











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 25 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by forest troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 22:42 / 141Killed by giant brown ant at level 6 on the 77th Pyre 122nd year of Ascendancy at 17:33 Killed by Giba the sandworm at level 9 on the 5th Mirth 122nd year of Ascendancy at 19:32 Killed by Vorima the sandworm at level 9 on the 6th Mirth 122nd year of Ascendancy at 05:11 Killed by Brenidin at level 9 on the 6th Mirth 122nd year of Ascendancy at 07:16 Killed by gelatinous cube at level 9 on the 6th Mirth 122nd year of Ascendancy at 11:50 Killed by Sandworm Queen at level 9 on the 6th Mirth 122nd year of Ascendancy at 14:08 Killed by ritch flamespitter at level 10 on the 6th Mirth 122nd year of Ascendancy at 18:13 Killed by minotaur at level 10 on the 6th Mirth 122nd year of Ascendancy at 18:21 Killed by Emubeth the slimy ooze at level 10 on the 6th Mirth 122nd year of Ascendancy at 18:28 Killed by minotaur at level 10 on the 6th Mirth 122nd year of Ascendancy at 18:34 Killed by black jelly at level 10 on the 6th Mirth 122nd year of Ascendancy at 18:56 Killed by Urirodi the giant at level 10 on the 17th Dusk 122nd year of Ascendancy at 04:51 Killed by Anek the halfling at level 10 on the 17th Dusk 122nd year of Ascendancy at 05:02 Killed by Urirodi the giant at level 10 on the 17th Dusk 122nd year of Ascendancy at 05:25 Killed by Urirodi the giant at level 10 on the 17th Dusk 122nd year of Ascendancy at 06:16 Killed by Anek the halfling at level 10 on the 17th Dusk 122nd year of Ascendancy at 06:25 Killed by Urirodi the giant at level 10 on the 17th Dusk 122nd year of Ascendancy at 06:42 Killed by Anek the halfling at level 10 on the 17th Dusk 122nd year of Ascendancy at 06:52 Killed by Anek the halfling at level 10 on the 17th Dusk 122nd year of Ascendancy at 07:12 Killed by Anek the halfling at level 10 on the 17th Dusk 122nd year of Ascendancy at 07:27 Killed by Anek the halfling at level 10 on the 17th Dusk 122nd year of Ascendancy at 07:35 Killed by thief at level 11 on the 35th Dusk 122nd year of Ascendancy at 18:49 Killed by Minotaur of the Labyrinth at level 11 on the 36th Dusk 122nd year of Ascendancy at 18:41 Killed by Minotaur of the Labyrinth at level 11 on the 36th Dusk 122nd year of Ascendancy at 19:16 Killed by assassin at level 12 on the 36th Dusk 122nd year of Ascendancy at 20:07 Killed by Islerassra the gelatinous cube at level 12 on the 36th Dusk 122nd year of Ascendancy at 20:27 Killed by rogue at level 12 on the 36th Dusk 122nd year of Ascendancy at 20:59 Killed by bandit at level 12 on the 36th Dusk 122nd year of Ascendancy at 22:21 Killed by rogue at level 12 on the 68th Dusk 122nd year of Ascendancy at 18:18 Killed by bandit at level 12 on the 68th Dusk 122nd year of Ascendancy at 18:55 Killed by bandit at level 12 on the 69th Dusk 122nd year of Ascendancy at 03:57 Killed by rogue at level 12 on the 69th Dusk 122nd year of Ascendancy at 04:33 Killed by thief at level 12 on the 69th Dusk 122nd year of Ascendancy at 05:08 Killed by thief at level 12 on the 69th Dusk 122nd year of Ascendancy at 06:02 Killed by rogue at level 12 on the 69th Dusk 122nd year of Ascendancy at 06:37 Killed by thief at level 12 on the 69th Dusk 122nd year of Ascendancy at 06:43 Killed by thief at level 12 on the 69th Dusk 122nd year of Ascendancy at 06:50 Killed by thief at level 12 on the 69th Dusk 122nd year of Ascendancy at 07:04 Killed by thief at level 12 on the 69th Dusk 122nd year of Ascendancy at 07:34 Killed by bandit lord at level 12 on the 69th Dusk 122nd year of Ascendancy at 08:30 Killed by thief at level 12 on the 69th Dusk 122nd year of Ascendancy at 09:05 Killed by rogue at level 12 on the 69th Dusk 122nd year of Ascendancy at 09:42 Killed by bandit at level 12 on the 69th Dusk 122nd year of Ascendancy at 11:05 Killed by thief at level 12 on the 69th Dusk 122nd year of Ascendancy at 