Summoner101 the level 3 Shalore Summoner by Fabi281

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassSummoner
Level / Exp3 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity12 (base 11)
Constitution14 (base 10)
Magic12 (base 10)
Willpower20 (base 17)
Cunning16 (base 15)

Resources

Life-2/127
Equilibrium36
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth27.300317620788
See Invisible27.300317620788

Offense: Mainhand

Damage17
Accuracy14
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage16
Accuracy14
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower22
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save18
Spell Save11
Mental Save18

Defense: Resistances

Temporal+ 6%( 70%)
Lightning+ 6%( 70%)
Acid+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

Quests

active
failed

Equipment

On fingers
On fingers
Around waist
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log


Turtle is no longer pinned.


Your summoned turtle disappears.

Talent Infusion: Healing is ready to use.

Summoner101 uses
Infusion: Healing.
Summoner101 receives 41 healing from Infusion: Healing.
Summoner101 summons a Ritch Flamespitter!

Talent Turtle is ready to use.

Your summoned ritch flamespitter disappears.

Talent Ritch Flamespitter is ready to use.

Talent Infusion: Healing is ready to use.

Skeleton master archer uses
Pinning Shot.
Summoner101 is pinned to the ground.

Skeleton master archer's Pinning Shot hits
Summoner101 for 55 physical, 8 nature, 23 cold (86 total damage).

Summoner101 uses
Infusion: Healing.
Summoner101 receives 41 healing from Infusion: Healing.
Summoner101 summons a War Hound!
Skeleton master archer uses
Crippling Shot.
Summoner101 slows down.

Skeleton master archer's Crippling Shot hits
Summoner101 for 60 physical damage.
Summoner101 the level 3 shalore summoner was stabbed to death by a skeleton master archer on level 3 of Scintillating Caves.