











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Cornac | 
| Class | Bulwark | 
| Level / Exp | 19 / 96% | 
| Size | medium | 
| Lifes / Deaths | Killed by nightmare horror at level 16 on the 35th Dusk 122nd year of Ascendancy at 05:281 / 4 Killed by nightmare horror at level 16 on the 35th Dusk 122nd year of Ascendancy at 07:08 Killed by Aki at level 17 on the 63rd Haze 122nd year of Ascendancy at 05:34 Killed by Gathra the animated skull at level 19 on the 5th Regrowth 123rd year of Ascendancy at 15:23 | 
Primary Stats
| Strength | 57 (base 47) | 
| Dexterity | 16 (base 16) | 
| Constitution | 54 (base 33) | 
| Magic | 17 (base 10) | 
| Willpower | 40 (base 10) | 
| Cunning | 16 (base 10) | 
Resources
| Life | 771/771 | 
| Stamina | 190/190 | 
| Healing Factor | 1.4497803169825 | 
| Regeneration | 18.352052319549 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 5 | 
| See Stealth | 18.815289237657 | 
| See Invisible | 18.815289237657 | 
Offense: Mainhand
| Damage | 87 | 
| Accuracy | 49 | 
| Crit Chance | 9% | 
| APR | 6 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 17 | 
| Crit Chance | 8% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 32 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +8% | 
| Darkness | +13% | 
| Blight | +13% | 
| Arcane | +11% | 
| Mind | +13% | 
| All | +2% | 
Offense: Damage Penetration
| Darkness | +20% | 
| Acid | +20% | 
| Arcane | +25% | 
| Fire | +15% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 74.063931838387 (96.438666929426%) | 
| Defense | 21 | 
| Ranged Defense | 21 | 
| Fatigue | 31 | 
| Physical Save | 45 | 
| Spell Save | 37 | 
| Mental Save | 19 | 
Defense: Resistances
| Acid | + 19%( 70%) | 
| Blight | + 30%( 70%) | 
| Arcane | + 12%( 70%) | 
| Mind | + 13%( 70%) | 
| All | + 7%( 70%) | 
| Darkness | + 28%( 70%) | 
| Physical | + 27%( 70%) | 
| Cold | + 48%( 70%) | 
| Fire | + 47%( 70%) | 
| Nature | + 26%( 70%) | 
Defense: Immunities
| Pinning Resistance | 10% | 
| Disarm Resistance | 46% | 
| Confusion Resistance | 23% | 
| Silence Resistance | 21% | 
| Stun Resistance | 94% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 70% | 
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. | 
| Runes | Effective talent level: 1.0Rune: Reflection Shield Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 185 damage for 5 turns. Its effects scale with your Magic stat. | 
Class Talents
| Technique / Combat veteran | 1.30 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Shield offense | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Shield defense | 1.30 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
Effects
| talent | Daunting Presence | 
| talent | Shield Wall | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You failed to protect the lost sun paladin from death by snow giant boulder thrower.Escort: lost sun paladin (level 1 of Daikara) | failed | 
| You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara.Escort: lost sun paladin (level 2 of Daikara) As a reward you improved Strength by +5. | done | 
| You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest.Escort: lost warrior (level 1 of Old Forest) As a reward you improved Constitution by +5. | done | 
| You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul.Escort: temporal explorer (level 1 of Ruins of Kor'Pul) As a reward you improved talent Foresight (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 5 lumberjacks have died. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  undeterred pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +1 Silence- +21% Confus- +23% Stun/Frz- +21% ---------- misc Stam/turn +0.30 Max.stam +11.00 A pair of boots made of leather. | 
| Light source |  alchemist's lamp 'Shadewild' 1.0 T3 lite [Rare] Psionic While equipped: Stats +1 Str +4 Wil dps ---------- Dmg.mod +11% mind Res.pen +20% darkness Melee Ret 2 light On Hit (Melee): * 20% chance to reduce damage dealt by 18% ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. | 
| On head |  Bethynor the Ashstoker (0 def, 7 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Res.pen +15% fire Melee Ret 6 fire ----- def ----- Armour +7 Fatigue +3% Resists +5% arcane Die.at -40.00 life Pinning- +10% Knockbk- +20% A cap made of leather. | 
| On hands |  Dairylar (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% S.pwr/crit +6 Melee+ 8 blight Dmg.mod +5% blight Phasing +20% ----- def ----- Armour +2 Fatigue +3% Resists +5% blight ---------- misc Mana/turn +0.24 Vim/s.crit +1.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool |  elm totem of stinging [power 116]  (15 cooldown) 2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 118 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  steel ring of darkness (+22%) 0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings make your fingers look great! | 
| On fingers |  steel ring 'Silitta' 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Spell.crit +5% Crit.mult +10.00% Dmg.mod +6% blight ----- def ----- HP.reg +2.00 Stun/Frz- +23% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.04 Max.mana +60.00 Rings make your fingers look great! | 