11:52 Killed by rogue at level 12 on the 69th Dusk 122nd year of Ascendancy at 13:01 Killed by large brown snake at level 12 on the 69th Dusk 122nd year of Ascendancy at 19:17 Killed by cold drake hatchling at level 12 on the 69th Dusk 122nd year of Ascendancy at 19:36 Killed by cold drake hatchling at level 12 on the 69th Dusk 122nd year of Ascendancy at 20:10 Killed by cold drake hatchling at level 12 on the 69th Dusk 122nd year of Ascendancy at 20:43 Killed by giant venus flytrap at level 12 on the 69th Dusk 122nd year of Ascendancy at 23:22 Killed by Betykira the skeleton warrior at level 12 on the 70th Dusk 122nd year of Ascendancy at 04:31 Killed by losgoroth at level 13 on the 70th Dusk 122nd year of Ascendancy at 20:37 Killed by giant lightning ant at level 13 on the 71st Dusk 122nd year of Ascendancy at 10:15 Killed by Wrathroot at level 13 on the 71st Dusk 122nd year of Ascendancy at 10:41 Killed by giant lightning ant at level 13 on the 71st Dusk 122nd year of Ascendancy at 11:21 Killed by giant lightning ant at level 13 on the 71st Dusk 122nd year of Ascendancy at 11:53 Killed by Wrathroot at level 13 on the 71st Dusk 122nd year of Ascendancy at 12:34 Killed by forest wight at level 14 on the 3rd Haze 122nd year of Ascendancy at 20:41 Killed by Ce'Nywe the armoured skeleton warrior at level 14 on the 3rd Haze 122nd year of Ascendancy at 21:21 Killed by Ce'Nywe the armoured skeleton warrior at level 14 on the 3rd Haze 122nd year of Ascendancy at 21:57 Killed by Ce'Nywe the armoured skeleton warrior at level 14 on the 3rd Haze 122nd year of Ascendancy at 22:42 Killed by snow giant boulder thrower at level 14 on the 4th Haze 122nd year of Ascendancy at 03:52 Killed by snow giant boulder thrower at level 14 on the 4th Haze 122nd year of Ascendancy at 04:40 Killed by cold drake at level 14 on the 4th Haze 122nd year of Ascendancy at 05:23 Killed by snow giant thunderer at level 15 on the 5th Haze 122nd year of Ascendancy at 05:09 Killed by cold drake hatchling at level 15 on the 5th Haze 122nd year of Ascendancy at 06:58 Killed by snow giant boulder thrower at level 15 on the 5th Haze 122nd year of Ascendancy at 07:59 Killed by snow giant boulder thrower at level 15 on the 5th Haze 122nd year of Ascendancy at 13:38 Killed by snow giant boulder thrower at level 15 on the 5th Haze 122nd year of Ascendancy at 14:16 Killed by snow giant boulder thrower at level 15 on the 5th Haze 122nd year of Ascendancy at 15:48 Killed by snow giant thunderer at level 15 on the 6th Haze 122nd year of Ascendancy at 06:55 Killed by snow giant boulder thrower at level 15 on the 6th Haze 122nd year of Ascendancy at 14:59 Killed by snow giant boulder thrower at level 15 on the 7th Haze 122nd year of Ascendancy at 01:16 Killed by Xuldath the vampire at level 15 on the 7th Haze 122nd year of Ascendancy at 08:07 Killed by Xerona the vampire at level 15 on the 7th Haze 122nd year of Ascendancy at 10:27 Killed by snow giant thunderer at level 15 on the 7th Haze 122nd year of Ascendancy at 21:43 Killed by snow giant boulder thrower at level 15 on the 7th Haze 122nd year of Ascendancy at 22:18 Killed by Rantha the Worm at level 15 on the 8th Haze 122nd year of Ascendancy at 02:59 Killed by greater telugoroth at level 16 on the 8th Haze 122nd year of Ascendancy at 09:48 Killed by ultimate telugoroth at level 16 on the 8th Haze 122nd year of Ascendancy at 12:24 Killed by ultimate telugoroth at level 16 on the 8th Haze 122nd year of Ascendancy at 13:06 Killed by greater teluvorta at level 16 on the 8th Haze 122nd year of Ascendancy at 14:47 Killed by ultimate telugoroth at level 16 on the 8th Haze 122nd year of Ascendancy at 21:16 Killed by Chronolith Clone at level 17 on the 10th Haze 122nd year of Ascendancy at 02:38 Killed by Chronolith Twin at level 17 on the 10th Haze 122nd year of Ascendancy at 03:19 Killed by Aruth the ghast at level 18 on the 18th Haze 122nd year of Ascendancy at 13:36 Killed by greater telugoroth