





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 26 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 34 (base 34) |
| Dexterity | 14 (base 12) |
| Constitution | 13 (base 12) |
| Magic | 46 (base 46) |
| Willpower | 13 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 529/529 |
| Hate | 100/100 |
| Vim | 170/170 |
| Healing Factor | 0.52459016393443 |
| Regeneration | 0.52459016393443 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 33 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 50 |
| Crit Chance | 5% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 50 |
| Crit Chance | 2% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | -45% |
| Acid | -44% |
| All | -55% |
Defense: Base
| Armour (hardiness) | 10.118138619369 (56.923076923077%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 2 |
| Physical Save | 25 |
| Spell Save | 27 |
| Mental Save | 20 |
Defense: Resistances
| Lightning | + 49%(100%) |
| Mind | + 44%(100%) |
| Blight | +100%(100%) |
| Acid | +100%(100%) |
| Fire | -22%(100%) |
| All | + 19%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 90.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
Equipment
| On fingers | savior's copper ring of corrosion (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% acid Changes damage: +11% acid Physical save: +7 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +8 (+4 eff.) Rings can have magical properties. |
| On fingers | painweaver's copper ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes resistances: +20% lightning Changes damage: +10% lightning / +5% all Spellpower: +5 (+1 eff.) Mindpower: +7 (+4 eff.) Rings can have magical properties. |
| Around waist | rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
| Main armor | Zerodir (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Changes stats: +2 Dex Changes resistances: +17% lightning Critical mult.: +6.00% Maximum life: +40.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of mail. |
| In off hand | Betagada (27-37.8 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 19% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * splashes the target with acid Damage (Melee): +7 acid / +5 mind When wielded/worn: Fatigue: -12% Changes stats: +3 Wil / +3 Cun / +1 Con See invisible: +3 Blunt and deadly. |
| In main hand | arcing dwarven-steel waraxe of massacre (29-40.6 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning One-handed war axes. |
Inventory
Eremodunavor the dwarven-steel waraxe (21-29.4 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to disease Damage (Melee): +14 blight When wielded/worn: Changes resistances: +12% lightning Spell save: +30 (+14 eff.) Blindness immunity: +15% Pinning immunity: +15% Stun/Freeze immunity: +20% Knockback immunity: +10% One-handed war axes. |
Umbradare of the BlightspawnInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Defense: +6 (+6 eff.) Damage when hit (Melee): 8 fire Changes stats: -4 Cun / +4 Dex Changes resistances: +13% lightning / +6% temporal / +12% fire / +6% cold / +6% acid Changes damage: +12% lightning / +3% fire Physical save: +11 (+5 eff.) A belt that goes around your waist. |
spiked steel mail armour of Eyal (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 11 physical Life regen: +1.30 Maximum life: +43.00 Healing mod.: +11% A suit of armour made of mail. |
Borfast's Cage (10 def, 20 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+10 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+7 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Achievements
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Lekfra picks up (F.): cashmere robe of frost (+18%) (2 def, 0 armour).
Lekfra picks up (J.): pair of hardened leather boots of rushing (0 def, 3 armour).
Lekfra picks up (F.): cashmere robe (2 def, 0 armour).
Lekfra picks up ( .): quick yew totem of cure ailments [power 2] (7 cooldown).
Lekfra picks up (P.): clarifying cashmere wizard hat of fire (+19%) (2 def, 0 armour).
Lekfra picks up (t.): mighty yew longbow of fire.
You pickup 0.75 gold pieces.
Lekfra picks up (y.): gifted thorny mindstar of the jelly (9.5-10.45 power, 24 apr, nature damage).
Lekfra picks up (O.): radiant hardened leather gloves of strength (+2) (0 def, 2 armour).
Lekfra picks up (O.): corrosive dwarven-steel gauntlets of strength (+4) (0 def, 2 armour).
Lekfra picks up (s.): dwarven-steel greatmaul of persecution (42-63 power, 2 apr).
Lekfra picks up (C.): cruel yew starstaff (20-24 power, 4 apr, darkness element).
Lekfra picks up (z.): dwarven-steel mace of massacre (35.5-49.7 power, 4 apr).
Lekfra picks up (d.): acid wave rune of the titan (193 acid damage; disarm 5 turns with power 52).
Lekfra picks up (s.): balanced dwarven-steel dagger of erosion (19.5-25.35 power, 7 apr).
Ran for 13 turns (stop reason: interesting terrain).
Lekfra deactivates Chaos Orbs.
Lekfra activates Chaos Orbs.
Character control switched to worm that walks (servant of Lekfra).
Worm that walks (servant of Lekfra) deactivates Infestation.
Worm that walks (servant of Lekfra) activates Infestation.
Worm that walks (servant of Lekfra) deactivates Worm that Walks Link.
Worm that walks (servant of Lekfra) activates Worm that Walks Link.
Lekfra deactivates Chaos Orbs.
Worm that walks (servant of Lekfra) deactivates Worm that Walks Link.
Worm that walks (servant of Lekfra) deactivates Infestation.

































