Signus the level 6 Higher Reaver by Signus20

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassReaver
Level / Exp6 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 19)
Dexterity15 (base 11)
Constitution13 (base 13)
Magic25 (base 24)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life204/204
Vim195/197
Healing Factor1.1283363011315
Regeneration0.28208407528288

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage28
Accuracy24
Crit Chance5%
APR2
Speed1.00

Offense: Offhand

Damage19
Accuracy24
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+4%
Light+10%
Nature+11%

Defense: Base

Armour (hardiness)17.522593642275 (62.32946707186%)
Defense12
Ranged Defense12
Fatigue20
Physical Save13
Spell Save13
Mental Save8

Defense: Resistances

Acid+ 6%( 70%)
Light+ 30%( 70%)
Nature+ 22%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Scourge1.30
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
2/5
1/5
0/5
0/5
Corruption / Vim1.00
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.30
2/5
1/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Torment1.30
3/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

done
active

Equipment

On feet
On hands
On head
Tool
On fingers
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log


Signus picks up (g.):
shimmering elm magestaff (10-12 power, 2 apr, fire element).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Talent Blood Lock is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 25 turns (stop reason: dialog is displayed).


Signus wears:
copper ring of nature (+22%).

Signus wears (replacing
Flamewrought (0 def, 2 armour)): corrosive iron gauntlets of strength (+2) (0 def, 1 armour).

You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 17.5 block).
You gain 0.47 gold from the transmogrification of
insulating iron helm (0 def, 3 armour).
You gain 1.93 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.63 gold from the transmogrification of
horrifying mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (11-14 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.