HEUREKA the level 10 Orc Gunslinger by san0ix

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignOrcs
ModeInsane Adventure
SexFemale
RaceOrc
ClassGunslinger
Level / Exp10 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity36 (base 34)
Constitution14 (base 11)
Magic9 (base 10)
Willpower17 (base 10)
Cunning30 (base 24)

Resources

Life230/230
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy34
Crit Chance14%
APR1
Speed1.00

Offense: Offhand

Damage19
Accuracy34
Crit Chance14%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance7%
Speed1

Offense: Mind

Mindpower26.45
Crit Chance16%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense11.1
Ranged Defense11.1
Fatigue9
Physical Save13.1
Spell Save9.1
Mental Save23.225

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Implants
Implants
Implants
Infusions

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
3/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
4/5
4/5
1/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Race / Orc1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5
Steamtech / Engineering1.20
4/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
done
active
active
done

Equipment

Quiver
Light source
On head
Tool
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By HEUREKA the Orc Gunslinger level 10
28th Retaking 124th year of Ascendancy at 00:29
see stats

Log

Saving done.
Saving game...

Elven astromancer killed HEUREKA!
Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Double Shots is still on cooldown for 7 turns.

Talent Infusion: Healing is ready to use.

Saving done.

Saving done.

Saving game...