










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 13 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 1 on the 75th Pyre 122nd year of Ascendancy at 12:42 / 79Killed by sandworm at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:05 Killed by rogue at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:44 Killed by ritch flamespitter at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:52 Killed by degenerated skeleton warrior at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:06 Killed by cutpurse at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:50 Killed by rogue at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:42 Killed by cutpurse at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:10 Killed by thief at level 3 on the 76th Pyre 122nd year of Ascendancy at 09:07 Killed by thief at level 3 on the 76th Pyre 122nd year of Ascendancy at 09:21 Killed by bandit at level 3 on the 76th Pyre 122nd year of Ascendancy at 09:30 Killed by bandit at level 4 on the 76th Pyre 122nd year of Ascendancy at 09:43 Killed by rogue at level 4 on the 76th Pyre 122nd year of Ascendancy at 19:04 Killed by brittle clear ooze at level 4 on the 76th Pyre 122nd year of Ascendancy at 22:44 Killed by brittle clear ooze at level 4 on the 76th Pyre 122nd year of Ascendancy at 22:53 Killed by brittle clear ooze at level 4 on the 76th Pyre 122nd year of Ascendancy at 23:03 Killed by brittle clear ooze at level 4 on the 76th Pyre 122nd year of Ascendancy at 23:10 Killed by brittle clear ooze at level 4 on the 76th Pyre 122nd year of Ascendancy at 23:23 Killed by brittle clear ooze at level 4 on the 76th Pyre 122nd year of Ascendancy at 23:31 Killed by brittle clear ooze at level 4 on the 76th Pyre 122nd year of Ascendancy at 23:43 Killed by Eilinenor the yellow ooze at level 4 on the 77th Pyre 122nd year of Ascendancy at 02:27 Killed by Layera the cutpurse at level 4 on the 77th Pyre 122nd year of Ascendancy at 02:36 Killed by Eilinenor the yellow ooze at level 4 on the 77th Pyre 122nd year of Ascendancy at 02:44 Killed by rogue at level 4 on the 77th Pyre 122nd year of Ascendancy at 14:27 Killed by Minotaur of the Labyrinth at level 5 on the 79th Pyre 122nd year of Ascendancy at 03:04 Killed by Minotaur of the Labyrinth at level 5 on the 79th Pyre 122nd year of Ascendancy at 03:26 Killed by Minotaur of the Labyrinth at level 5 on the 79th Pyre 122nd year of Ascendancy at 03:43 Killed by Elodhetha the fire drake hatchling at level 6 on the 79th Pyre 122nd year of Ascendancy at 06:53 Killed by Zubolrawen the yellow ooze at level 6 on the 79th Pyre 122nd year of Ascendancy at 07:05 Killed by Elodhetha the fire drake hatchling at level 6 on the 79th Pyre 122nd year of Ascendancy at 07:35 Killed by Islykira the thief at level 7 on the 79th Pyre 122nd year of Ascendancy at 11:23 Killed by Islykira the thief at level 7 on the 79th Pyre 122nd year of Ascendancy at 11:42 Killed by degenerated skeleton archer at level 7 on the 1st Dusk 122nd year of Ascendancy at 17:37 Killed by red crystal at level 7 on the 1st Dusk 122nd year of Ascendancy at 22:13 Killed by skeleton archer at level 7 on the 2nd Dusk 122nd year of Ascendancy at 21:00 Killed by Eilinugada the large white snake at level 7 on the 2nd Dusk 122nd year of Ascendancy at 21:33 Killed by onilug at level 7 on the 2nd Dusk 122nd year of Ascendancy at 23:47 Killed by onilug at level 7 on the 3rd Dusk 122nd year of Ascendancy at 00:00 Killed by Xira the large white snake at level 7 on the 3rd Dusk 122nd year of Ascendancy at 03:07 Killed by brown mold at level 8 on the 3rd Dusk 122nd year of Ascendancy at 03:29 Killed by Emelogawen the large brown snake at level 8 on the 3rd Dusk 122nd year of Ascendancy at 17:10 Killed by Emelogawen the large brown snake at level 8 on the 3rd Dusk 122nd year of Ascendancy at 17:19 Killed by dreaming brown bear at level 9 on the 8th Dusk 122nd year of Ascendancy at 01:21 Killed by dreaming brown bear at level 9 on the 8th Dusk 122nd year of Ascendancy at 02:47 Killed by dozing wolf at level 9 on the 9th Dusk 122nd year of Ascendancy at 04:56 Killed by ritch flamespitter at level 10 on the 45th Dusk 122nd year of Ascendancy at 07:04 Killed by Emoyana the snow giant chieftain at level 10 on the 1st Haze 122nd year of Ascendancy at 00:38 Killed by snow giant at level 10 on the 1st Haze 122nd year of Ascendancy at 00:52 Killed by Arunor the snow giant at level 10 on the 1st Haze 122nd year of Ascendancy at 02:58 Killed by orc assassin at level 10 on the 1st Haze 122nd year of Ascendancy at 16:22 Killed by snow giant boulder thrower at level 11 on the 2nd Haze 122nd year of Ascendancy at 06:04 Killed by snow giant thunderer at level 11 on the 2nd Haze 122nd year of Ascendancy at 