










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 24 / 76% |
| Size | big |
| Lifes / Deaths | Killed by orc corruptor at level 11 on the 40th Dusk 122nd year of Ascendancy at 03:52 / 85Killed by orc corruptor at level 11 on the 40th Dusk 122nd year of Ascendancy at 04:32 Killed by thief at level 12 on the 72nd Dusk 122nd year of Ascendancy at 15:37 Killed by elven cultist at level 12 on the 73rd Dusk 122nd year of Ascendancy at 17:35 Killed by bandit lord at level 16 on the 4th Decay 122nd year of Ascendancy at 14:30 Killed by Lisadalle the Guard at level 16 on the 4th Decay 122nd year of Ascendancy at 17:31 Killed by Mayyriabeth the Guard at level 16 on the 4th Decay 122nd year of Ascendancy at 19:19 Killed by thief at level 16 on the 4th Decay 122nd year of Ascendancy at 21:51 Killed by Xisenne the Guard at level 16 on the 4th Decay 122nd year of Ascendancy at 22:34 Killed by Layabeth the Thug at level 16 on the 4th Decay 122nd year of Ascendancy at 23:39 Killed by Xisenne the Guard at level 16 on the 5th Decay 122nd year of Ascendancy at 00:49 Killed by Layabeth the Thug at level 16 on the 5th Decay 122nd year of Ascendancy at 01:38 Killed by bandit at level 16 on the 5th Decay 122nd year of Ascendancy at 08:55 Killed by Bandit Leader Xukira at level 16 on the 5th Decay 122nd year of Ascendancy at 09:58 Killed by Bandit Leader Xukira at level 16 on the 5th Decay 122nd year of Ascendancy at 11:10 Killed by Bandit Leader Xukira at level 16 on the 5th Decay 122nd year of Ascendancy at 12:34 Killed by Aerymibeth the Thug at level 17 on the 5th Decay 122nd year of Ascendancy at 15:43 Killed by Aerymibeth the Thug at level 17 on the 5th Decay 122nd year of Ascendancy at 16:56 Killed by worm that walks at level 17 on the 5th Decay 122nd year of Ascendancy at 21:43 Killed by worm that walks at level 17 on the 5th Decay 122nd year of Ascendancy at 22:17 Killed by worm that walks at level 17 on the 6th Decay 122nd year of Ascendancy at 00:43 Killed by worm that walks at level 17 on the 6th Decay 122nd year of Ascendancy at 01:38 Killed by devourer at level 17 on the 5th Regrowth 123rd year of Ascendancy at 04:38 Killed by Weirdling Beast at level 17 on the 5th Regrowth 123rd year of Ascendancy at 12:25 Killed by Weirdling Beast at level 17 on the 5th Regrowth 123rd year of Ascendancy at 13:34 Killed by Weirdling Beast at level 17 on the 5th Regrowth 123rd year of Ascendancy at 15:24 Killed by cold drake hatchling at level 17 on the 13rd Regrowth 123rd year of Ascendancy at 06:53 Killed by snow giant boulder thrower at level 17 on the 14th Regrowth 123rd year of Ascendancy at 00:42 Killed by snow giant boulder thrower at level 17 on the 14th Regrowth 123rd year of Ascendancy at 01:35 Killed by snow giant boulder thrower at level 18 on the 14th Regrowth 123rd year of Ascendancy at 22:16 Killed by snow giant boulder thrower at level 18 on the 14th Regrowth 123rd year of Ascendancy at 22:58 Killed by snow giant boulder thrower at level 18 on the 15th Regrowth 123rd year of Ascendancy at 00:04 Killed by snow giant boulder thrower at level 18 on the 15th Regrowth 123rd year of Ascendancy at 01:24 Killed by ice wyrm at level 18 on the 15th Regrowth 123rd year of Ascendancy at 11:06 Killed by Rantha the Worm at level 18 on the 15th Regrowth 123rd year of Ascendancy at 16:03 Killed by Rantha the Worm at level 18 on the 15th Regrowth 123rd year of Ascendancy at 17:21 Killed by Liserin the snow giant at level 19 on the 15th Regrowth 123rd year of Ascendancy at 23:05 Killed by Belyvena the shadowblade at level 19 on the 16th Regrowth 123rd year of Ascendancy at 05:34 Killed by Belyvena the shadowblade at level 19 on the 16th Regrowth 123rd year of Ascendancy at 11:21 Killed by Belyvena the shadowblade at level 19 on the 16th Regrowth 123rd year of Ascendancy at 12:23 Killed by Isladatha the rogue at level 19 on the 16th Regrowth 123rd year of Ascendancy at 13:49 Killed by bandit at level 19 on the 16th Regrowth 123rd year of Ascendancy at 14:45 Killed by Elakira the xaren at level 19 on the 18th Regrowth 123rd year of Ascendancy at 16:30 Killed by skeleton warrior at level 19 on the 18th Regrowth 123rd year of Ascendancy at 17:33 Killed by Elakira the xaren at level 19 on the 18th Regrowth 123rd year of Ascendancy at 18:32 Killed by storm drake hatchling at level 19 on the 19th Regrowth 123rd year of Ascendancy at 03:01 Killed by Urkis, the High Tempest at level 19 on the 19th Regrowth 123rd year of Ascendancy at 04:29 Killed by Urkis, the High Tempest at level 19 on the 19th Regrowth 123rd year of Ascendancy at 05:22 Killed by Porirenne the giant yellow ant at level 20 on the 19th Regrowth 123rd year of Ascendancy at 11:17 Killed by Moving nature's thorny mindstar of life at level 21 on the 