




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 6 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
| Strength | 16 (base 16) |
| Dexterity | 12 (base 12) |
| Constitution | 16 (base 16) |
| Magic | 16 (base 16) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 186/202 |
| Mana | 120/120 |
| Stamina | 115/115 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 1.0545771506545 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 35 |
| Crit Chance | 5% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 8.6770112803651 (59.903125182002%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 12 |
| Physical Save | 12 |
| Spell Save | 9 |
| Mental Save | 7 |
Defense: Resistances
| Blight | + 4%(100%) |
| Cold | + 10%(100%) |
| Nature | + 3%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 107 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | ornate tridentRequires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL, cold It has an activatable power. |
Inventory
copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 |
copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 |
copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 |
iron battleaxe (14-20 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
iron greatmaulRequires: - Strength 11 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL |
iron greatswordRequires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Weapon Damage: PHYSICAL, nature |
cured leather slingRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL, lightning |
pair of rough leather bootsPowered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 |
iron shieldRequires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 |
iron pickaxeInfused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 It provides ambient light (+3 radius). |
a mummified halfling footInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 |
Achievements
Log
There is an item here: a mummified halfling foot
There is an item here: Rod of Recall (1/1)
Golem (servant of Arekrios) picks up (m.): a mummified halfling foot.
Golem (servant of Arekrios) picks up (d.): rune.
Golem (servant of Arekrios) picks up (f.): copper ring.
Golem (servant of Arekrios) picks up (e.): copper amulet.
Golem (servant of Arekrios) picks up (k.): ornate trident.
There is an item here: Rod of Recall (1/1)
New shimmer option unlocked: River's Fury
Golem (servant of Arekrios) wears (replacing iron greatmaul): ornate trident.
You are now inscribed with Rune: Shielding.
You have no more shielding rune of the warrior (absorb 107; dur 4; cd 15).
Talent Rune: Shielding is ready to use.
There is an item here: Rod of Recall (1/1)
You are unable to use this kind of inscription.
Golem (servant of Arekrios) drops on the floor: infusion.
Golem (servant of Arekrios) drops on the floor: infusion.
Golem (servant of Arekrios) drops on the floor: infusion.
golem (servant of Arekrios) can not wear a mummified halfling foot.
Golem (servant of Arekrios) can not wear (socketed gems): spinel (Master must know the Gem Golem talent).






