07:42 Killed by greater teluvorta at level 11 on the 2nd Haze 122nd year of Ascendancy at 09:56 Killed by teluvorta at level 11 on the 2nd Haze 122nd year of Ascendancy at 13:50 Killed by teluvorta at level 11 on the 2nd Haze 122nd year of Ascendancy at 17:34 Killed by teluvorta at level 11 on the 2nd Haze 122nd year of Ascendancy at 22:16 Killed by Ben Cruthdar, the Abomination at level 11 on the 3rd Haze 122nd year of Ascendancy at 04:28 Killed by Ben Cruthdar, the Abomination at level 11 on the 3rd Haze 122nd year of Ascendancy at 04:42 Killed by Ben Cruthdar, the Abomination at level 11 on the 3rd Haze 122nd year of Ascendancy at 04:57 Killed by Ben Cruthdar, the Abomination at level 11 on the 3rd Haze 122nd year of Ascendancy at 05:37 Killed by Rantha the Abomination at level 12 on the 3rd Haze 122nd year of Ascendancy at 09:16 Killed by Rantha the Abomination at level 12 on the 3rd Haze 122nd year of Ascendancy at 09:47 Killed by Chronolith Twin at level 12 on the 3rd Haze 122nd year of Ascendancy at 10:09 Killed by Chronolith Clone at level 12 on the 3rd Haze 122nd year of Ascendancy at 10:19 Killed by Chronolith Clone at level 12 on the 3rd Haze 122nd year of Ascendancy at 10:30 Killed by Chronolith Twin at level 12 on the 3rd Haze 122nd year of Ascendancy at 10:48 Killed by Chronolith Twin at level 12 on the 3rd Haze 122nd year of Ascendancy at 10:57 Killed by Chronolith Twin at level 12 on the 3rd Haze 122nd year of Ascendancy at 11:08 Killed by Chronolith Twin at level 12 on the 3rd Haze 122nd year of Ascendancy at 11:17 Killed by Chronolith Clone at level 12 on the 3rd Haze 122nd year of Ascendancy at 11:32 Killed by Chronolith Twin at level 12 on the 3rd Haze 122nd year of Ascendancy at 11:37 Killed by Chronolith Twin at level 12 on the 3rd Haze 122nd year of Ascendancy at 12:30 Killed by snow giant boulder thrower at level 13 on the 3rd Haze 122nd year of Ascendancy at 14:39 Killed by Rantha the Worm at level 13 on the 4th Haze 122nd year of Ascendancy at 07:12 Killed by orc soldier at level 13 on the 4th Haze 122nd year of Ascendancy at 07:50 Killed by storm drake hatchling at level 13 on the 4th Haze 122nd year of Ascendancy at 08:01 Killed by storm drake hatchling at level 13 on the 4th Haze 122nd year of Ascendancy at 08:09 Killed by snow giant at level 13 on the 4th Haze 122nd year of Ascendancy at 08:48 Killed by Kar at level 13 on the 4th Haze 122nd year of Ascendancy at 08:58 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 41 (base 39) |
| Willpower | 33 (base 25) |
| Cunning | 18 (base 14) |
Resources
| Life | 198/198 |
| Mana | 299/299 |
| Healing Factor | 1.0000003099961 |
| Regeneration | 1.2500003874951 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 7 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 5 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +8% |
| Lightning | +3% |
| Temporal | +13% |
| Cold | +13% |
| Physical | +10% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
| Darkness | +25% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 32 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Fire | + 20%( 70%) |
| Temporal | + 16%( 70%) |
| Darkness | + 14%( 70%) |
| Physical | + 22%( 70%) |
| Cold | + 23%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Ice | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lost defiler from death by skeleton warrior. Escort: lost defiler (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the temporal explorer from death by Kar. Escort: temporal explorer (level 1 of Daikara) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
Equipment
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.40 Maximum stamina: +12.00 A pair of boots made of leather. |
| On hands | temporal rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 temporal Damage (Ranged): 6 temporal Changes resistances: +6% temporal Changes damage: +3% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Frozenrend the linen wizard hat (1 def, 2 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes resistances: +3% cold Critical mult.: +5.00% Physical save: +12 (+7 eff.) Equilibrium when hit: +0.80 Psi when hit: +0.70 Hate when hit: +0.80 A pointy cloth hat, very wizardly... |
| Tool | iron torque of psionic shield [power 25] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all damage taken by 25 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Betesenor the FloeloreCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Wil Changes resistances penetration: +10% cold Reduces incoming crit damage: 5.00% Pinning immunity: +20% Stun/Freeze immunity: +23% Life regen: +1.00 Rings make your fingers look great! |
