





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 1 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:15 / 7Killed by Aloma the dwarf at level 1 on the 5th Mirth 122nd year of Ascendancy at 07:26 Killed by Aloma the dwarf at level 1 on the 5th Mirth 122nd year of Ascendancy at 07:38 Killed by Aloma the dwarf at level 1 on the 5th Mirth 122nd year of Ascendancy at 07:50 Killed by Fensiaowl the thalore at level 1 on the 5th Mirth 122nd year of Ascendancy at 07:56 Killed by Fensiaowl the thalore at level 1 on the 5th Mirth 122nd year of Ascendancy at 08:23 Killed by Fensiaowl the thalore at level 1 on the 5th Mirth 122nd year of Ascendancy at 08:31 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 19 (base 18) |
| Willpower | 14 (base 13) |
| Cunning | 15 (base 11) |
Resources
| Life | 90/90 |
| Mana | 119/120 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 8 |
| Accuracy | 20 |
| Crit Chance | 4% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 0 |
| Physical Save | 7 |
| Spell Save | 11 |
| Mental Save | 10 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | active |
Equipment
| Main armor | linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| On fingers | sneakthief's copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +7 Defense: +8 (+8 eff.) Changes stats: +4 Cun / +4 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | elm magestaff (10-12 power, 2 apr, cold element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
That was close (Exploration mode)
Killed your target while having only 1 life left.By loggiebites the Higher Archmage level 1
5th Mirth 122nd year of Ascendancy at 08:21 see stats
Log
Loggiebites casts Flame.
Loggiebites's Flame hits Fensiaowl the thalore for 33 fire damage.
Loggiebites's Flame killed Fensiaowl the thalore!
Loggiebites picks up (h.): stargazer's linen robe (0 def, 0 armour).
Loggiebites picks up (i.): stormwoven linen robe of lightning (+22%) (0 def, 0 armour).
Loggiebites picks up (f.): mossy mindstar of frost (2-3 power, 12 apr, nature damage).
Loggiebites picks up (g.): mossy mindstar of gales (2-2 power, 12 apr, mind damage).
Talent Wrath of the Highborn is ready to use.
Talent Flame is ready to use.
Talent Rune: Manasurge is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Loggiebites wears: sneakthief's copper ring of pilfering.
You gain 1.37 gold from the transmogrification of cleansing rough leather armour of lightning resistance (3 def, 2 armour).
You gain 0.49 gold from the transmogrification of insulating linen wizard hat (1 def, 0 armour).
You gain 5.76 gold from the transmogrification of stormwoven linen robe of lightning (+22%) (0 def, 0 armour).
You gain 2.42 gold from the transmogrification of stargazer's linen robe (0 def, 0 armour).
You gain 1.91 gold from the transmogrification of shimmering cashmere robe of frost (+11%) (0 def, 0 armour).
You gain 1.96 gold from the transmogrification of nature's mossy mindstar of life (2-2 power, 12 apr, nature damage).
You gain 3.81 gold from the transmogrification of mossy mindstar of gales (2-2 power, 12 apr, mind damage).
You gain 3.03 gold from the transmogrification of mossy mindstar of frost (2-3 power, 12 apr, nature damage).
You gain 0.78 gold from the transmogrification of mossy mindstar of balance (2-2 power, 12 apr, mind damage).
You gain 5.05 gold from the transmogrification of balanced iron greatmaul of vileness (18-28 power, 1 apr).
You gain 5.24 gold from the transmogrification of truestriking iron dagger of crippling (10-14 power, 5 apr).
You gain 3.00 gold from the transmogrification of inquisitor's iron dagger of projection (10-13 power, 5 apr).


















































