












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 33 / 81% |
| Size | medium |
| Lifes / Deaths | Killed by Silira the dozing war bear at level 12 on the 11st Dusk 122nd year of Ascendancy at 11:41 0 / 7Killed by shadow at level 23 on the 79th Dusk 122nd year of Ascendancy at 20:01 Killed by Gymina the vampire rat at level 23 on the 79th Dusk 122nd year of Ascendancy at 23:56 Killed by Nerewen the snow giant at level 26 on the 28th Haze 122nd year of Ascendancy at 04:16 Killed by snow giant boulder thrower at level 29 on the 63rd Haze 122nd year of Ascendancy at 01:58 Killed by Glarelle the corrupted protosentient globula at level 30 on the 44th Regrowth 123rd year of Ascendancy at 00:26 Killed by Elorirama the skeleton warrior at level 33 on the 60th Regrowth 123rd year of Ascendancy at 18:42 |
| Antimagic | Follower |
Primary Stats
| Strength | 32 (base 13) |
| Dexterity | 89 (base 60) |
| Constitution | 31 (base 13) |
| Magic | 10 (base 10) |
| Willpower | 28 (base 15) |
| Cunning | 78 (base 60) |
Resources
| Life | -222/912 |
| Stamina | 35/271 |
| Equilibrium | 0 |
| Healing Factor | 1.6158714593977 |
| Regeneration | 54.212487462794 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +28% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 45.123448791434 |
| See Invisible | 45.123448791434 |
Offense: Mainhand
| Damage | 172 |
| Accuracy | 72 |
| Crit Chance | 62% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Physical | +35% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +50% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 70.683544434606 (80.640414817322%) |
| Defense | 76 |
| Ranged Defense | 76 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 34 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 16%( 70%) |
| Physical | + 21%( 70%) |
| Cold | + 27%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 13%( 70%) |
| Temporal | + 18%( 70%) |
| Mind | + 30%( 70%) |
| Nature | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 26% |
| Confusion Resistance | 30% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 187 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 674% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 104 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved spell save by +12. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by great wolf. Escort: lost warrior (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by Zubethra the great wolf. Escort: repented thief (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 304. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed vial of greater demon bile. * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed wretchling eyeball. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Dairindil' (5 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +9 Str +4 Dex +5 Con +9 Lck dps ---------- Dmg.mod +7% physical Res.pen +15% physical Acc +15 (+4 eff.) ----- def ----- Armour +3 Defense +5 (+2 eff.) Phys.save +9 (+4 eff.) Stealth +8 HP.reg +5.00 Heal.mod +15% ---------- misc Size +1 A pair of boots made of leather. |
| Quiver | barbed pouch of voratun shots of annihilation (21/21, 74-89 power, 12 apr)3.0 T5 shot ammo [Ego++] Master Power 74.5 - 89.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +12 Crit +23.0% Capacity 21 Proj.spd +200% On Crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Shinebrawn2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% physical Res.pen +20% physical Apr +2 ----- def ----- Armour +2 ---------- misc Light +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | dwarven-steel gauntlets 'Frigidblood' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.crit +3.0% Phys.pwr +25 (+7 eff.) Dmg.mod +6% cold ----- def ----- Armour +2 Fatigue +3% Resists +21% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Malylathadur [power 53] (10/21 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Phys.crit +7.0% ----- def ----- Armour +8 Crit.chn- 10.00% ---------- misc Stam/turn +3.00 Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 21 cooldown 100% to reduce fatigue by 28% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Githad the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +8 Dex dps ---------- Dmg.mod +15% physical Apr +3 ----- def ----- Die.at -80.00 life Max.HP +67.00 HP.reg +12.00 Heal.mod +13% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
| On fingers | marksman's stralite ring of speed0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +6 Dex dps ---------- Mov.spd +18% Acc +21 (+6 eff.) ----- def ----- Defense +9 (+3 eff.) Blinding Speed: Puts all charms on 33 cooldown Level 3.0 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