34th Regrowth 123rd year of Ascendancy at 17:37 Killed by Animated truestriking dwarven-steel mace of crippling at level 21 on the 34th Regrowth 123rd year of Ascendancy at 18:31 Killed by Animated elemental dwarven-steel mace of evisceration at level 21 on the 34th Regrowth 123rd year of Ascendancy at 21:54 Killed by Poltergeist Crooked Club at level 21 on the 34th Regrowth 123rd year of Ascendancy at 23:37 Killed by Poltergeist Crooked Club at level 21 on the 35th Regrowth 123rd year of Ascendancy at 00:17 Killed by Poltergeist Crooked Club at level 21 on the 35th Regrowth 123rd year of Ascendancy at 01:06 Killed by Poltergeist Crooked Club at level 21 on the 35th Regrowth 123rd year of Ascendancy at 01:52 Killed by Poltergeist Crooked Club at level 21 on the 35th Regrowth 123rd year of Ascendancy at 02:56 Killed by Poltergeist Crooked Club at level 21 on the 35th Regrowth 123rd year of Ascendancy at 03:59 Killed by Poltergeist Crooked Club at level 21 on the 35th Regrowth 123rd year of Ascendancy at 05:10 Killed by Poltergeist Crooked Club at level 21 on the 35th Regrowth 123rd year of Ascendancy at 06:21 Killed by Poltergeist Crooked Club at level 21 on the 35th Regrowth 123rd year of Ascendancy at 07:25 Killed by Poltergeist Crooked Club at level 21 on the 35th Regrowth 123rd year of Ascendancy at 08:38 Killed by Poltergeist Bloomsoul at level 21 on the 35th Regrowth 123rd year of Ascendancy at 10:51 Killed by Animated flaming dwarven-steel greatsword of massacre at level 21 on the 35th Regrowth 123rd year of Ascendancy at 11:16 Killed by Animated lifebinding yew magestaff of illumination at level 21 on the 35th Regrowth 123rd year of Ascendancy at 12:26 Killed by Poltergeist Bloomsoul at level 21 on the 35th Regrowth 123rd year of Ascendancy at 13:31 Killed by Poltergeist Bloomsoul at level 21 on the 35th Regrowth 123rd year of Ascendancy at 14:49 Killed by Poltergeist Bloomsoul at level 21 on the 35th Regrowth 123rd year of Ascendancy at 15:56 Killed by Poltergeist Bloomsoul at level 21 on the 35th Regrowth 123rd year of Ascendancy at 16:57 Killed by Poltergeist Bloomsoul at level 21 on the 35th Regrowth 123rd year of Ascendancy at 18:01 Killed by Poltergeist Bloomsoul at level 21 on the 35th Regrowth 123rd year of Ascendancy at 19:15 Killed by Poltergeist Bloomsoul at level 21 on the 35th Regrowth 123rd year of Ascendancy at 20:15 Killed by Poltergeist Bloomsoul at level 21 on the 35th Regrowth 123rd year of Ascendancy at 21:30 Killed by Poltergeist Bloomsoul at level 21 on the 35th Regrowth 123rd year of Ascendancy at 22:55 Killed by Poltergeist Bloomsoul at level 21 on the 36th Regrowth 123rd year of Ascendancy at 00:03 Killed by skeleton warrior at level 21 on the 36th Regrowth 123rd year of Ascendancy at 08:49 Killed by Blood Master at level 23 on the 12nd Pyre 123rd year of Ascendancy at 01:44 Killed by Blood Master at level 23 on the 12nd Pyre 123rd year of Ascendancy at 02:18 Killed by Emunor the ghoul at level 24 on the 42nd Pyre 123rd year of Ascendancy at 14:51 Killed by Emunor the ghoul at level 24 on the 42nd Pyre 123rd year of Ascendancy at 15:43 Killed by Isuta the lesser vampire at level 24 on the 42nd Pyre 123rd year of Ascendancy at 21:25 Killed by Celia at level 24 on the 43rd Pyre 123rd year of Ascendancy at 04:23 Killed by armoured skeleton warrior at level 24 on the 43rd Pyre 123rd year of Ascendancy at 05:44 Killed by Celia at level 24 on the 43rd Pyre 123rd year of Ascendancy at 07:12 Killed by armoured skeleton warrior at level 24 on the 43rd Pyre 123rd year of Ascendancy at 07:57 |
| Antimagic | Follower |
Primary Stats
| Strength | 61 (base 48) |
| Dexterity | 22 (base 19) |
| Constitution | 47 (base 36) |
| Magic | 8 (base 10) |
| Willpower | 40 (base 18) |
| Cunning | 27 (base 10) |
Resources
| Life | 894/894 |
| Stamina | 280/280 |
| Equilibrium | 30 |
| Healing Factor | 1.2623364354648 |
| Regeneration | 7.1543510481256 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 44 |
| Crit Chance | 18% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +10% |
| Physical | +6% |
| Mind | +10% |
| All | 0% |
Offense: Damage Penetration
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 28 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 49 |
| Mental Save | 21 |
Defense: Resistances
| Physical | + 5%( 70%) |
| All | 0%( 70%) |
| Nature | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 0% |
| Knockback Resistance | 90% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Daunting Presence |
