











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 27 / 34% |
| Size | big |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:27 / 105Killed by Forest Troll Hedge-Wizard at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:40 Killed by Forest Troll Hedge-Wizard at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:58 Killed by Forest Troll Hedge-Wizard at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:23 Killed by Forest Troll Hedge-Wizard at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:22 Killed by arcane crystal at level 4 on the 75th Pyre 122nd year of Ascendancy at 04:00 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 07:25 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 07:47 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 08:06 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 08:23 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 09:06 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 09:40 Killed by gwelgoroth at level 13 on the 1st Dusk 122nd year of Ascendancy at 09:59 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 10:11 Killed by gwelgoroth at level 13 on the 1st Dusk 122nd year of Ascendancy at 10:50 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 11:04 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 11:49 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 12:19 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 13:59 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 14:17 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 14:50 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 15:26 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 15:59 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 16:31 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 17:14 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 17:25 Killed by Velukira the electric eel at level 13 on the 2nd Dusk 122nd year of Ascendancy at 12:37 Killed by luminous horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 00:05 Killed by Eilinidavea the oozing horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 04:05 Killed by Eilinidavea the oozing horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 04:28 Killed by Eilinidavea the oozing horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 05:08 Killed by Eilinidavea the oozing horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 05:42 Killed by Eilinidavea the oozing horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 06:00 Killed by Eilinidavea the oozing horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 06:54 Killed by Eilinidavea the oozing horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 08:21 Killed by Eilinidavea the oozing horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 08:35 Killed by worm that walks at level 14 on the 3rd Dusk 122nd year of Ascendancy at 13:11 Killed by worm that walks at level 14 on the 3rd Dusk 122nd year of Ascendancy at 13:47 Killed by worm that walks at level 14 on the 3rd Dusk 122nd year of Ascendancy at 14:45 Killed by worm that walks at level 14 on the 3rd Dusk 122nd year of Ascendancy at 15:52 Killed by worm that walks at level 14 on the 3rd Dusk 122nd year of Ascendancy at 17:29 Killed by worm that walks at level 14 on the 3rd Dusk 122nd year of Ascendancy at 18:52 Killed by worm that walks at level 14 on the 3rd Dusk 122nd year of Ascendancy at 19:40 Killed by blade horror at level 14 on the 3rd Dusk 122nd year of Ascendancy at 21:56 Killed by worm that walks at level 14 on the 4th Dusk 122nd year of Ascendancy at 23:55 Killed by worm that walks at level 14 on the 5th Dusk 122nd year of Ascendancy at 01:06 Killed by worm that walks at level 14 on the 5th Dusk 122nd year of Ascendancy at 03:08 Killed by worm that walks at level 14 on the 5th Dusk 122nd year of Ascendancy at 04:22 Killed by Weirdling Beast at level 14 on the 5th Dusk 122nd year of Ascendancy at 08:37 Killed by Weirdling Beast at level 14 on the 5th Dusk 122nd year of Ascendancy at 09:31 Killed by Weirdling Beast at level 14 on the 5th Dusk 122nd year of Ascendancy at 10:19 Killed by Weirdling Beast at level 14 on the 5th Dusk 122nd year of Ascendancy at 11:09 Killed by Weirdling Beast at level 14 on the 5th Dusk 122nd year of Ascendancy at 11:26 Killed by Weirdling Beast at level 14 on the 5th Dusk 122nd year of Ascendancy at 11:39 Killed by Weirdling Beast at level 14 on the 5th Dusk 122nd year of Ascendancy at 11:56 Killed by Weirdling Beast at level 14 on the 5th Dusk 122nd year of Ascendancy at 12:14 Killed by Weirdling Beast at level 14 on the 5th Dusk 122nd year of Ascendancy at 12:28 Killed by Weirdling Beast at level 14 on the 5th Dusk 122nd year of Ascendancy at 12:54 Killed by Weirdling Beast at level 14 on the 5th Dusk 122nd year of Ascendancy at 13:41 Killed by Weirdling Beast at level 14 on the 5th Dusk 122nd year of Ascendancy at 14:19 Killed by Barnne the dwarf at level 14 on the 30th Dusk 122nd year of Ascendancy at 23:16 Killed by Mayon at level 18 on the 56th Haze 122nd year of Ascendancy at 00:30 Killed by corrupted gigantic gravity worm at level 18 on the 56th Haze 