










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Higher |
| Class | Doombringer |
| Level / Exp | 27 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by Isluwyn the large white snake at level 8 on the 78th Pyre 122nd year of Ascendancy at 08:12 / 55Killed by oozing horror at level 11 on the 27th Haze 122nd year of Ascendancy at 09:20 Killed by oozing horror at level 11 on the 27th Haze 122nd year of Ascendancy at 10:31 Killed by Grgglck the Devouring Darkness at level 15 on the 39th Haze 122nd year of Ascendancy at 10:20 Killed by Kaervek the Merciless at level 15 on the 39th Haze 122nd year of Ascendancy at 10:43 Killed by Grgglck the Devouring Darkness at level 15 on the 39th Haze 122nd year of Ascendancy at 10:57 Killed by Grgglck the Devouring Darkness at level 15 on the 39th Haze 122nd year of Ascendancy at 11:16 Killed by saw horror at level 15 on the 39th Haze 122nd year of Ascendancy at 16:07 Killed by worm that walks at level 16 on the 40th Haze 122nd year of Ascendancy at 05:03 Killed by worm that walks at level 16 on the 40th Haze 122nd year of Ascendancy at 06:36 Killed by Weirdling Beast at level 16 on the 40th Haze 122nd year of Ascendancy at 13:48 Killed by steamgun turret at level 18 on the 3rd Decay 122nd year of Ascendancy at 15:25 Killed by Ilmamo the human at level 18 on the 3rd Decay 122nd year of Ascendancy at 15:36 Killed by Taushal the human at level 18 on the 15th Regrowth 123rd year of Ascendancy at 14:20 Killed by Daayon the thalore at level 18 on the 37th Regrowth 123rd year of Ascendancy at 02:51 Killed by Thondie the thalore at level 18 on the 37th Regrowth 123rd year of Ascendancy at 04:25 Killed by Ianlik the halfling at level 19 on the 31st Pyre 123rd year of Ascendancy at 19:12 Killed by Shasshhiy'Kaish at level 20 on the 34th Pyre 123rd year of Ascendancy at 14:29 Killed by Layiba the snow giant at level 21 on the 37th Pyre 123rd year of Ascendancy at 02:20 Killed by Mayywyn the greater teluvorta at level 22 on the 38th Pyre 123rd year of Ascendancy at 09:55 Killed by Chronolith Clone at level 23 on the 39th Pyre 123rd year of Ascendancy at 18:27 Killed by Kaervek the Merciless at level 23 on the 40th Pyre 123rd year of Ascendancy at 03:07 Killed by Xanduto the quasit at level 23 on the 40th Pyre 123rd year of Ascendancy at 21:19 Killed by onilug at level 23 on the 40th Pyre 123rd year of Ascendancy at 23:40 Killed by wretchling at level 25 on the 47th Pyre 123rd year of Ascendancy at 11:38 Killed by elven cultist at level 25 on the 47th Pyre 123rd year of Ascendancy at 18:30 Killed by elven cultist at level 25 on the 47th Pyre 123rd year of Ascendancy at 19:38 Killed by Eilinanor the elven corruptor at level 25 on the 47th Pyre 123rd year of Ascendancy at 21:18 Killed by elven blood mage at level 25 on the 47th Pyre 123rd year of Ascendancy at 22:18 Killed by elven blood mage at level 25 on the 47th Pyre 123rd year of Ascendancy at 23:31 Killed by Belina the elven warrior at level 25 on the 48th Pyre 123rd year of Ascendancy at 04:38 Killed by Arutha the elven blood mage at level 25 on the 48th Pyre 123rd year of Ascendancy at 05:59 Killed by Emiriwyn the elven blood mage at level 25 on the 48th Pyre 123rd year of Ascendancy at 20:48 Killed by elven cultist at level 25 on the 48th Pyre 123rd year of Ascendancy at 21:56 Killed by Xunor the elven warrior at level 25 on the 48th Pyre 123rd year of Ascendancy at 23:31 Killed by elven corruptor at level 25 on the 49th Pyre 123rd year of Ascendancy at 02:55 Killed by elven cultist at level 25 on the 49th Pyre 123rd year of Ascendancy at 05:14 Killed by Bethiramina the elven blood mage at level 25 on the 49th Pyre 123rd year of Ascendancy at 21:17 Killed by elven corruptor at level 26 on the 50th Pyre 123rd year of Ascendancy at 00:27 Killed by elven corruptor at level 26 on the 50th Pyre 123rd year of Ascendancy at 01:49 Killed by Adena the elven blood mage at level 26 on the 50th Pyre 123rd year of Ascendancy at 04:06 Killed by elven cultist at level 26 on the 50th Pyre 123rd year of Ascendancy at 05:32 Killed by elven blood mage at level 26 on the 50th Pyre 123rd year of Ascendancy at 06:44 Killed by Emidamiwe the elven mage at level 26 on the 50th Pyre 123rd year of Ascendancy at 10:42 Killed by elven cultist at level 26 on the 50th Pyre 123rd year of Ascendancy at 22:47 Killed by elven cultist at level 26 on the 51st Pyre 123rd year of Ascendancy at 02:59 Killed by elven blood mage at level 26 on