at level 18 on the 19th Haze 122nd year of Ascendancy at 00:27 Killed by skeleton warrior at level 19 on the 20th Haze 122nd year of Ascendancy at 17:14 Killed by faerlhing at level 19 on the 21st Haze 122nd year of Ascendancy at 19:23 Killed by faerlhing at level 19 on the 21st Haze 122nd year of Ascendancy at 20:01 Killed by ninurlhing at level 19 on the 21st Haze 122nd year of Ascendancy at 20:58 Killed by ninurlhing at level 19 on the 21st Haze 122nd year of Ascendancy at 21:23 Killed by faerlhing at level 19 on the 21st Haze 122nd year of Ascendancy at 22:00 Killed by faerlhing at level 19 on the 21st Haze 122nd year of Ascendancy at 22:33 Killed by faerlhing at level 19 on the 21st Haze 122nd year of Ascendancy at 23:06 Killed by faerlhing at level 19 on the 22nd Haze 122nd year of Ascendancy at 00:53 Killed by faerlhing at level 19 on the 22nd Haze 122nd year of Ascendancy at 01:26 Killed by faerlhing at level 19 on the 22nd Haze 122nd year of Ascendancy at 04:33 Killed by ritch flamespitter at level 20 on the 22nd Haze 122nd year of Ascendancy at 19:47 Killed by grave wight at level 20 on the 23rd Haze 122nd year of Ascendancy at 00:41 Killed by skeleton warrior at level 21 on the 24th Haze 122nd year of Ascendancy at 05:07 Killed by bloated horror at level 21 on the 24th Haze 122nd year of Ascendancy at 08:05 Killed by faerlhing at level 21 on the 24th Haze 122nd year of Ascendancy at 08:31 Killed by faerlhing at level 21 on the 24th Haze 122nd year of Ascendancy at 10:16 Killed by blade horror at level 21 on the 24th Haze 122nd year of Ascendancy at 11:50 Killed by blade horror at level 21 on the 24th Haze 122nd year of Ascendancy at 12:51 Killed by ghoul at level 21 on the 24th Haze 122nd year of Ascendancy at 13:40 Killed by wretchling at level 21 on the 24th Haze 122nd year of Ascendancy at 22:33 Killed by barrow wight at level 21 on the 25th Haze 122nd year of Ascendancy at 00:17 Killed by skeleton magus at level 21 on the 25th Haze 122nd year of Ascendancy at 10:08 Killed by Ce'Nuna the polar bear at level 21 on the 26th Haze 122nd year of Ascendancy at 06:37 Killed by The Master at level 22 on the 27th Haze 122nd year of Ascendancy at 02:47 Killed by The Master at level 22 on the 27th Haze 122nd year of Ascendancy at 03:55 Killed by Ivilrawen the skeleton magus at level 23 on the 27th Haze 122nd year of Ascendancy at 06:24 Killed by skeleton archer at level 23 on the 27th Haze 122nd year of Ascendancy at 13:45 Killed by orc corruptor at level 23 on the 27th Haze 122nd year of Ascendancy at 17:26 Killed by orc corruptor at level 23 on the 27th Haze 122nd year of Ascendancy at 18:21 Killed by lesser vampire at level 23 on the 27th Haze 122nd year of Ascendancy at 20:36 Killed by stone golem at level 23 on the 27th Haze 122nd year of Ascendancy at 21:32 Killed by skeleton mage at level 23 on the 28th Haze 122nd year of Ascendancy at 13:42 Killed by grave wight at level 23 on the 28th Haze 122nd year of Ascendancy at 14:24 Killed by lesser vampire at level 23 on the 28th Haze 122nd year of Ascendancy at 19:42 Killed by lesser vampire at level 23 on the 28th Haze 122nd year of Ascendancy at 21:45 Killed by elven cultist at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 03:11 Killed by Aerowyn the elven mage at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 18:02 Killed by Aerowyn the elven mage at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 18:54 Killed by cutpurse at level 24 on the 1st Allure 123rd year of Ascendancy at 04:57 Killed by rogue at level 24 on the 1st Allure 123rd year of Ascendancy at 05:48 Killed by elven blood mage at level 24 on the 1st Allure 123rd year of Ascendancy at 12:36 Killed by elven corruptor at level 24 on the 1st Allure 123rd year of Ascendancy at 15:45 Killed by elven corruptor at level 24 on the 2nd Allure 123rd year of Ascendancy at 02:15 Killed by Grand Corruptor at level 24 on the 2nd Allure 123rd year of Ascendancy at 03:53 