











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 19 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by Beluba the storm drake hatchling at level 19 on the 38th Regrowth 123rd year of Ascendancy at 12:39 / 2Killed by Xywyn the copperhead snake at level 19 on the 38th Regrowth 123rd year of Ascendancy at 17:49 |
Primary Stats
| Strength | 35 (base 28) |
| Dexterity | 51 (base 47) |
| Constitution | 30 (base 22) |
| Magic | 8 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 15 (base 12) |
Resources
| Life | -23/460 |
| Mana | 263/263 |
| Stamina | 99/224 |
| Healing Factor | 1.1592147729953 |
| Regeneration | 3.7674480122348 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 28.097534654637 |
| See Invisible | 28.097534654637 |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 48 |
| Crit Chance | 20% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +11% |
| Physical | +6% |
| Mind | +10% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| Mind | +10% |
| Blight | +15% |
| Physical | +25% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (69.687909656376%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 21 |
| Mental Save | 24 |
Defense: Resistances
| Blight | + 5%( 70%) |
| Physical | + 7%( 70%) |
| Cold | + 26%( 70%) |
| All | + 2%( 70%) |
| Lightning | + 14%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 14%( 70%) |
| Darkness | + 16%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Confusion Resistance | 10% |
| Teleport Resistance | 30% |
| Instadeath Resistance | 100% |
| Poison Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 181 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 326 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 145 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Marksmanship | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| Technique / Mobility | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Vision (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed orc heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed xorn fragment. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed wretchling eyeball. * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Yarestir the pair of hardened leather boots (10 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +10 (+2 eff.) Fatigue: -6% Changes stats: +2 Cun Changes resistances: +6% lightning / +18% cold Maximum encumbrance: +32 Physical save: +14 (+4 eff.) Psi when hit: +0.12 A pair of boots made of leather. |
| Quiver | Dagynarileg the quiver of elven-wood arrows (10/20, 58-80 power, 14 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 57.5 - 80.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +16.5% Capacity: 20 On weapon hit: * 20% chance to reduce all saves and defense by 17 On weapon crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +20 mind Arrows are used with bows to pierce your foes to death. |
| Light source | dwarven lantern 'Glorygawe'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +3 Con / +5 Wil Changes resistances penetration: +10% mind / +25% physical Changes damage: +10% mind Maximum hate: +4.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Ulfudradin the Flaretaint (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% temporal / +11% light / +11% darkness Changes resistances penetration: +10% fire Confusion immunity: +10% A cap made of leather. |
| Tool | Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 43 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Cyrolenn the FlashrotCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +12 Defense: +5 (+1 eff.) Changes stats: +3 Str Changes resistances penetration: +5% light Physical save: +6 (+2 eff.) Pinning immunity: +10% Teleport immunity: +10% Rings make your fingers look great! |
| On fingers | savior's copper ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Physical save: +6 (+2 eff.) Spell save: +7 (+4 eff.) Mental save: +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | Aramira the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Dex / +2 Con Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +15% blight Stamina each turn: +1.00 Maximum stamina: +30.00 A belt that goes around your waist. |
| In main hand | Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
| On hands | Tirarek the Infernobore (20 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Defense: +20 (+5 eff.) Changes resistances: +3% darkness Changes resistances penetration: +15% fire Disease immunity: +10% Teleport immunity: +20% Life regen: +3.00 Stamina each turn: +0.60 Maximum stamina: +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | hardened leather armour of command (14 def, 10 armour)Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +14 (+3 eff.) Fatigue: +8% Changes stats: +1 Cun Mental save: +10 (+5 eff.) A suit of armour made of leather. |
| Cloak | Bethewe the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +15 (+5 eff.) Defense: +1 (+0 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +6% cold Spell save: +6 (+3 eff.) Poison immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Gloruth the ash magestaff (15-18 power, 3 apr, fire element)Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +2 Mag Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +6 (+6 eff.) Spell crit. chance: +8% Mindpower: +30 (+15 eff.) See invisible: +12 Staves designed for wielders of magic, by the greats of the art. |
Newly picked upFogspar the dwarven-steel waraxe (22-30 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 darkness Damage (radius 1) on hit: +8 physical Damage (radius 2) on crit: +29 lightning / +11 cold When wielded/worn: Changes resistances: +12% light Changes resistances penetration: +11% lightning / +11% cold Physical save: +9 (+3 eff.) Movement speed: +22% One-handed war axes. |
49 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Anadunalach the dwarven-steel pickaxe (dig speed 23 turns) =Pickaxe=Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +2 Str / +4 Cun / +8 Wil Changes resistances penetration: +10% mind Mental save: +9 (+4 eff.) Mindpower: +15 (+7 eff.) Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Crystal Focus =For Later=Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Kenuar Frost the Thalore Archer level 15
77th Dusk 122nd year of Ascendancy at 16:42 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Kenuar Frost the Thalore Archer level 18
4th Decay 122nd year of Ascendancy at 23:16 see stats
Level 10 (Roguelike)
Got a character to level 10.By Kenuar Frost the Thalore Archer level 10
2nd Flare 122nd year of Ascendancy at 18:12 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Kenuar Frost the Thalore Archer level 16
33rd Haze 122nd year of Ascendancy at 01:49 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Kenuar Frost the Thalore Archer level 8
1st Summertide 122nd year of Ascendancy at 09:23 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Kenuar Frost the Thalore Archer level 16
25th Haze 122nd year of Ascendancy at 01:05 see stats
Unstoppable (Roguelike)
Returned from the dead.By Kenuar Frost the Thalore Archer level 19
38th Regrowth 123rd year of Ascendancy at 12:39 see stats
Log
Xywyn the copperhead snake uses Distortion Wave.
Elylramira the large brown snake resists the knockback!
Your shield crumbles under the damage!
The shield around Kenuar Frost crumbles.
Kenuar Frost resists the knockback!
Xywyn the copperhead snake hits Elylramira the large brown snake for 96 physical damage.
Xywyn the copperhead snake hits Kenuar Frost for (56 absorbed), 47 physical (47 total damage).
Xywyn the copperhead snake's maelstrom hits Kenuar Frost for 33 physical damage.
Kenuar Frost uses Fragmentation Shot.
Talent Sentinel is ready to use.
Talent Headshot is ready to use.
Talent Vision is ready to use.
Bear Trap from Elylramira the large brown snake hits Kenuar Frost for 18 physical damage.
Ravage from Xywyn the copperhead snake hits Kenuar Frost for 38 physical damage.
Kenuar Frost's Fragmentation Shot misses Elylramira the large brown snake.
Xywyn the copperhead snake uses Distortion Bolt.
Elylramira the large brown snake activates a prepared device.
Xywyn the copperhead snake's maelstrom pulls Elylramira the large brown snake in!
Xywyn the copperhead snake's maelstrom hits Elylramira the large brown snake for 27 physical damage.
Xywyn the copperhead snake's maelstrom hits Kenuar Frost for 33 physical damage.
Kenuar Frost uses Escape.
Kenuar Frost enters an evasive stance!
You are unable to move!
Talent Disengage is ready to use.
Talent Rune: Blink is ready to use.
Talent Scatter Shot is ready to use.
Ravage from Xywyn the copperhead snake hits Kenuar Frost for 28 physical damage.
Kenuar Frost the level 19 thalore archer was bled to death by Xywyn the copperhead snake on level 1 of Ruined Dungeon.





























