the 53rd Pyre 123rd year of Ascendancy at 08:48 Killed by elven cultist at level 26 on the 53rd Pyre 123rd year of Ascendancy at 16:51 Killed by elven cultist at level 26 on the 53rd Pyre 123rd year of Ascendancy at 18:54 Killed by elven blood mage at level 26 on the 54th Pyre 123rd year of Ascendancy at 02:33 Killed by Grand Corruptor at level 26 on the 54th Pyre 123rd year of Ascendancy at 14:31 Killed by Grand Corruptor at level 26 on the 54th Pyre 123rd year of Ascendancy at 15:51 Killed by Grand Corruptor at level 26 on the 54th Pyre 123rd year of Ascendancy at 16:53 Killed by giant spider at level 27 on the 54th Pyre 123rd year of Ascendancy at 18:39 Killed by Protector Myssil at level 27 on the 54th Pyre 123rd year of Ascendancy at 20:21 |
Primary Stats
| Strength | 71 (base 46) |
| Dexterity | 14 (base 10) |
| Constitution | 30 (base 15) |
| Magic | 72 (base 55) |
| Willpower | 19 (base 10) |
| Cunning | 15 (base 11) |
Resources
| Life | 768/768 |
| Stamina | 216/216 |
| Vim | 115/132 |
| Healing Factor | 1.1592147729954 |
| Regeneration | 0.28980369324885 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +106.30414946264% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 1 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 106 |
| Accuracy | 42 |
| Crit Chance | 26% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +8% |
| Light | +11% |
| Temporal | +6% |
| Nature | +42% |
| Cold | +35% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Blight | +5% |
| Physical | +13% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 57.040084512322 (72.903125182002%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 16 |
| Physical Save | 32 |
| Spell Save | 34 |
| Mental Save | 12 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Arcane | + 7%( 70%) |
| Cold | + 48%( 70%) |
| All | 0%( 70%) |
| Lightning | + 6%( 70%) |
| Physical | + 8%( 70%) |
| Darkness | + 37%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Disarm Resistance | 59% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -595 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 595 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Flame of Urh'Rok |
| talent | Abyssal Shield |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 256. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed black mamba head. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed pouch of faeros ash. * You've found the needed skeleton mage skull. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| On hands | Phoenixworm (0 def, 2 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 10 acid Changes stats: +4 Str / +4 Wil / +4 Con Changes resistances: +8% acid / +9% fire Changes resistances penetration: +10% fire Changes damage: +8% acid / +18% fire / +6% temporal Talent mastery: +0.20 Technique / Grappling Disarm immunity: +38% Mana each turn: +0.24 Spellpower: +10 (+3 eff.) Spell crit. chance: +6% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Rotwild the dwarven-steel helm (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 10 nature Changes stats: +3 Dex / +3 Con Changes resistances: +9% acid / +8% fire / +6% lightning / +6% cold Changes damage: +12% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +10 Defense: +11 (+5 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | savage's steel ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 12 light Damage (Ranged): 11 light Changes stats: +2 Con / +1 Mag Changes damage: +11% light Spell save: +12 (+6 eff.) Maximum stamina: +15.00 Rings make your fingers look great! |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| Main armor | Rhozor (17 def, 12 armour)Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour penetration: +1 Armour: +12 Defense: +17 (+8 eff.) Fatigue: +5% Changes stats: +6 Str Changes resistances: +14% darkness / +8% physical Changes resistances penetration: +5% blight Physical save: +9 (+5 eff.) Maximum life: +36.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +7% Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
| In main hand | warbringer's stralite greatmaul of crippling (53-80 power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +10.0% Physical power: +14 (+4 eff.) Changes stats: +6 Con Changes resistances penetration: +13% physical Disarm immunity: +21% Massive two-handed mauls. |
