











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 22 / 39% |
| Size | small |
| Lifes / Deaths | Killed by Xeroridavena the war bear at level 22 on the 8th Decay 122nd year of Ascendancy at 12:27 / 1 |
Primary Stats
| Strength | 29 (base 17) |
| Dexterity | 47 (base 41) |
| Constitution | 59 (base 42) |
| Magic | 20 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 39 (base 18) |
Resources
| Life | 0/649 |
| Stamina | 83/190 |
| Healing Factor | 1.6051133323992 |
| Regeneration | 0.4012783330998 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 53 |
| Crit Chance | 23% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 52 |
| Accuracy | 53 |
| Crit Chance | 26% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +17% |
| Cold | +57% |
| All | +2% |
| Lightning | +12% |
| Light | +5% |
| Darkness | +7% |
| Mind | +23% |
| Fire | +13% |
| Nature | +25% |
Offense: Damage Penetration
| Mind | +25% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 3 |
| Physical Save | 29 |
| Spell Save | 21 |
| Mental Save | 14 |
Defense: Resistances
| Blight | + 49%( 70%) |
| Physical | + 36%( 70%) |
| Cold | + 70%( 70%) |
| All | + 27%( 70%) |
| Lightning | + 39%( 70%) |
| Light | + 29%( 70%) |
| Temporal | + 31%( 70%) |
| Darkness | + 34%( 70%) |
| Fire | + 50%( 70%) |
| Nature | + 69%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 552% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Stealth | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.52 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed sandworm tooth. * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | survivor's alchemist's lamp of the zealot1.0 T3 lite [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +3% all Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Heal.mod +13% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 30.48 to 91.44 lightning damage (60.96 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | iron gauntlets 'Boroharastir' (0 def, 7 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Mag +1 Cun +7 Con dps ---------- Melee+ 6 physical Dmg.mod +3% physical Melee Ret 4 acid ----- def ----- Armour +7 Fatigue +1% ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe of delving (dig speed 39 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Str +1 Con ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Maliyagas'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Str +3 Dex +1 Wil +3 Con dps ---------- Crit.mult +10.00% Dmg.mod +11% fire ----- def ----- Resists +22% fire ---------- misc Light +2 Rings make your fingers look great! |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 33.81 You won the Ring of Blood trial, and this is your reward. |
| Around neck | Glittermortal0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% mind +3% light ----- def ----- Resists +6% lightning +9% cold +3% light +12% nature ---------- misc Masteries +0.22 Cunning/Trapping Amulets make your neck look great! |
| In main hand | Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 15% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 49.43 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Cloak | linen cloak 'Ichorlace' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +5% Dmg.mod +12% nature +15% cold Res.pen +25% mind ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Velybeth (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +1 Cun dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +6% mind +15% cold +11% nature +12% physical ----- def ----- Resists +12% physical +6% temporal +22% cold +16% nature +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
savage's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +12 (+6 eff.) ---------- misc Max.stam +15.00 Rings make your fingers look great! |
Skybrace the dwarven-steel dagger (28-36 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Master Power 28.0 - 36.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +9 nature On Hit.r1 +20 lightning +4 acid While equipped: dps ---------- Dmg.mod +9% acid Res.pen +10% physical Acc +14 (+5 eff.) Apr +7 ----- def ----- Resists +9% lightning Sharp, short and deadly. |
voratun dagger 'Corpserot' (48-62 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Master Power 48.0 - 62.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 mind On Hit.r1 +12 nature +8 arcane While equipped: dps ---------- Dmg.mod +12% nature Melee Ret 2 nature ----- def ----- Resists +5% arcane Sharp, short and deadly. |
drakeskin leather sling 'Lisulrath'4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +12% physical Acc +25 (+8 eff.) Apr +5 ----- def ----- Resists +2% physical ---------- misc Reload +1 Equi/ret +0.04 Slings are used to hurl stones or metal shots at your foes. |