| Around neck | Vorodathra the Hailseam0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +3% blight +6% cold ----- def ----- Fatigue -5% Resists +9% blight +12% temporal +10% mind HP.reg +2.00 Confus- +20% Pinning- +26% Knockbk- +20% ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
| In main hand | Relgurochak the hardened leather sling4.0 T3 sling 1H weapon [Rare] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +8 Proj.spd +200% While equipped: Stats +4 Str dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +15% physical ---------- misc Reload +4 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Getalebers the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Resists +3% acid +6% darkness Crit.chn- 5.00% Max.HP +60.00 HP.reg +2.00 Blind- +20% Confus- +10% A belt that goes around your waist. |
| In off hand | windwalling voratun shield of earthen fury (0 def, 19 armour, 66-80 power, 201.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 66.5 - 79.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 Melee+ +12 physical On Hit: * Deal physical damage equal to your armor (71) While equipped: Stats +4 Wil ----- def ----- Armour +19 Fatigue +8% Resists +15% physical Shield.near.proj +101 Proj.slow +21% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 9 out of 13/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 42 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | drakeskin leather armour 'Gloreta' (32 def, 17 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +3 Con dps ---------- Phys.crit +4.0% Phys.pwr +15 (+4 eff.) Apr +3 ----- def ----- Armour +17 Defense +32 (+7 eff.) Fatigue +8% Resists +21% acid Mind.save +25 (+9 eff.) Max.HP +61.00 HP.reg +12.30 Heal.mod +17% ---------- misc Stam/turn +2.00 A suit of armour made of leather. |
Inventory
movement infusion (speed 796%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 796% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (262.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 262.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Toridugorn'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun +1 Con dps ---------- Dmg.mod +6% acid ----- def ----- Armour +4 Resists +11% fire +11% cold Crit.chn- 5.00% Amulets make your neck look great! |
steel amulet 'Islilaith'0.1 T2 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Wil +2 Mag dps ---------- Phys.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) S.pwr/crit +2 ----- def ----- Resists +2% physical Mind.save +7 (+3 eff.) Confus- +12% ---------- misc Mana/turn +0.14 Max.mana +27.00 Masteries +0.17 Technique/Tireless Combatant Amulets make your neck look great! |
copper ring 'Frostwarden'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +3 Mag +9 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% cold ----- def ----- Resists +6% cold Rings make your fingers look great! |
copper ring 'Quenchvagrant'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +6 Str +1 Dex +3 Mag +2 Cun dps ---------- Melee+ 8 physical Ranged+ 8 physical Res.pen +10% cold On Hit (Melee): * 11% chance to reduce all saves and defense by 25 On Hit (Ranged): * 11% chance to reduce all saves and defense by 25 ----- def ----- Crit.chn- 5.00% ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
copper ring 'Runodurion'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +6% darkness +22% fire Crit.chn- 5.00% Spell.save +6 (+3 eff.) HP.reg +2.00 Rings make your fingers look great! |
gold ring 'Snowstrike'0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +4 Str +10 Dex +6 Cun dps ---------- Res.pen +20% cold Acc +16 (+4 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Resists +9% temporal Rings make your fingers look great! |
Tidezeal1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +1 Cun +2 Wil dps ---------- Dmg.mod +9% cold Melee Ret 6 cold ----- def ----- Resists +6% acid +5% blight A belt that goes around your waist. |
rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+0 eff.) ----- def ----- Spell.save +5 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Fogveil the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Cun +1 Con dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +9% mind +6% darkness Res.pen +10% darkness ----- def ----- Defense +1 (+1 eff.) ---------- misc Equi/ret +0.04 Hate/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+7 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Dawncrypt (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Resists +3% mind Phys.save +6 (+3 eff.) Die.at -20.00 life Heal.mod +15% Stun/Frz- +10% ---------- misc Max.enc +21 Light +1 A pair of boots made of leather. |
