Archer the level 5 Shalore Archer by Carlosram12

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassArcher
Level / Exp5 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity22 (base 21)
Constitution10 (base 10)
Magic12 (base 10)
Willpower13 (base 10)
Cunning13 (base 12)

Resources

Life153/153
Stamina120/132
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage28
Accuracy27
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)10 (49.007671158813%)
Defense28
Ranged Defense28
Fatigue0
Physical Save7
Spell Save8
Mental Save9

Defense: Resistances

Darkness+ 11%( 70%)
Light+ 10%( 70%)
Cold+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Archer picks up (h.):
mighty rough leather sling.
There is a ladder to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 18 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


Archer wears (replacing
rough leather armour (3 def, 2 armour)): prismatic rough leather armour (3 def, 2 armour).

Archer wears:
miner's pair of rough leather boots of tirelessness (0 def, 3 armour).

You gain 1.98 gold from the transmogrification of
pouch of iron shots of vileness (14/14, 14-17 power, 1 apr).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.62 gold from the transmogrification of
cleansing iron mail armour of fire resistance (2 def, 4 armour).
You gain 4.74 gold from the transmogrification of
insulating pair of rough leather boots of speed (0 def, 1 armour).
You gain 1.29 gold from the transmogrification of
elm starstaff of might (10-12 power, 2 apr, physical element).
You gain 1.50 gold from the transmogrification of
mighty rough leather sling.
You gain 2.13 gold from the transmogrification of
iron mace of vileness (11-15 power, 2 apr).
You gain 2.81 gold from the transmogrification of
arcing iron greatmaul of vileness (16-25 power, 1 apr).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.