Skrim the level 6 Cornac Archer by Fabi281

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassArcher
Level / Exp6 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 18)
Dexterity27 (base 27)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 12)

Resources

Life-18/210
Stamina93/115
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage31
Accuracy37
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower5
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+11%

Defense: Base

Armour (hardiness)12.522593642275 (62.32946707186%)
Defense22
Ranged Defense22
Fatigue21
Physical Save16
Spell Save17
Mental Save14

Defense: Resistances

Blight+ 10%( 70%)
Arcane+ 5%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)
Darkness+ 6%( 70%)
Light+ 5%( 70%)
Physical+ 2%( 70%)
Fire+ 16%( 70%)
Nature+ 12%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
1/5
1/5
Technique / Mobility1.00
1/5
1/5
0/5
0/5

Effects

Quests

active
active

Equipment

Quiver
Light source
On head
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

Skrim receives 50 healing from Infusion: Healing.
Skrim uses
Disengage.
Skrim is moving at extreme speed!

Talent Infusion: Wild is ready to use.

Skrim uses
Infusion: Regeneration.
Skrim starts regenerating health quickly.

Skrim slows down.

The Shade casts
Freeze.
Skrim is encased in ice!


The Shade hits Skrim for 74 cold damage.
Skrim uses
Infusion: Wild.
Skrim is free from the ice.

Skrim is cured!

Skrim lessens the pain.


The Shade casts
Manathrust.

The Shade hits Skrim for 50 arcane damage.

The Shade activates his
dark staff!

The Shade hits Skrim for 59 physical damage.
Skrim stops regenerating health quickly.

Skrim feels pain again.


The Shade casts
Manathrust.
The Shade hits Skrim for 58 arcane damage.
Skrim the level 6 cornac archer was energised to death by The Shade and left to rot on level 3 of Ruins of Kor'Pul.