





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 8 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 28 (base 28) |
| Dexterity | 15 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 222/222 |
| Mana | 128/128 |
| Stamina | 121/121 |
| Healing Factor | 1.2191526171258 |
| Regeneration | 1.2191526171258 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 41 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 26.26934837382 (89.651787968034%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 30 |
| Physical Save | 20 |
| Spell Save | 8 |
| Mental Save | 8 |
Defense: Resistances
| Darkness | + 12%(100%) |
| Light | + 10%(100%) |
| Nature | + 14%(100%) |
| Blight | + 15%(100%) |
| Physical | + 6%(100%) |
| Fire | + 19%(100%) |
| All | + 4%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 57 damage for 3 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Chant of Fortress |
Quests
Equipment
| In off hand | Bleakknave the iron shield (0 def, 2 armour, 18 block)Requires: - Shield usage training - Strength 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Fatigue: +8% Changes stats: +3 Dex Changes resistances: +11% blight / +10% nature / +6% light Talent granted: +1 Block Only die when reaching: -20.00 life Handheld deflection devices. |
| Main armor | impenetrable iron plate armour of fire resistance (0 def, 13 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Fatigue: +22% Changes resistances: +16% fire A suit of armour made of metal plates. |
| In main hand | iron mace of massacre (18-24 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
Inventory
shielding rune (absorb 50; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Serpent's Glare (7-8 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+4 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 153.87 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Achievements
Log
There is a previous level here (press '' or right click to use).
Riv'al casts Interact with the Golem.
Riv'al casts Interact with the Golem.
Golem (servant of Riv'al) wears (replacing iron plate armour (0 def, 7 armour)): impenetrable iron plate armour of fire resistance (0 def, 13 armour).
Golem (servant of Riv'al) switches his weapons to: acidic steel greatsword of daylight.
Golem (servant of Riv'al) wears (replacing acidic steel greatsword of daylight (22-36 power, 2 apr)): arcing iron battleaxe of massacre (25-38 power, 1 apr).
Golem (servant of Riv'al) switches his weapons to: iron mace of massacre
Bleakknave the iron shield.
Riv'al casts Extract Gems.
You extract citrine from balanced iron battleaxe of amnesia (14-21 power, 1 apr)
Riv'al casts Extract Gems.
You extract amethyst from acidic steel greatsword of daylight (22-36 power, 2 apr)
Riv'al casts Extract Gems.
You extract zircon from impenetrable iron plate armour of spell shielding (0 def, 13 armour)
You have no more inscription slots.
You give shielding rune (absorb 50; dur 4; cd 16) to golem (servant of Riv'al).
You give shielding rune (absorb 57; dur 3; cd 15) to golem (servant of Riv'al).
Character control switched to golem (servant of Riv'al).
Riv'al casts Rune: Manasurge.
Riv'al starts to surge mana.
You give iron greatsword of erosion (18-28 power, 1 apr) to Riv'al.
You give reinforced iron shield of fire resistance (+15%) (0 def, 4 armour, 44.5 block) to Riv'al.
You are now inscribed with Rune: Shielding.
You have no more shielding rune (absorb 57; dur 3; cd 15).
Talent Block is ready to use.