Killed by Grand Corruptor at level 24 on the 2nd Allure 123rd year of Ascendancy at 04:52 Killed by 3-headed hydra at level 24 on the 2nd Allure 123rd year of Ascendancy at 07:09 Killed by ritch flamespitter at level 24 on the 2nd Allure 123rd year of Ascendancy at 07:47 Killed by ritch flamespitter at level 24 on the 2nd Allure 123rd year of Ascendancy at 08:30 Killed by ritch flamespitter at level 24 on the 2nd Allure 123rd year of Ascendancy at 09:24 Killed by ziguranth summoner at level 24 on the 2nd Allure 123rd year of Ascendancy at 10:49 Killed by Brenidin at level 25 on the 4th Regrowth 123rd year of Ascendancy at 22:42 Killed by Brenidin at level 25 on the 4th Regrowth 123rd year of Ascendancy at 22:46 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 30 (base 26) |
| Constitution | 24 (base 10) |
| Magic | 61 (base 36) |
| Willpower | 38 (base 10) |
| Cunning | 77 (base 55) |
Resources
| Life | 621/621 |
| Mana | 404/404 |
| Stamina | 262/262 |
| Healing Factor | 1.1172674059367 |
| Regeneration | 0.27931685148417 |
Speed
| Mental | +9.9920072216264E-13% |
| Attack | 0% |
| Movement | -60% |
| Spell | +9.9920072216264E-13% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 66 |
| Crit Chance | 42% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 66 |
| Crit Chance | 36% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 21% |
| Speed | 0.99999999999999 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +5% |
| Cold | +33% |
| Light | +12% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 13 (60.418071861941%) |
| Defense | 56 |
| Ranged Defense | 56 |
| Fatigue | 0 |
| Physical Save | 14 |
| Spell Save | 27 |
| Mental Save | 40 |
Defense: Resistances
| Nature | + 32%( 70%) |
| Light | + 27%( 70%) |
| Cold | + 54%( 70%) |
| Blight | + 20%( 70%) |
| Mind | + 9%( 70%) |
| Fire | + 24%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 83 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Shadow magic | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Cunning / Stealth | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed pouch of faeros ash. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | scorching alchemist's lamp of healthPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +5% fire Maximum life: +50.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Amochak the Sleetbreaker (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +3% Damage when hit (Melee): 10 mind Changes stats: +3 Str / +3 Wil / +4 Con Changes resistances: +7% blight / +7% fire / +6% mind / +7% cold Changes resistances penetration: +5% mind Changes damage: +3% cold Mental save: +10 (+3 eff.) A cap made of leather. |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 4.5 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.27 cold and 12.99 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 15/60. This azure ring seems to be always moist to the touch. |
| On fingers | sneakthief's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 29 Damage (Melee): 5 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 29 Damage (Ranged): 5 physical Changes stats: +7 Cun / +4 Dex Hate when firing a critical mind attack: +1.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
| Around neck | Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 272 strength, based on Magic) for 5 turns Activation costs 24 power out of 14/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
| In main hand | Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Around waist | Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+5 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | dwarven-steel dagger of erosion (20-25 power, 7 apr)Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +8 nature Sharp, short and deadly. |
| Cloak | resilient cashmere cloak (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Inventory
