





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 29 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 48 (base 36) |
| Dexterity | 12 (base 12) |
| Constitution | 19 (base 14) |
| Magic | 49 (base 44) |
| Willpower | 16 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 677/677 |
| Mana | 242/242 |
| Stamina | 199/199 |
| Healing Factor | 1.5791723257557 |
| Regeneration | 3.1583446515114 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 18 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 46 |
| Crit Chance | 7% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
| Fire | -10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 38.777011280365 (92.403125182002%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 20 |
| Physical Save | 26 |
| Spell Save | 25 |
| Mental Save | 14 |
Defense: Resistances
| Lightning | + 29%(100%) |
| Light | + 20%(100%) |
| Temporal | + 27%(100%) |
| Darkness | + 30%(100%) |
| Cold | + 25%(100%) |
| Fire | + 21%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Stun Resistance | 0% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 8 up to 4 times. Its effects scale with your Magic stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
Quests
Equipment
| Socketed Gems | citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
| In off hand | Blizzardpower the steel shield (0 def, 4 armour, 16-19 power, 41 block)Requires: - Shield usage training - Strength 16 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.5 - 18.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +41 Damage (radius 1) on hit: +20 blight Damage (radius 2) on crit: +11 light / +13 fire When wielded/worn: Armour: +4 Fatigue: +8% On shield block: * Deals 114 light and fire damage to each enemy blocked Changes stats: +7 Str / +6 Wil Changes resistances: +7% fire / +6% light / +12% cold Talent granted: +1 Block Handheld deflection devices. |
| Main armor | impenetrable dwarven-steel mail armour of lightning resistance (3 def, 21 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +21 Defense: +3 (+3 eff.) Fatigue: +12% Changes resistances: +17% lightning A suit of armour made of mail. |
| In main hand | Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 24.50 arcane and 24.50 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+8 eff.) Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Inventory
healing infusion (heal 49; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 49 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
elemental dwarven-steel battleaxe of massacre (40-59 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 39.5 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 76 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +16% lightning Changes damage: +7% lightning Massive two-handed battleaxes. |
warbringer's dwarven-steel battleaxe of massacre (40-60 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +3 Con Changes resistances penetration: +10% physical Disarm immunity: +14% Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
elemental iron greatmaul (17-26 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 76 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +9% fire Changes damage: +9% fire Massive two-handed mauls. |
elemental steel greatsword of evisceration (24-39 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 76 cold damage (1/turn) On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+3 eff.) Changes resistances penetration: +14% cold Changes damage: +13% cold Massive two-handed swords. |
elemental dwarven-steel longsword of rage (22-31 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 76 cold damage (1/turn) When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Str Changes resistances penetration: +9% cold Changes damage: +13% cold / +8% physical Sharp, long, and deadly. |
dwarven-steel plate armour 'Yvulenne' (10 def, 11 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +11 Defense: +10 (+10 eff.) Fatigue: +22% Changes stats: +3 Str Changes resistances: +7% physical Changes damage: +12% physical Physical save: +27 (+14 eff.) Maximum stamina: +10.00 A suit of armour made of metal plates. |
wrathful steel shield of winter (0 def, 4 armour, 16-19 power, 42.5 block)Requires: - Shield usage training - Strength 16 Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.5 - 18.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +42 Damage (Melee): +16 cold Damage (radius 2) on crit: +14 light / +14 fire When wielded/worn: Armour: +4 Fatigue: +8% On shield block: * Deals 32 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) * Deals 114 light and fire damage to each enemy blocked Changes stats: +2 Wil Changes resistances: +12% cold / +6% light / +7% fire Talent granted: +1 Block Handheld deflection devices. |
Achievements
Log
A shield forms around golem (servant of Elear).
Golem (servant of Elear) casts Eye Beam.
Golem (servant of Elear)'s spell attains critical power!
You collect a new ingredient: naga tongue (1).
Golem (servant of Elear) hits Naga myrmidon for 232 lightning damage.
Elear's Channel Staff hits Naga myrmidon for 127 light damage.
Elear's Body of Fire hits Naga myrmidon for 67 fire damage.
Elear's Body of Fire killed Naga myrmidon!
Resting starts...
Talent Infusion: Healing is ready to use.
Golem (servant of Elear) casts Rune: Stormshield.
Golem (servant of Elear) summons a storm to protect them!
The shield around golem (servant of Elear) crumbles.
Talent Rune: Shielding is ready to use.
Golem (servant of Elear)'s armour is more intact.
Golem (servant of Elear)'s storm dissipates.
Elear is no longer surging arcane power.
Golem (servant of Elear) casts Rune: Shielding.
A shield forms around golem (servant of Elear).
The shield around golem (servant of Elear) crumbles.
Rested for 20 turns (stop reason: all resources and life at maximum).
Elear picks up (v.): deep-steel trident of erosion (28-46 power, 10 apr).
Elear picks up (k.): warbringer's stralite battleaxe (48-71 power, 3 apr).
Character control switched to golem (servant of Elear).
The raging fire around Elear calms down and disappears.



