| Around neck |  Nerota the gold amulet 0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Cun +7 Con dps ---------- Dmg.mod +9% arcane Res.pen +5% arcane Melee Ret 2 arcane ----- def ----- Resists +8% physical Crit.chn- 10.00% Phys.save +10 (+3 eff.) Max.HP +45.00 HP.reg +4.00 ---------- misc Stam/turn +0.50 Mana/s.crit +1.00 Amulets make your neck look great! | 
| In main hand |  voratun waraxe 'Erudegrim' (48-68 power, 6 apr) 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 48.5 - 67.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +9 Con +14 Wil dps ---------- S.pwr/crit +4 Res.pen +20% arcane Acc +12 (+4 eff.) ----- def ----- Defense +11 (+6 eff.) Resists +6% mind Max.HP +38.00 Disarm- +46% One-handed war axes. | 
| Around waist |  Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. | 
| In off hand |  Gykor (0 def, 6 armour, 30-36 power, 73.5 block) 7.0 T3 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 30.0 - 36.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +74 Melee+ +17 physical While equipped: Stats +3 Wil dps ---------- Mind.pwr +10 (+5 eff.) Melee+ 23 lightning Melee Ret 7 lightning ----- def ----- Armour +6 Fatigue +8% Resists +18% fire +13% physical Shield.near.proj +33 Proj.slow +18% ---------- misc Equi/ret +0.04 Max.psi +50.00 Talents +1 Block Handheld deflection devices. | 
| Cloak |  elven-silk cloak 'Kindlezeal' (3 def, 7 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +7 Mag +6 Wil dps ---------- Dmg.mod +6% acid Res.pen +20% acid ----- def ----- Armour +7 Defense +3 (+2 eff.) Resists +12% fire +24% cold Spell.save +9 (+4 eff.) ---------- misc Max.mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  searing iron plate armour of implacability (0 def, 12 armour) 17.0 T1 massive armor Reqs Massive armour training [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 9 acid 9 fire Melee Ret 9 acid 9 fire ----- def ----- Armour +12 Fatigue +17% Resists +13% acid +13% fire Phys.save +6 (+2 eff.) A suit of armour made of metal plates. | 
Inventory
|  manasurge rune of the titan (regen 983% over 10 turns; mana 49; cd 18) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 983% for 10 turns (28 total) and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Demonslice 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% nature Res.pen +10% light Acc +6 (+2 eff.) Melee Ret 2 darkness ----- def ----- Resists +3% light +15% darkness Rings make your fingers look great! | 
|  Betutira the stralite dagger (29-38 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Nature Power 29.0 - 37.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 mind On Crit.r2 +21 acid +28 nature On Hit: * 20% chance to reduce armor by 20% While equipped: dps ---------- Dmg.mod +3% mind Res.pen +15% acid +16% nature Apr +12 Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 22 Sharp, short and deadly. | 
|  Ce'Nidassra (36-46 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Power 35.5 - 46.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% acid Silence- +10% Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. | 
|  Yarugatar the Dimspar (72-108 power, 3 apr) 5.0 T4 greatmaul 2H weapon [Rare] Master Power 72.0 - 108.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 18% While equipped: Stats +1 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Resists +9% nature +3% darkness Mind.save +3 (+2 eff.) Massive two-handed mauls. | 
|  steel greatsword (24-38 power, 2 apr) 3.0 T2 greatsword 2H weapon [Normal] Power 23.5 - 37.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. | 
|  steel greatsword of massacre (32-50 power, 2 apr) 3.0 T2 greatsword 2H weapon [Ego] Master Power 31.5 - 50.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. | 
|  Dagizor the Flamefame (25-30 power, 5 apr, fire element) 5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +1 Cun +1 Con dps ---------- Spell.crit +4% Spell.pwr +12 (+7 eff.) Dmg.mod +34% fire Res.pen +5% fire ----- def ----- Defense +9 (+5 eff.) Resists +3% fire ---------- misc Max.P.En +10.00 Max.N.En +10.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 58.92 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. | 
|  Torchwire (25-30 power, 5 apr, fire element) 5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Dex +5 Con dps ---------- Spell.crit +4% Spell.pwr +18 (+10 eff.) Dmg.mod +34% fire Res.pen +15% light Melee Ret 4 physical ----- def ----- Resists +3% physical HP.reg +0.90 Heal.mod +14% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  cruel ash vilestaff of warding (15-18 power, 3 apr, fire element) 5.0 T2 staff 2H weapon [Ego] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +14.00% Spell.pwr +6 (+4 eff.) Dmg.mod +15% fire ----- def ----- Armour +5 Defense +5 (+3 eff.) ---------- misc Wards +2 fire Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Uriharagen the Hellsswift (40-56 power, 8 apr) 3.0 T5 waraxe 1H weapon [Rare] Disrupt Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +7.0% Atk.spd 100% On Hit: * 13 arcane resource burn While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +9% fire Apr +3 Melee Ret 4 physical ----- def ----- Phys.save +6 (+2 eff.) One-handed war axes. | 