122nd year of Ascendancy at 08:23 Killed by corrupted gigantic gravity worm at level 18 on the 56th Haze 122nd year of Ascendancy at 08:43 Killed by bloated horror at level 18 on the 56th Haze 122nd year of Ascendancy at 09:32 Killed by freezing trap at level 19 on the 56th Haze 122nd year of Ascendancy at 21:00 Killed by carrion worm mass at level 19 on the 57th Haze 122nd year of Ascendancy at 04:00 Killed by Sandworm Queen at level 19 on the 57th Haze 122nd year of Ascendancy at 05:26 Killed by Islatira the fire wyrm at level 20 on the 17th Regrowth 123rd year of Ascendancy at 12:12 Killed by Mayon's Inner Demon at level 20 on the 17th Regrowth 123rd year of Ascendancy at 23:23 Killed by Mayon's Inner Demon at level 20 on the 18th Regrowth 123rd year of Ascendancy at 00:03 Killed by storm drake at level 21 on the 18th Regrowth 123rd year of Ascendancy at 15:18 Killed by Varsha the Writhing at level 21 on the 18th Regrowth 123rd year of Ascendancy at 16:26 Killed by Burb the snow giant champion at level 21 on the 18th Regrowth 123rd year of Ascendancy at 18:27 Killed by snow giant thunderer at level 22 on the 18th Regrowth 123rd year of Ascendancy at 19:50 Killed by Mayon at level 22 on the 19th Regrowth 123rd year of Ascendancy at 00:38 Killed by Lisiwe the skeleton magus at level 23 on the 34th Regrowth 123rd year of Ascendancy at 01:50 Killed by thief at level 23 on the 35th Regrowth 123rd year of Ascendancy at 00:30 Killed by Arilrawe the skeleton warrior at level 24 on the 35th Regrowth 123rd year of Ascendancy at 22:39 Killed by Salilebeth the ghoul at level 24 on the 36th Regrowth 123rd year of Ascendancy at 04:24 Killed by Salilebeth the ghoul at level 24 on the 36th Regrowth 123rd year of Ascendancy at 05:02 Killed by skeleton magus at level 24 on the 36th Regrowth 123rd year of Ascendancy at 06:18 Killed by Mayon's Inner Demon at level 24 on the 36th Regrowth 123rd year of Ascendancy at 11:42 Killed by Zubymith the alchemist golem at level 25 on the 74th Regrowth 123rd year of Ascendancy at 11:01 Killed by elven corruptor at level 25 on the 2nd Pyre 123rd year of Ascendancy at 05:50 Killed by wretchling at level 25 on the 2nd Pyre 123rd year of Ascendancy at 07:21 Killed by Nerilralle the mean looking elven guard at level 25 on the 2nd Pyre 123rd year of Ascendancy at 10:20 Killed by shadow at level 25 on the 2nd Pyre 123rd year of Ascendancy at 11:23 Killed by Nerilralle the mean looking elven guard at level 25 on the 2nd Pyre 123rd year of Ascendancy at 12:26 Killed by elven blood mage at level 25 on the 2nd Pyre 123rd year of Ascendancy at 13:35 Killed by elven corruptor at level 25 on the 2nd Pyre 123rd year of Ascendancy at 18:26 Killed by elven blood mage at level 25 on the 3rd Pyre 123rd year of Ascendancy at 00:47 Killed by bloated horror at level 25 on the 3rd Pyre 123rd year of Ascendancy at 02:10 Killed by elven blood mage at level 26 on the 3rd Pyre 123rd year of Ascendancy at 04:36 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 3rd Pyre 123rd year of Ascendancy at 13:06 Killed by Kryl-Feijan at level 26 on the 3rd Pyre 123rd year of Ascendancy at 14:31 Killed by elven corruptor at level 26 on the 3rd Pyre 123rd year of Ascendancy at 17:47 Killed by elven blood mage at level 26 on the 3rd Pyre 123rd year of Ascendancy at 18:00 Killed by onilug at level 26 on the 3rd Pyre 123rd year of Ascendancy at 18:13 Killed by elven blood mage at level 26 on the 3rd Pyre 123rd year of Ascendancy at 19:10 Killed by Betusewen the elven tempest at level 26 on the 4th Pyre 123rd year of Ascendancy at 03:45 Killed by Gerira the elven guard at level 27 on the 4th Pyre 123rd year of Ascendancy at 05:39 Killed by elven cultist at level 27 on the 4th Pyre 123rd year of Ascendancy at 08:07 Killed by elven cultist at level 27 on the 4th Pyre 123rd year of Ascendancy at 09:13 Killed by Urkis, the High Tempest at level 27 on the 68th Pyre 123rd year of Ascendancy at 01:26 |
Primary Stats
| Strength | 122 (base 53) |
| Dexterity | 28 (base 18) |
| Constitution | 56 (base 39) |
| Magic | 10 (base 10) |
| Willpower | 27 (base 15) |
| Cunning | 23 (base 15) |
Resources
| Life | -411/1048 |
| Stamina | 95/142 |
| Healing Factor | 1.5600460901467 |
| Regeneration | 156.34984225525 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +91.390728476821% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 9 |
| See Stealth | 47.397866056132 |
| See Invisible | 65.397866056132 |
Offense: Mainhand
| Damage | 155 |
| Accuracy | 58 |
| Crit Chance | 31% |
| APR | 5 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +15% |
| Darkness | +6% |
| Nature | +3% |
| Physical | +10% |
| Fire | +23% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Fire | +21% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 112.29313581844 (96.438666929426%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 41 |
| Mental Save | 32 |
Defense: Resistances
| Darkness | + 61%( 70%) |
| Lightning | + 47%( 70%) |
| Nature | + 41%( 70%) |
| Temporal | + 21%( 70%) |
| Cold | + 44%( 70%) |
| Fire | + 39%( 70%) |
| Mind | + 23%( 70%) |
| All | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Confusion Resistance | 10% |
