Hood the level 11 Higher Archer by Vermis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArcher
Level / Exp11 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 21)
Dexterity25 (base 24)
Constitution19 (base 19)
Magic18 (base 12)
Willpower13 (base 12)
Cunning16 (base 14)

Resources

Life308/316
Stamina148/148
Healing Factor1.1791723257555
Regeneration1.4739654071944

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision4
See Stealth5
See Invisible6

Offense: Mainhand

Damage39
Accuracy41
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower21
Crit Chance3%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+20%
Lightning+10%
Light+10%
All0%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (49.007671158813%)
Defense36
Ranged Defense36
Fatigue0
Physical Save20
Spell Save10
Mental Save10

Defense: Resistances

Acid+ 10%( 70%)
Blight+ 15%( 70%)
Cold+ 36%( 70%)
All+ 7%( 70%)
Lightning+ 16%( 70%)
Light+ 35%( 70%)
Temporal+ 13%( 70%)
Fire+ 13%( 70%)
Nature+ 13%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance10%
Blind Resistance38%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
5/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
3/5
1/5
2/5
Technique / Mobility1.00
1/5
1/5
0/5
0/5

Effects

Quests

failed
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Hood the Higher Archer level 10
6th Mirth 122nd year of Ascendancy at 09:25
see stats

Log

Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).


Talent Steady Shot is ready to use.
There is a way to the lake of Nur here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the lake of Nur here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


Hood switches his weapons to:
hateful iron greatmaul of vileness
blazing pouch of iron shots of erosion.

Hood can not wear (in off hand):
Wrathroot's Barkwood (9 def, 10 armour, 60 block) (not enough stat).
You gain 10.25 gold from the transmogrification of
extending ash wand of shielding [power 176] (20 cooldown).
You gain 5.00 gold from the transmogrification of
elm totem of healing [power 116] (15 cooldown).
You gain 2.49 gold from the transmogrification of
steel shield of the stars (0 def, 4 armour, 42 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.28 gold from the transmogrification of
spellwoven linen robe of blight (+11%) (0 def, 0 armour).
You gain 0.70 gold from the transmogrification of
steel waraxe of massacre (20-28 power, 3 apr).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (16-22 power, 2 apr).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 19).
There is a way to the old forest here (press '' or right click to use).
You feel mildly anxious, and walk with caution.