Scorchhue the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Mag +2 Cun +3 Con dps ---------- Dmg.mod +15% fire ----- def ----- Armour +1 Resists +6% fire Crit.chn- 5.00% Phys.save +12 (+5 eff.) Mind.save +11 (+4 eff.) ---------- misc Max.stam +20.00 A pair of boots made of leather. |
Sepsisspike the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Cun +1 Str dps ---------- Crit.mult +10.00% Dmg.mod +6% physical Res.pen +5% nature ----- def ----- Armour +3 Fatigue +2% Resists +9% nature HP.reg +1.00 Heal.mod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flameweeper (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% acid +6% temporal +4% arcane Res.pen +5% fire +15% temporal On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Voranne the Burnguile (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% blight +15% fire Res.pen +15% fire Acc +12 (+3 eff.) Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 25 ----- def ----- Armour +2 Resists +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic's hardened leather gloves of dexterity (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Melee+ 5 mind Dmg.mod +4% mind Acc +13 (+4 eff.) ----- def ----- Armour +2 Resists +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +12 (+3 eff.) ----- def ----- Armour +2 HP.reg +1.00 ---------- misc Stam/turn +1.00 Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Erelylathahir the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +5 (+1 eff.) Apr +2 ----- def ----- Armour +1 Fatigue +1% Die.at -20.00 life ---------- misc Psi/ret +0.16 A cap made of leather. |
Undeathobsidian (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +4 Wil ----- def ----- Armour +1 Fatigue +1% Resists +11% nature +6% blight A cap made of leather. |
cleansing drakeskin leather armour of stability (20 def, 8 armour)9.0 T5 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +13% blight +10% physical +10% nature Phys.save +10 (+4 eff.) A suit of armour made of leather. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
243 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Beundil2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +3% blight +3% lightning Mind.save +5 (+2 eff.) Max.HP +60.00 Pinning- +20% ---------- misc Light +3 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Airlady (19/20, 16-19 power, 1 apr)3.0 T1 shot ammo [Rare] Arcane Power 15.5 - 18.6 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 20 Ranged+ +4 mind +4 lightning On Hit.r1 +4 lightning +4 temporal On Crit.r2 +8 mind +12 lightning On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Shots are used with slings to pummel your foes to death. |
Blazepain the pouch of steel shots (12/12, 18-21 power, 2 apr)3.0 T2 shot ammo [Rare] Arcane Power 17.5 - 21.0 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 12 Ranged+ +16 lightning +16 blight +13 cold On Hit.r1 +8 acid On Crit.r2 +8 blight On Hit: * 20% chance to reduce armor by 15% Shots are used with slings to pummel your foes to death. |
Gleambreak (20/20, 28-34 power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 28.0 - 33.6 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +11.5% Capacity 20 Ranged+ +16 temporal +20 light On Hit.r1 +16 light On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of crippling (18/18, 50-59 power, 5 apr)3.0 T4 shot ammo [Ego++] Master Power 49.5 - 59.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +18.5% Capacity 18 On Crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
pouch of iron shots (19/19, 14-17 power, 1 apr)3.0 T1 shot ammo [Normal] Power 14.5 - 17.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 19 Shots are used with slings to pummel your foes to death. |
pouch of iron shots (12/15, 14-17 power, 1 apr)3.0 T1 shot ammo [Normal] Power 14.0 - 16.8 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 15 Shots are used with slings to pummel your foes to death. |
storming pouch of steel shots of erosion (18/22, 22-26 power, 2 apr)3.0 T2 shot ammo [Ego] Nature Power 22.0 - 26.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 22 Ranged+ +12 lightning +7 nature On Crit.r2 +5 lightning Shots are used with slings to pummel your foes to death. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+7 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
steel torque of gale force 'Camuntir' [power 170] (10/13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% Res.pen +15% physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +2% physical ---------- misc Stam/turn +3.00 Max.stam +30.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 230 physical damage Puts all charms on 13 cooldown 100% to increase all damage penetration by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Glitterripper [power 110] (10/13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +3% physical Res.pen +5% light ----- def ----- Phys.save +3 (+2 eff.) Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