| Around waist | noble's rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Cun / +4 Wil Damage against: +16% Summoned Reduced damage from: +15% Summoned Maximum encumbrance: +21 A belt that goes around your waist. |
| Main armor | spellwoven cashmere robe of alchemy (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% acid / +12% physical / +10% fire / +10% cold / +11% all Changes damage: +8% acid / +10% physical / +11% fire / +10% cold Talent cooldown: Refit Golem (-3 turns) Spell save: +19 (+9 eff.) Spellpower: +3 (+2 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | elm starstaff of illumination (10-12 power, 2 apr, temporal element)Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +6 (+6 eff.) Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 65.74 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| Cloak | linen cloak 'Ravenbraid' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 15% Changes resistances: +3% darkness Changes resistances penetration: +25% darkness Changes damage: +3% lightning / +3% cold Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Rune of the Rift (282.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 318.66 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
elm vilestaff (10-12 power, 2 apr, blight element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% blight Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
potent elm starstaff of breaching (13-16 power, 2 apr, light element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 13.0 - 15.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +6% light Changes damage: +13% light Talent granted: +1 Command Staff Spellpower: +5 (+3 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of protection (2 def, 2 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +2 Defense: +2 (+2 eff.) Changes resistances: +7% all Physical save: +17 (+9 eff.) Spell save: +15 (+7 eff.) Spellpower: +3 (+2 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Frost Treads (1 def, 4 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Cun / +4 Wil Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
This item will automatically be transmogrified when you leave the level.blood-soaked pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +4 (+4 eff.) Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
linen wizard hat (1 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.prismatic iron helm of strength (+2) (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Changes resistances: +11% light / +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.impenetrable steel mail armour of clarity (2 def, 11 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +6% mind Mental save: +13 (+7 eff.) A suit of armour made of mail. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
48 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of clear mind 'Voruwe' [power 2] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +2 Mag / +1 Con Changes resistances penetration: +5% mind See invisible: +12 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.evasive ash wand of shielding [power 170] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Gain a 14% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
innervating elm wand of conjuration [power 105] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a magical bolt dealing 108 lightning damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Kar the Shalore Archmage level 10
9th Dusk 122nd year of Ascendancy at 16:36 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Kar the Shalore Archmage level 7
2nd Dusk 122nd year of Ascendancy at 20:59 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Kar the Shalore Archmage level 13
4th Haze 122nd year of Ascendancy at 08:58 see stats
Log
Snow giant casts Mind Disruption.
Kar shrugs off the effect 'Confused'!
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the north (snow giant - offscreen)).
Kar picks up (j.): impenetrable steel mail armour of clarity (2 def, 11 armour).
Kar misses Snow giant.
Snow giant misses Kar.
Kar hits Snow giant for 13 physical, 6 temporal (19 total damage).
Snow giant uses Infusion: Wild.
Snow giant lessens the pain.
Snow giant hits Kar for 26 physical, 4 cold (30 total damage).
Kar misses Snow giant.
Snow giant hits Kar for 27 physical damage.
Kar the level 13 shalore archmage was punctured to death by a snow giant on level 4 of Daikara.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Snow giant killed Kar!
Ran for 2 turns (stop reason: saving).
Saving game...
Ran for 1 turns (stop reason: didn't move).
Saving done.
Talent Grace of the Eternals is ready to use.
Ran for 2 turns (stop reason: interesting character).
New Achievement: Utterly Destroyed (Exploration mode)!

















































































