Splunky the level 10 Higher Berserker by FingerBuns

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassBerserker
Level / Exp10 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength42 (base 34)
Dexterity17 (base 11)
Constitution26 (base 24)
Magic12 (base 10)
Willpower18 (base 10)
Cunning15 (base 10)

Resources

Life268/372
Stamina7/137
Healing Factor1.3416586254954
Regeneration63.160602246663

Speed

Mental0%
Attack0%
Movement+35%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth23.097534654637
See Invisible24.097534654637

Offense: Mainhand

Damage35
Accuracy33
Crit Chance6%
APR8
Speed1.00

Offense: Spell

Spellpower11.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+20%
Lightning+12%
Fire+5%
All0%

Defense: Base

Armour (hardiness)35.511077022655 (89.749889547741%)
Defense23
Ranged Defense23
Fatigue6
Physical Save24
Spell Save10
Mental Save24

Defense: Resistances

Nature+ 22%( 70%)
Darkness+ 17%( 70%)
Light+ 18%( 70%)
Cold+ 39%( 70%)
Blight+ 30%( 70%)
Arcane+ 5%( 70%)
Fire+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance23%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
2/5
1/5
0/5
Cunning / Dirty fighting1.00
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
3/5
1/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
4/5
0/5
1/5
3/5
0/5

Effects

talent
detrimental effect
detrimental effect
beneficial effect
beneficial effect
detrimental effect

Quests

done
done
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Splunky the Higher Berserker level 10
7th Mirth 122nd year of Ascendancy at 22:02
see stats
The secret city Discovered the truth about mages.
By Splunky the Higher Berserker level 9
2nd Mirth 122nd year of Ascendancy at 22:22
see stats

Log

You gain 3.22 gold from the transmogrification of troll-hide rough leather armour of lightning resistance (3 def, 2 armour).
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of temporal resistance (3 def, 2 armour).
You gain 1.38 gold from the transmogrification of
prismatic rough leather armour of fire resistance (3 def, 2 armour).
You gain 1.68 gold from the transmogrification of
cleansing cured leather armour of cold resistance (6 def, 4 armour).
You gain 25.00 gold from the transmogrification of
Eel-skin armour (16 def, 0 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 7.35 gold from the transmogrification of
iron helm 'Lavatooth' (0 def, 11 armour).
You gain 0.75 gold from the transmogrification of
woollen robe of frost (+9%) (0 def, 0 armour).
You gain 1.78 gold from the transmogrification of
potent elm starstaff of might (13-16 power, 2 apr, light element).
You gain 2.45 gold from the transmogrification of
steady cured leather sling of lightning.
You gain 2.56 gold from the transmogrification of
acidic steel mace of daylight (12-18 power, 3 apr).
You gain 2.00 gold from the transmogrification of
steel dagger of phasing (12-16 power, 11 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (11-14 power, 5 apr).
You gain 3.48 gold from the transmogrification of
caustic iron dagger (10-12 power, 5 apr).
You gain 2.53 gold from the transmogrification of
arcing steel dagger of daylight (12-15 power, 6 apr).
You gain 0.95 gold from the transmogrification of
arcing iron dagger of massacre (16-20 power, 5 apr).
You gain 4.13 gold from the transmogrification of
warrior's gold ring of perseverance.
You gain 3.51 gold from the transmogrification of
marksman's gold ring of sensing.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 2.73 gold from the transmogrification of
stabilizing steel amulet of cunning (+2).
You gain 8.92 gold from the transmogrification of
Hidothel.
There is a bandit fortress here (press '' or right click to use).
Saving game...

Ran for 2 turns (stop reason: taken damage).

Bleeding from Glorima the Thug hits
Splunky for 9 physical damage.
Berserker Rage's rage subsides!


Saving done.

Saving game...

Saving done.