dragonbone wand of clairvoyance 'Ivann' [power 16] (10/13 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +11 Con dps ---------- Mind.crit +3% ----- def ----- Crit.chn- 15.00% ---------- misc Hate/m.crit +5.00 Light +3 Reveal the area around you, dispelling darkness (radius 16, power 41 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to increase the duration of 3 beneficial effects by 3. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Sneaky the Halfling Skirmisher level 27
33rd Haze 122nd year of Ascendancy at 00:38 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Sneaky the Halfling Skirmisher level 25
16th Haze 122nd year of Ascendancy at 17:24 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Sneaky the Halfling Skirmisher level 19
57th Dusk 122nd year of Ascendancy at 19:00 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Sneaky the Halfling Skirmisher level 31
46th Regrowth 123rd year of Ascendancy at 00:08 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Sneaky the Halfling Skirmisher level 23
79th Dusk 122nd year of Ascendancy at 11:33 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sneaky the Halfling Skirmisher level 29
67th Haze 122nd year of Ascendancy at 19:39 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Sneaky the Halfling Skirmisher level 20
63rd Dusk 122nd year of Ascendancy at 16:37 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sneaky the Halfling Skirmisher level 25
2nd Haze 122nd year of Ascendancy at 14:28 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Sneaky the Halfling Skirmisher level 10
7th Mirth 122nd year of Ascendancy at 18:20 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Sneaky the Halfling Skirmisher level 20
62nd Dusk 122nd year of Ascendancy at 13:47 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Sneaky the Halfling Skirmisher level 30
31st Regrowth 123rd year of Ascendancy at 19:02 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Sneaky the Halfling Skirmisher level 19
51st Dusk 122nd year of Ascendancy at 19:31 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Sneaky the Halfling Skirmisher level 25
21st Haze 122nd year of Ascendancy at 10:22 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Sneaky the Halfling Skirmisher level 13
12nd Dusk 122nd year of Ascendancy at 22:37 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Sneaky the Halfling Skirmisher level 33
60th Regrowth 123rd year of Ascendancy at 18:35 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Sneaky the Halfling Skirmisher level 12
3rd Flare 122nd year of Ascendancy at 03:01 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Sneaky the Halfling Skirmisher level 31
46th Regrowth 123rd year of Ascendancy at 11:31 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Sneaky the Halfling Skirmisher level 20
64th Dusk 122nd year of Ascendancy at 09:32 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Sneaky the Halfling Skirmisher level 15
20th Dusk 122nd year of Ascendancy at 10:43 see stats
Log
Talent Block is ready to use.
Talent Vitality is ready to use.
Elymina the master vampire casts Searing Light.
You cannot go into the wilds with the following effects: Prophecy of Madness, Soul Leech
Sneaky uses Tumble.
Sneaky uses Infusion: Wild.
Sneaky lessens the pain.
Sneaky uses Vital Shot.
Target out of range. Hold to force your weapon to fire at targets beyond its range (8).
Poruritira the ghoul receives 1 healing (2 psi heal).
Elorirama the skeleton warrior uses Metalstar.
Sneaky's manaburn arcane area effect hits Emolevena the eternal bone giant for (25 absorbed), 0 arcane (0 total damage).
Sneaky is no longer evading attacks.
Emolevena the eternal bone giant is not silenced anymore.
Sneaky uses Disengage.
Talent Bash and Smash is ready to use.
Emolevena the eternal bone giant casts Shadow Grasp.
Sneaky reacts to damage from Emolevena the eternal bone giant, mitigating the blow!.
Sneaky attunes to the damage.
Sneaky is silenced!
Sneaky is disarmed!
Emolevena the eternal bone giant hits Sneaky for (28 flat reduction), (62 reacted , -5 stam), 111 darkness (111 total damage).
Elorirama the skeleton warrior shrugs off Sneaky's 'Slumber'!
Elorirama the skeleton warrior casts Moonlight Ray.
Elorirama the skeleton warrior hits Sneaky for (28 flat reduction), 115 darkness (115 total damage).
Sneaky the level 33 halfling skirmisher was shadowed to death by Elorirama the skeleton warrior on level 1 of Necromancers' Ruins.













































































