|  noble's rough leather belt of unlife 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +17% Summoned ----- def ----- Resists +5% blight D.Red.from +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. | 
|  Gloves of the Firm Hand (0 def, 8 armour) 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. | 
|  Hathorin the Ebonyraze (0 def, 2 armour) 1.0 T2 hands armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Melee+ 8 nature Dmg.mod +6% nature Res.pen +5% darkness ----- def ----- Armour +2 Resists +12% blight +6% temporal +7% nature +9% fire ---------- misc See.Invis +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Ivoramina the cashmere wizard hat (2 def, 0 armour) 2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Acc +10 (+3 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +12% blight +3% light +9% acid ---------- misc Stam/turn +1.00 Equi/ret +1.60 Psi/ret +1.40 Hate/ret +0.90 A pointy cloth hat, very wizardly... | 
|  bladed iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 132.3 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  grounding iron helm of constitution (+2) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  Emumille the Quenchblight (4 def, 14 armour) 14.0 T4 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee Ret 8 cold ----- def ----- Armour +14 Defense +4 (+2 eff.) Fatigue +6% Resists +6% blight +9% cold +5% arcane +12% darkness Phys.save +9 (+3 eff.) A suit of armour made of mail. | 
|  Korehor (6 def, 4 armour) 9.0 T2 light armor [Rare] Psionic While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +3% acid +12% darkness +3% fire +6% mind +6% nature Mind.save +12 (+6 eff.) ---------- misc See.Invis +6 A suit of armour made of leather. | 
|  Fogminister (0 def, 13 armour) 17.0 T4 massive armor Reqs Massive armour training [Rare] Psionic While equipped: dps ---------- Melee Ret 4 darkness On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Armour +13 Fatigue +22% Resists +5% arcane +12% nature +7% mind Spell.save +12 (+5 eff.) Mind.save +15 (+8 eff.) A suit of armour made of metal plates. | 
|  agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  iron pickaxe of endurance (dig speed 38 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Heart of the Sandworm Queen 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. | 
|  Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
| PlumpkinPlumpkin 15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). | 
|  garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Brandterror [power 97]  (25 cooldown) 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Mind.crit +2% Crit.mult +5.00% Dmg.mod +9% fire Res.pen +15% fire ---------- misc Psi/ret +0.12 Setup a psionic shield, reducing all damage taken by 97 for 5 turns Puts all charms on 25 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Catch that Plumpkin!
			Finish the Plumpkin event.
			Catch that Plumpkin!
			Finish the Plumpkin event.By Aki the Cornac Bulwark level 19
5th Regrowth 123rd year of Ascendancy at 15:46 see stats
 Curse Lifter
			Killed Ben Cruthdar the Cursed.
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Aki the Cornac Bulwark level 18
2nd Decay 122nd year of Ascendancy at 18:01 see stats
 Exterminator
			Killed 1000 creatures.
			Exterminator
			Killed 1000 creatures.By Aki the Cornac Bulwark level 19
10th Regrowth 123rd year of Ascendancy at 12:46 see stats
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By Aki the Cornac Bulwark level 10
6th Mirth 122nd year of Ascendancy at 08:09 see stats
 Poisonous
			Sided with the assassin lord.
			Poisonous
			Sided with the assassin lord.By Aki the Cornac Bulwark level 18
3rd Regrowth 123rd year of Ascendancy at 19:48 see stats
 The secret city
			Discovered the truth about mages.
			The secret city
			Discovered the truth about mages.By Aki the Cornac Bulwark level 16
56th Haze 122nd year of Ascendancy at 15:00 see stats
 Treasure Hunter
			Amassed 1000 gold pieces.
			Treasure Hunter
			Amassed 1000 gold pieces.By Aki the Cornac Bulwark level 18
2nd Decay 122nd year of Ascendancy at 18:01 see stats
Log
Aki killed Isamina the brown bear!
Aki uses Block.
Polar bear misses Aki.
You collect a new ingredient: bear paw (1).
Aki hits Polar bear for 92 physical, 10 acid, 9 blight (111 total damage).
Aki killed Polar bear!
Black jelly regains their energy.
Aki uses Shield Slam.
Aki hits Black jelly for 48 physical, 37 physical, 21 acid, 17 blight, 20 fire, 50 lightning (193 total damage).
Aki killed Black jelly!
Aki picks up (b.): Demonslice.
Talent Block is ready to use.
Resting starts...
Talent Repulsion is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).
Talent Shield Slam is ready to use.
There is a way to the next level here (press '' or right click to use).
Ran for 64 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Saving game...
Saving done.






