| Silence Resistance | 10% |
| Knockback Resistance | 70% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 475 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 417 damage for 3 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Last Stand |
| talent | Shield Wall |
| talent | Precise Strikes |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | Reduces global action speed by 9% and all outgoing projectiles speed by 30%. Congeal Time |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| beneficial effect | A flow of life spins around the target, regenerating 94.96 life per turn. Regeneration |
| detrimental effect | The target is in the center of a lightning hurricane, doing 47.71 to 143.13 lightning damage to itself and others around every turn. Hurricane |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost defiler from death by fire drake. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed sandworm tooth. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed green worm. * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Woeparry the pair of dwarven-steel boots (5 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+3 eff.) Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 14% Changes resistances: +9% darkness Changes damage: +15% light / +6% darkness Light radius: +3 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | StormbaneInfused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Cun Changes resistances: +9% lightning / +3% all Changes resistances penetration: +10% lightning Changes damage: +6% lightning Spell save: +6 (+2 eff.) Mental crit. chance: +1% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 11/24) : Effective talent level: 2.0 Power cost: 24 out of 11/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 356.91 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 7 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | BreezebrightCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 17 Changes stats: +5 Str / +2 Dex / +2 Con Changes resistances: +6% mind Changes damage: +3% nature Spell save: +10 (+3 eff.) Maximum stamina: +11.00 Infravision radius: +1 Rings make your fingers look great! |
| On fingers | copper emerald ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +3 Effects on melee hit: * 11% chance to reduce all saves and defense by 17 Damage (Melee): 6 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 17 Damage (Ranged): 9 physical Changes stats: +2 Cun Changes resistances: +3% all Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
| Around neck | The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+2 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | elemental stralite longsword (32-46 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +21% fire Changes damage: +13% fire Sharp, long, and deadly. |
| Around waist | hardened leather belt 'Isodanne'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +13% cold / +7% fire / +3% temporal Reduces incoming crit damage: 10.00% Spell save: +12 (+4 eff.) Silence immunity: +10% Knockback immunity: +20% A belt that goes around your waist. |
| In off hand | Xille the voratun shield (0 def, 24 armour, 74-89 power, 189.5 block)Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 74.0 - 88.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +190 On weapon hit: * Deal physical damage equal to your armor (112) On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +13.0% Physical power: +20 (+5 eff.) Armour: +24 Fatigue: +8% Changes resistances: +20% lightning Talent granted: +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Adutira' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Str / +5 Dex / +2 Cun / +2 Con Changes resistances: +6% lightning Blindness immunity: +20% See invisible: +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Inventory
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Spectral Blade (26-42 power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
arcing stralite longsword of erosion (34-48 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Melee): +11 nature Sharp, long, and deadly. |
Blasthue (26-36 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +7 (+4 eff.) Changes stats: +2 Dex / +1 Mag / +4 Wil Changes damage: +6% lightning Disarm immunity: +26% Light radius: +3 See invisible: +6 Blunt and deadly. |
Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) Damage (Melee): +30 physical / +14 % chance of confusion When wielded/worn: Accuracy: +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
stormbringer's stralite mace of shearing (38-53 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +12 lightning / +12 cold When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +8 Changes resistances penetration: +8% lightning / +16% cold / +11% all Movement speed: +23% Blunt and deadly. |
