hgfd the level 2 Higher Shadowblade by bhemoft

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassShadowblade
Level / Exp2 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity14 (base 13)
Constitution10 (base 10)
Magic16 (base 15)
Willpower11 (base 10)
Cunning17 (base 17)

Resources

Life113/113
Mana61/61
Stamina96/96
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage20
Accuracy21
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage13
Accuracy21
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower16
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save7
Spell Save9
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Duelist1.00
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5
Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
2/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
1/5

Effects

talent
beneficial effect

Quests

failed
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Hgfd's aura of power vanishes.
Rested for 29 turns (stop reason: all resources and life at maximum).


Talent Wrath of the Highborn is ready to use.
Ran for 29 turns (stop reason: at door).


Hgfd picks up (a.):
healing infusion of the duelist (heal 71; cd 15).

Hgfd picks up (h.):
spinel.

Hgfd picks up (b.):
wild infusion (res 16%; physical; dur 4; cd 12).

Hgfd picks up (e.):
iron greatmaul (17-26 power, 1 apr).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 0.25 gold from the transmogrification of
iron greatmaul (17-26 power, 1 apr).
You gain 0.75 gold from the transmogrification of
acidic iron dagger (10-14 power, 5 apr).
You gain 2.89 gold from the transmogrification of
copper ring of tenacity.
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; physical; dur 4; cd 12).
You gain 1.12 gold from the transmogrification of
healing infusion of the duelist (heal 71; cd 15).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Quest 'Escort: lost sun paladin (level 2 of Trollmire)' is failed! (Press 'j' to see the quest log)