| talent | Antimagic Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved spell save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved spell save by +12. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved spell save by +12. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 13. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed pouch of faeros ash. * You've found the needed bloated horror heart. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+4 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 92.66 mind damage and cripples the target's higher mental functions, reducing cunning by 10 and confusing (27% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| Tool | Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 58 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Rings make your fingers look great! |
| On fingers | gladiator's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Effects on melee hit: * 11% chance to reduce all saves and defense by 25 Damage (Melee): 8 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 25 Damage (Ranged): 13 physical Changes stats: +5 Str / +1 Cun / +5 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | thought-forged stralite greatsword of massacre (60-97 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 26% chance to reduce all saves and defense by 25 Damage (Melee): +16 mind When wielded/worn: Changes stats: +5 Cun / +3 Wil Massive two-handed swords. |
| On hands | Spellhunt Remnants (2 def, 3 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Changes stats: +4 Cun / +4 Wil Changes resistances penetration: +10% nature Changes damage: +10% nature Spell save: +6 (+2 eff.) Maximum life: +40.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Main armor | Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| Cloak | linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +2 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
cleansing copper amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% nature / +11% blight Poison immunity: +22% Disease immunity: +23% Amulets make your neck look great! |
restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Life regen: +1.00 Amulets make your neck look great! |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.28 cold and 14.08 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
slime-covered iron greatmaul of massacre (30-44 power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 29.5 - 44.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 52% Massive two-handed mauls. |
balanced iron greatsword (18-28 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +9 (+4 eff.) Disarm immunity: +29% Massive two-handed swords. |
iron greatsword (14-22 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.5 - 21.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
manaburning steel longsword of massacre (22-31 power, 3 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn Sharp, long, and deadly. |
slime-covered iron longsword of massacre (18-25 power, 2 apr)Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 6% chance to slow global speed by 52% Sharp, long, and deadly. |
Poltergeist's Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) Damage (Melee): +14 % chance of confusion / +30 physical When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+9 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 48.64 physical (gravity) damage. Each target moved beyond the first increases the damage by 6.08 (up to a maximum of 24.32 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +5% cold A belt that goes around your waist. |
pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
iron helm (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Duathelquell' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to reduce damage dealt by 21% Damage when hit (Melee): 2 darkness Changes stats: +3 Con Changes resistances: +6% darkness Changes damage: +3% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
steel mail armour of the deep (2 def, 8 armour)Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +6% acid / +7% cold Allows you to breathe in: water A suit of armour made of mail. |
rough leather armour 'Sunstone' (6 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Defense: +6 (+3 eff.) Fatigue: +6% Changes stats: +4 Str / +4 Dex Changes resistances: +2% physical Changes resistances penetration: +10% blight Changes damage: +3% light Physical save: +5 (+3 eff.) A suit of armour made of leather. |
Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+7 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
iron plate armour 'Shimmerstrider' (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Damage when hit (Melee): 6 lightning Changes resistances: +3% lightning Changes resistances penetration: +10% lightning / +15% fire Life regen: +2.60 Stamina each turn: +0.60 A suit of armour made of metal plates. |
12 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
81 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
DazzleswiftInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +1% physical / +3% fire Changes damage: +6% lightning / +12% light Mental save: +7 (+4 eff.) Light radius: +6 See stealth: +13 See invisible: +7 Healing mod.: +20% A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 244/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of healing [power 176] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 176 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Zagor the Thalore Berserker level 11
40th Dusk 122nd year of Ascendancy at 06:33 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Zagor the Thalore Berserker level 13
57th Haze 122nd year of Ascendancy at 15:30 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Zagor the Thalore Berserker level 19
16th Regrowth 123rd year of Ascendancy at 04:19 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zagor the Thalore Berserker level 20
31st Regrowth 123rd year of Ascendancy at 07:30 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zagor the Thalore Berserker level 24
25th Pyre 123rd year of Ascendancy at 07:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Zagor the Thalore Berserker level 10
31st Dusk 122nd year of Ascendancy at 07:46 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Zagor the Thalore Berserker level 20
19th Regrowth 123rd year of Ascendancy at 06:13 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Zagor the Thalore Berserker level 24
42nd Pyre 123rd year of Ascendancy at 18:22 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zagor the Thalore Berserker level 23
12nd Pyre 123rd year of Ascendancy at 03:25 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Zagor the Thalore Berserker level 9
28th Dusk 122nd year of Ascendancy at 13:35 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Zagor the Thalore Berserker level 17
13rd Regrowth 123rd year of Ascendancy at 22:05 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Zagor the Thalore Berserker level 23
11st Pyre 123rd year of Ascendancy at 12:39 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Zagor the Thalore Berserker level 19
16th Regrowth 123rd year of Ascendancy at 19:43 see stats
Log
You gain 3.92 gold from the transmogrification of radiant hardened leather armour of fire resistance (9 def, 6 armour).
You gain 6.62 gold from the transmogrification of radiant hardened leather armour of Eyal (9 def, 6 armour).
You gain 8.69 gold from the transmogrification of rejuvenating dwarven-steel mail armour of acid resistance (3 def, 8 armour).
You gain 2.75 gold from the transmogrification of impenetrable dwarven-steel mail armour of cold resistance (3 def, 18 armour).
You gain 10.00 gold from the transmogrification of Eye of the Forest (8 def, 0 armour).
You gain 4.18 gold from the transmogrification of timebroken woollen robe (0 def, 0 armour).
You gain 1.52 gold from the transmogrification of spellwoven cashmere robe of protection (3 def, 2 armour).
You gain 1.24 gold from the transmogrification of mindwoven cashmere robe of corrosion (+15%) (0 def, 0 armour).
You gain 5.10 gold from the transmogrification of focusing cashmere robe of frost (+11%) (0 def, 0 armour).
You gain 2.86 gold from the transmogrification of spellcowled cashmere cloak (2 def, 0 armour).
You gain 2.75 gold from the transmogrification of yew starstaff of power (20-24 power, 4 apr, darkness element).
You gain 7.26 gold from the transmogrification of cruel yew magestaff of wizardry (20-24 power, 4 apr, cold element).
You gain 5.45 gold from the transmogrification of blighted yew magestaff of might (20-24 power, 4 apr, cold element).
You gain 15.00 gold from the transmogrification of Bolbum's Big Knocker (64-77 power, 10 apr, physical element).
You gain 5.19 gold from the transmogrification of warbringer's dwarven-steel mace of massacre (30-43 power, 4 apr).
You gain 6.19 gold from the transmogrification of thought-forged dwarven-steel greatsword of daylight (32-52 power, 2 apr).
You gain 6.13 gold from the transmogrification of thought-forged dwarven-steel dagger of evisceration (16-21 power, 7 apr).
You gain 2.25 gold from the transmogrification of dwarven-steel dagger of phasing (16-20 power, 14 apr).
You gain 3.14 gold from the transmogrification of balanced steel dagger of massacre (19-25 power, 6 apr).
You gain 1.45 gold from the transmogrification of stralite battleaxe of massacre (54-82 power, 3 apr).
You gain 3.30 gold from the transmogrification of warrior's gold ring of perseverance.
There is a A gate into Last Hope's graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 44th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
Saving game...
Saving done.































































