Bleakwisp the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Defense +3 (+2 eff.) Resists +9% blight +6% fire Crit.chn- 15.00% Max.HP +35.00 Heal.mod +5% Pinning- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +8% darkness Res.pen +8% darkness ----- def ----- Defense +2 (+1 eff.) Resists +14% darkness Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bokyrig the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +3 Wil +3 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +2 Resists +5% arcane +18% acid Spell.save +9 (+5 eff.) Disarm- +31% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xidawyn (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +15.00% Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +12% mind ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% ---------- misc Hate/m.crit +4.00 A suit of armour made of leather. |
prismatic hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +14% light +10% darkness A suit of armour made of leather. |
prismatic hardened leather armour of Toknor (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +13% light +10% darkness A suit of armour made of leather. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Rungof's Fang =Pog=1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
pouch of dwarven-steel shots of wind (19/19, 34-41 power, 3 apr)3.0 T3 shot ammo [Ego] Nature Power 34.5 - 41.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 113 physical damage Shots are used with slings to pummel your foes to death. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Ilero the Halfling Rogue level 21
2nd Decay 122nd year of Ascendancy at 10:21 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Ilero the Halfling Rogue level 17
29th Haze 122nd year of Ascendancy at 03:50 see stats
Level 10 (Roguelike)
Got a character to level 10.By Ilero the Halfling Rogue level 10
9th Mirth 122nd year of Ascendancy at 15:32 see stats
Level 20 (Roguelike)
Got a character to level 20.By Ilero the Halfling Rogue level 20
58th Haze 122nd year of Ascendancy at 00:25 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By Ilero the Halfling Rogue level 18
45th Haze 122nd year of Ascendancy at 03:43 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Ilero the Halfling Rogue level 8
3rd Mirth 122nd year of Ascendancy at 05:46 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Ilero the Halfling Rogue level 16
73rd Dusk 122nd year of Ascendancy at 12:13 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Ilero the Halfling Rogue level 21
79th Haze 122nd year of Ascendancy at 12:53 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Ilero the Halfling Rogue level 21
63rd Haze 122nd year of Ascendancy at 04:57 see stats
Log
Ilero hits Yvolrariwen the brown bear for 8 lightning damage.
Ilero hits Xeroridavena the war bear for 8 lightning damage.
Melee retaliation hits Xeroridavena the war bear for (1 to psi shield), 1 acid (1 total damage).
Xeroridavena the war bear's Beyond the Flesh hits Ilero for 50 physical damage.
Talent Coup de Grace is ready to use.
Talent Dig is ready to use.
Talent Virulent Disease is ready to use.
Talent Heartseeker is ready to use.
Ilero hits Ilero for 17 physical damage.
Ilero uses Evasion.
Xeroridavena the war bear blocks Ilero's attack and retaliates with his telekinetically wielded weapon!
Ilero shrugs off the effect 'Disarmed'!
Xeroridavena the war bear repels an attack from Ilero.
Xeroridavena the war bear uses Knockback.
Ilero evades Xeroridavena the war bear.
Melee retaliation hits Xeroridavena the war bear for (1 to psi shield), 1 acid (1 total damage).
Xeroridavena the war bear hits Ilero for 56 physical damage.
Yvolrariwen the brown bear uses Stun.
Ilero is crippled.
Yvolrariwen the brown bear hits Ilero for 48 physical, 4 nature, 4 mind (56 total damage).
Melee retaliation hits Yvolrariwen the brown bear for 2 acid damage.
Ilero hits Yvolrariwen the brown bear for 7 lightning damage.
Ilero hits Xeroridavena the war bear for 6 lightning damage.
Melee retaliation hits Xeroridavena the war bear for (1 to psi shield), 1 acid (1 total damage).
Xeroridavena the war bear's Beyond the Flesh hits Ilero for 65 physical damage.
Ilero hits Ilero for 14 physical damage.
Melee retaliation hits Xeroridavena the war bear for (1 to psi shield), 1 acid (1 total damage).
Xeroridavena the war bear hits Ilero for 62 physical damage.
Ilero the level 22 halfling rogue was decapitated to death by Xeroridavena the war bear on level 1 of Bearscape.























































