Nithan's ForceRequires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 111% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: melee/personal Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.woollen robe 'Bilesting' (0 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 42% Effects when hit in melee: * 5% chance to slow global speed by 42% * 5 arcane resource burn Changes resistances: +6% nature / +15% fire / +3% darkness / +9% all Changes resistances penetration: +25% nature Changes damage: +3% darkness / +6% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.hardened leather gloves of dexterity (+2) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +14 (+4 eff.) Armour: +2 Changes stats: +2 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 13.52 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
dwarven-steel plate armour 'Puremalice' (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +9% blight / +6% fire / +7% physical Changes resistances penetration: +15% nature Physical save: +24 (+8 eff.) Poison immunity: +20% Stun/Freeze immunity: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of metal plates. |
Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
196 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Emildawe the Willowpride (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +1 Cun / +2 Str Changes resistances: +9% nature Changes resistances penetration: +10% mind Mental save: +3 (+2 eff.) Maximum life: +25.00 Maximum stamina: +18.00 Maximum hate: +8.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Geba the Smolderstrider (17/21, 54-65 power, 5 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 54.0 - 64.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +15.5% Capacity: 21 On weapon hit: * 20% chance to reduce armor by 13% * 20% chance to knock the target back 3 spaces and deal 89 physical damage On weapon crit: * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +12 acid / +26 physical / +10 nature Damage (radius 1) on hit: +12 fire Damage (radius 2) on crit: +4 acid Shots are used with slings to pummel your foes to death. |
Darkstun [power 175] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +12% darkness Changes resistances penetration: +15% darkness / +10% fire Changes damage: +6% darkness It can be used to blast the opponent's mind dealing 175 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Heal for 44. Torques are made by powerful psionics to store psionic powers. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Mayon the Cornac Bulwark level 16
27th Haze 122nd year of Ascendancy at 23:50 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Mayon the Cornac Bulwark level 22
19th Regrowth 123rd year of Ascendancy at 01:59 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Mayon the Cornac Bulwark level 20
65th Haze 122nd year of Ascendancy at 06:11 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Mayon the Cornac Bulwark level 10
1st Mirth 122nd year of Ascendancy at 00:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Mayon the Cornac Bulwark level 20
57th Haze 122nd year of Ascendancy at 12:54 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Mayon the Cornac Bulwark level 20
65th Haze 122nd year of Ascendancy at 06:41 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Mayon the Cornac Bulwark level 25
2nd Pyre 123rd year of Ascendancy at 14:36 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Mayon the Cornac Bulwark level 13
1st Dusk 122nd year of Ascendancy at 09:59 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Mayon the Cornac Bulwark level 11
2nd Mirth 122nd year of Ascendancy at 05:27 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Mayon the Cornac Bulwark level 20
10th Regrowth 123rd year of Ascendancy at 08:53 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Mayon the Cornac Bulwark level 20
76th Haze 122nd year of Ascendancy at 11:52 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Mayon the Cornac Bulwark level 18
51st Haze 122nd year of Ascendancy at 14:07 see stats
Log
You are unable to move!
You are unable to move!
You are unable to move!
Mayon uses Infusion: Regeneration.
Mayon starts regenerating health quickly.
Talent Shattering Shout is ready to use.
Hurricane from Urkis, the High Tempest hits Mayon for 61 lightning damage.
Mayon resists!
Thunderstorm hits Mayon for 56 lightning damage.
Urkis, the High Tempest casts Manathrust.
Urkis, the High Tempest's Manathrust hits Mayon for 78 arcane damage.
Mayon uses Shattering Shout.
Mayon hits Urkis, the High Tempest for 245 physical damage.
Talent Block is ready to use.
Hurricane from Urkis, the High Tempest hits Mayon for 98 lightning damage.
Hurricane from Urkis, the High Tempest hits Storm drake hatchling for 67 lightning damage.
Thunderstorm hits Mayon for 30 lightning damage.
Urkis, the High Tempest casts Ice Shards.
Urkis, the High Tempest's spell attains critical power!
Hurricane from Urkis, the High Tempest hits Mayon for 109 lightning damage.
Hurricane from Urkis, the High Tempest hits Storm drake hatchling for 78 lightning damage.
Mayon resists!
Urkis, the High Tempest's Ice Shards hits Mayon for 167 cold damage.
Mayon activates his copper emerald ring!
You are unable to move!
Mayon resists!
Thunderstorm hits Mayon for 67 lightning damage.
Urkis, the High Tempest casts Lightning.































































































