Doomed the level 1 Yeek Doomed by crimsonwizard101

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassDoomed
Level / Exp1 / 98%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower20 (base 16)
Cunning20 (base 16)

Resources

Life64/70
Hate95/100
Healing Factor0.9234382931314
Regeneration0.23085957328285

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage5
Accuracy14
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy14
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Offense: Damage Bonus

Cold+10%
Fire-10%
Nature+2%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4
Spell Save10
Mental Save14

Defense: Resistances

Blight+ 10%( 70%)
Mind+ 4%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance30%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Darkness1.30
2/5
0/5
0/5
0/5
Cursed / Shadows1.30
0/5
0/5
0/5
0/5
Cursed / Punishments1.30
0/5
0/5
0/5
0/5
Cursed / Force of will1.30
2/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
0/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Cursed / Gestures1.30
2/5
0/5
0/5
0/5
Cursed / Dark sustenance1.30
2/5
0/5
0/5
0/5
Race / Yeek1.00
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.

Talent Infusion: Healing is ready to use.

Resting starts...

The air bubbles are depleted!
Talent Creeping Darkness is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Doomed picks up (f.):
grounding iron helm (0 def, 3 armour).
Ran for 4 turns (stop reason: hostile spotted to the west (giant eel)).


Doomed uses
Creeping Darkness.
Doomed's creeping dark hits Giant eel for
11 darkness damage.

Doomed's creeping dark hits Giant eel for
11 darkness damage.

Giant eel hits Doomed for 7 physical damage.
Giant eel resists the Gesture of Pain.

Doomed's creeping dark hits Giant eel for
11 darkness damage.

Giant eel hits Doomed for 7 physical damage.
Doomed strikes Giant eel in the darkness (+9% damage).
Doomed hits Giant eel for 35 mind damage.
Doomed killed Giant eel!

Doomed receives 8 healing from Unnatural Body.