Rune of the Rift (302.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 302.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ce'Noretira the QuenchvaultInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +16 (+4 eff.) Defense: +14 (+4 eff.) Damage when hit (Melee): 2 mind Changes stats: +19 Lck Changes resistances: +3% cold Changes resistances penetration: +10% cold Changes damage: +12% mind / +6% cold Talent mastery: +0.24 Cunning / Dirty fighting Reduce all damage from unseen attackers: 25% Amulets make your neck look great! |
clarifying copper amulet of perfection (0.10 Technique / Combat veteran,0.10 Technique / Combat training)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% mind Talent masteries: +0.10 Technique / Combat veteran +0.10 Technique / Combat training Confusion immunity: +21% Amulets make your neck look great! |
protective steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Changes resistances cap: +3% all Physical save: +7 (+6 eff.) Amulets make your neck look great! |
steel ruby ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 16 light Damage (Ranged): 19 light Changes stats: +4 Str / +4 Dex / +7 Mag / +9 Wil / +9 Cun / +4 Con Changes damage: +11% light Mindpower: +5 (+2 eff.) Rings make your fingers look great! |
warrior's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Changes stats: +2 Str Disarm immunity: +20% Pinning immunity: +26% Knockback immunity: +23% Maximum life: +24.00 Rings make your fingers look great! |
warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings make your fingers look great! |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex, 15% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 144.36 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
steel dagger 'Eilinorata' (11-14 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Damage (Melee): +11 light Damage against: +12% Undead When wielded/worn: Changes stats: +1 Mag / +3 Wil / +1 Con Light radius: +3 Sharp, short and deadly. |
Kinetic Focus (6-7 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+6 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
pulsing mindstar 'Salarin' (14-15 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Changes stats: +3 Cun / +2 Wil Changes resistances: +6% blight / +6% physical Changes resistances penetration: +5% physical Changes damage: +8% nature / +4% physical Talent granted: +1 Attune Mindstar Disease immunity: +10% Mindpower: +18 (+6 eff.) Mental crit. chance: +4% Healing mod.: +20% Heals friendly targets nearby when you use a nature summon: +19 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 252, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
hardened leather belt 'Noonspawner'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Dex / +5 Wil / +5 Cun Changes damage: +6% light Damage against: +18% Summoned Reduced damage from: +24% Summoned Reduces incoming crit damage: 15.00% Stamina each turn: +2.00 Only die when reaching: -80.00 life A belt that goes around your waist. |
hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Dex / +4 Cun / +7 Lck Trap disarming bonus: +5 Stealth bonus: +5 Infravision radius: +3 A belt that goes around your waist. |
rough leather belt 'Morningravager'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Damage when hit (Melee): 8 blight Changes stats: +3 Cun / +4 Dex Spellpower: +10 (+3 eff.) Spell crit. chance: +3% Mental crit. chance: +6% Light radius: +1 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
Eilinytira (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to reduce armor by 37% Damage when hit (Melee): 2 mind Changes stats: +1 Str / +2 Con Changes resistances penetration: +5% acid Changes damage: +6% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 58% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Cyrytira the hardened leather gloves (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Armour: +2 Damage (Melee): 8 cold Changes stats: +3 Str / +2 Con Changes resistances: +5% cold Changes damage: +5% cold Physical save: +11 (+8 eff.) Spell save: +5 (+2 eff.) Mental save: +4 (+1 eff.) Disarm immunity: +22% Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +60.00 Maximum vim: +30.00 Spellpower: +10 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather cap 'Zerogen' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +2 Str Changes resistances: +11% fire / +10% cold Critical mult.: +10.00% Mindpower: +30 (+10 eff.) A cap made of leather. |
