UNLOCK SKERMISHER the level 6 Cornac Bulwark by cry0steaven

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBulwark
Level / Exp6 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 22)
Dexterity15 (base 12)
Constitution19 (base 16)
Magic13 (base 10)
Willpower24 (base 10)
Cunning19 (base 14)

Resources

Life252/252
Stamina99/120
Healing Factor1.2291723257555
Regeneration5.2239823844611

Speed

Mental+10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth20.783939787388
See Invisible20.783939787388

Offense: Mainhand

Damage15
Accuracy31
Crit Chance7%
APR1
Speed0.91

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower13
Crit Chance4%
Speed1

Offense: Mind

Mindpower25
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire+5%
Mind+6%

Defense: Base

Armour (hardiness)26.381409457379 (62.32946707186%)
Defense5
Ranged Defense5
Fatigue21
Physical Save20
Spell Save18
Mental Save23

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 11%( 70%)
Nature+ 20%( 70%)
Blight+ 20%( 70%)
Cold+ 55%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Knockback Resistance39%
Stun Resistance65%
Instadeath Resistance100%
Confusion Resistance45%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Technique / Shield defense1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

failed
failed
active
active
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Log


Talent Block is ready to use.
You pickup 0.75 gold pieces.

You pickup 0.90 gold pieces.


Talent Repulsion is ready to use.

Ran for 2 turns (stop reason: interesting terrain).


You don't see how to get there...

Ran for 2 turns (stop reason: interesting terrain).


Ran for 3 turns (stop reason: hostile spotted to the east (rogue)).


Rogue slows down.

Ran for 2 turns (stop reason: hostile spotted to the south (rogue)).


UNLOCK SKERMISHER uses
Block.
Rogue deactivates
Stealth.
Rogue hits UNLOCK SKERMISHER for (4 blocked), 0 physical, (2 blocked), 0 physical (0 total damage).

UNLOCK SKERMISHER uses
Repulsion.
Rogue is dazed!

UNLOCK SKERMISHER hits Rogue for 39 physical damage.

UNLOCK SKERMISHER shoots!
Option unlocked: New Class: Skirmisher (Rogue)
Rogue is not dazed anymore.

UNLOCK SKERMISHER's Shoot hits Rogue for
25 physical, 7 physical (32 total damage).