| Cloak | Darkstreak (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 13% Damage when hit (Melee): 10 darkness / 4 cold Changes resistances: +22% cold / +9% darkness / +6% nature Changes resistances penetration: +10% darkness Changes damage: +30% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Critical mult.: +7.00% A belt that goes around your waist. |
Inventory
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Kaervek the Merciless the Higher Doombringer level 20
34th Pyre 123rd year of Ascendancy at 22:14 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Kaervek the Merciless the Higher Doombringer level 6
76th Pyre 122nd year of Ascendancy at 15:51 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kaervek the Merciless the Higher Doombringer level 16
40th Haze 122nd year of Ascendancy at 20:32 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Kaervek the Merciless the Higher Doombringer level 10
78th Pyre 122nd year of Ascendancy at 18:51 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Kaervek the Merciless the Higher Doombringer level 20
33rd Pyre 123rd year of Ascendancy at 22:05 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Kaervek the Merciless the Higher Doombringer level 25
42nd Pyre 123rd year of Ascendancy at 19:03 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Kaervek the Merciless the Higher Doombringer level 18
2nd Allure 123rd year of Ascendancy at 19:37 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Kaervek the Merciless the Higher Doombringer level 26
51st Pyre 123rd year of Ascendancy at 06:42 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Kaervek the Merciless the Higher Doombringer level 16
40th Haze 122nd year of Ascendancy at 19:55 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Kaervek the Merciless the Higher Doombringer level 15
39th Haze 122nd year of Ascendancy at 11:13 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Kaervek the Merciless the Higher Doombringer level 26
50th Pyre 123rd year of Ascendancy at 20:13 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Kaervek the Merciless the Higher Doombringer level 16
47th Haze 122nd year of Ascendancy at 00:31 see stats
Log
You gain 3.50 gold from the transmogrification of Silk Current (12 def, 0 armour).
You gain 12.21 gold from the transmogrification of Torchwilder the pair of dwarven-steel boots (10 def, 4 armour).
You gain 9.62 gold from the transmogrification of dwarven-steel gauntlets 'Cloudgore' (10 def, 2 armour).
You gain 7.46 gold from the transmogrification of heroic voratun gauntlets of war-making (0 def, 7 armour).
You gain 1.50 gold from the transmogrification of Cloud Caller (0 def, 0 armour).
You gain 8.35 gold from the transmogrification of Helm of the Dwarven Emperors (0 def, 6 armour).
You gain 9.73 gold from the transmogrification of Anyntir the Moldlore (17 def, 12 armour).
You gain 6.67 gold from the transmogrification of radiant dwarven-steel mail armour of command (8 def, 13 armour).
You gain 25.00 gold from the transmogrification of Eel-skin armour (16 def, 0 armour).
You gain 10.00 gold from the transmogrification of Rogue Plight (6 def, 7 armour).
You gain 10.00 gold from the transmogrification of Skin of Many (12 def, 6 armour).
You gain 25.00 gold from the transmogrification of Fire Dragon Shield (16 def, 9 armour, 220 block).
You gain 28.00 gold from the transmogrification of 7 agate.
You gain 0.08 gold from the transmogrification of 172 alchemist agate.
You gain 25.00 gold from the transmogrification of Windborne Azurite.
You gain 8.00 gold from the transmogrification of aquamarine.
You gain 16.00 gold from the transmogrification of 2 opal.
You gain 32.00 gold from the transmogrification of 4 topaz.
You gain 6.67 gold from the transmogrification of Shinefiend the iron pickaxe (dig speed 38 turns).
You gain 2.50 gold from the transmogrification of Tooth of the Mouth (dig speed 12 turns).
You gain 5.00 gold from the transmogrification of Rungof's Fang.
You gain 24.00 gold from the transmogrification of 2 emerald.
You gain 24.00 gold from the transmogrification of 6 spinel.
You gain 0.02 gold from the transmogrification of brass lantern.
You gain 24.00 gold from the transmogrification of 2 garnet.
You gain 8.00 gold from the transmogrification of amethyst.
You gain 25.00 gold from the transmogrification of Burning Star.
You gain 20.00 gold from the transmogrification of 5 ametrine.
You gain 28.00 gold from the transmogrification of 7 citrine.
You gain 20.00 gold from the transmogrification of 5 zircon.













































