rough leather cap 'Glimmersweep' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 10% chance to reduce damage dealt by 24% Changes stats: +2 Str Changes resistances: +6% light Light radius: +3 A cap made of leather. |
duelist's cured leather armour (9 def, 7 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +9 (+3 eff.) Fatigue: +7% Changes stats: +4 Cun / +3 Dex A suit of armour made of leather. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
102 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+7 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+7 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
soothing yew totem of healing [power 260] (8/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 260 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 30. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Brenidin the Cornac Shadowblade level 20
22nd Haze 122nd year of Ascendancy at 19:35 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Brenidin the Cornac Shadowblade level 10
6th Mirth 122nd year of Ascendancy at 14:38 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Brenidin the Cornac Shadowblade level 20
22nd Haze 122nd year of Ascendancy at 15:30 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Brenidin the Cornac Shadowblade level 24
51st Haze 122nd year of Ascendancy at 13:13 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Brenidin the Cornac Shadowblade level 24
76th Haze 122nd year of Ascendancy at 07:08 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Brenidin the Cornac Shadowblade level 14
3rd Haze 122nd year of Ascendancy at 21:15 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Brenidin the Cornac Shadowblade level 10
34th Dusk 122nd year of Ascendancy at 00:59 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Brenidin the Cornac Shadowblade level 13
70th Dusk 122nd year of Ascendancy at 20:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Brenidin the Cornac Shadowblade level 18
17th Haze 122nd year of Ascendancy at 23:39 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Brenidin the Cornac Shadowblade level 25
4th Regrowth 123rd year of Ascendancy at 22:46 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Brenidin the Cornac Shadowblade level 22
27th Haze 122nd year of Ascendancy at 05:36 see stats
Log
Brenidin feels pain again.
Brenidin stops regenerating health quickly.
Deep Wound from Brenidin hits Brenidin for 29 physical damage.
Brenidin's deep wound closes.
Brenidin uses Dual Strike.
Brenidin's is vulnerable to attacks and effects!
Brenidin is recovering from the damage!
Brenidin's fades into the shadows.
Brenidin resists the stunning strike!
Brenidin misses Brenidin.
Melee retaliation hits Brenidin for 9 fire, 9 mind (18 total damage).
Brenidin hits Brenidin for (18 parried), 51 physical, 6 nature, 5 physical, 70 darkness (131 total damage).
Talent Infusion: Regeneration is ready to use.
Brenidin casts Shadow Grasp.
Brenidin resists the silence!
Brenidin resists the disarm!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Brenidin hits Brenidin for 569 darkness damage.
Brenidin the level 25 cornac shadowblade was swallowed by the void to death by himself (the fool) on level 1 of Tempest Peak.
Saving game...
Saving done.
Talent Infusion: Healing is ready to use.
Ran for 2 turns (stop reason: interesting character).
Personal New Achievement: Utterly Destroyed (Exploration mode)!









































































































