slings are used to hurl stones or metal shots at your foes. | 
|  Crystal Shard (113% power, 4 apr, physical element) 5.0 T2 staff 2H weapon [Unique] Arcane Power 113% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+3 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. | 
|  potent ash vilestaff of warding (118% power, 3 apr, acid element) 5.0 T2 staff 2H weapon [Ego] Arcane Power 118% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +9 (+2 eff.) Dmg.mod +19% acid ----- def ----- Armour +4 Defense +5 (+2 eff.) ---------- misc Wards +2 acid Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  arcing dwarven-steel waraxe of massacre (132% power, 4 apr) 3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego] Arcane/Master Power 132% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage One-handed war axes. | 
|  balanced steel waraxe of erosion (103% power, 3 apr) 3.0 T2 waraxe 1H weapon [Ego] Nature/Master Power 103% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +10 nature While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +23% One-handed war axes. | 
|  chilling steel waraxe (108% power, 3 apr) 3.0 T2 waraxe 1H weapon [Ego] Arcane Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +12 cold One-handed war axes. | 
|  woollen robe 'Smearweeper' (0 def, 4 armour) 2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +13% mind On Hit (Melee): * 10% chance to slow global speed by 44% * 20 arcane resource burn ----- def ----- Armour +4 Resists +12% cold +9% temporal +13% mind +9% all Silence- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  insulating pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Resists +6% fire +6% cold ---------- misc Stam/turn +0.40 Max.stam +15.00 A pair of boots made of leather. | 
|  traveler's pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -2% Phys.save +5 (+3 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  hardened leather gloves of the juggernaut (0 def, 2 armour) 1.0 T2 hands armor [Ego+] Master While equipped: Stats +2 Con ----- def ----- Armour +2 Phys.save +16 (+8 eff.) Spell.save +5 (+3 eff.) Mind.save +4 (+2 eff.) Disarm- +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... | 
|  dwarven-steel mail armour of implacability (3 def, 12 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Master While equipped: ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +8% Phys.save +6 (+3 eff.) A suit of armour made of mail. | 
|  cured leather armour (6 def, 4 armour) 9.0 T2 light armor [Normal] While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% A suit of armour made of leather. | 
|  reinforced steel shield (0 def, 6 armour, 61.5 block) 7.0 T2 shield armor Reqs Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  steel shield of resilience (0 def, 4 armour, 41.5 block) 7.0 T2 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +4 Fatigue +8% Max.HP +40.00 ---------- misc Talents +1 Block Handheld deflection devices. | 
|  8 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  73 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Demonic Soul 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  iron pickaxe 'Layalewe' (dig speed 20 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex dps ---------- Phys.crit +1.0% Res.pen +11% physical On Hit (Melee): * 20 arcane resource burn ---------- misc Stam/turn +1.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  8 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Annulment (1/1) 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Bizzare Contraption 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. | 
|  7 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  11 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  8 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By John Tome the Sneaky the Shalore Shadowblade level 15
34th Regrowth 123rd year of Ascendancy at 09:08 see stats
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By John Tome the Sneaky the Shalore Shadowblade level 10
32nd Haze 122nd year of Ascendancy at 19:36 see stats
 That was close (Nightmare (Roguelike) difficulty)
			Killed your target while having only 1 life left.
			That was close (Nightmare (Roguelike) difficulty)
			Killed your target while having only 1 life left.By John Tome the Sneaky the Shalore Shadowblade level 16
49th Regrowth 123rd year of Ascendancy at 10:48 see stats
 The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By John Tome the Sneaky the Shalore Shadowblade level 13
10th Regrowth 123rd year of Ascendancy at 04:01 see stats
 The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By John Tome the Sneaky the Shalore Shadowblade level 9
20th Haze 122nd year of Ascendancy at 06:27 see stats
Log
John Tome the Sneaky hits Thief for 5 fire, 8 light (14 total damage).
Thief feels pain again.
Rogue uses Switch Place.
Rogue tries to evade attacks.
John Tome the Sneaky picks up (e.): steel dagger (108% power, 6 apr).
You pickup 0.75 gold pieces.
You pickup 0.40 gold pieces.
Melee retaliation hits Rogue for 8 fire, 3 darkness, 8 fire, 3 darkness (24 total damage).
Thief performs a melee critical strike against John Tome the Sneaky!
Thief hits John Tome the Sneaky for 38 physical, 34 physical (73 total damage).
Melee retaliation hits Thief for 8 fire, 2 darkness, 8 fire, 2 darkness (21 total damage).
Deadly Poison from Thief hits John Tome the Sneaky for 62 nature damage.
John Tome the Sneaky uses Evasion.
John Tome the Sneaky tries to evade attacks.
Rogue evades John Tome the Sneaky.
The demonic soul releases a burst of fire around rogue!
Personal New Achievement: That was close (Nightmare (Roguelike) difficulty)!
John Tome the Sneaky steals life from Thief!
John Tome the Sneaky steals life from Rogue!
John Tome the Sneaky hits Rogue for 29 physical, 15 blight, 17 fire (63 total damage).
Demonic Soul hits Rogue for 13 fire damage.
Demonic Soul hits Thief for 12 fire damage.
Demonic Soul killed Rogue!
Thief performs a melee critical strike against John Tome the Sneaky!
Thief hits John Tome the Sneaky for 39 physical, 28 physical (68 total damage).
Melee retaliation hits Thief for 8 fire, 2 darkness, 8 fire, 2 darkness (21 total damage).
John Tome the Sneaky's fully exits the shadows.
Deadly Poison from Thief hits John Tome the Sneaky for 62 nature damage.
John Tome the Sneaky the level 16 shalore shadowblade was splurged to death by a thief on level 4 of Old Forest.



























































