





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 24 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 44 (base 36) |
| Dexterity | 12 (base 12) |
| Constitution | 19 (base 14) |
| Magic | 39 (base 34) |
| Willpower | 12 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 562/562 |
| Mana | 202/202 |
| Stamina | 174/174 |
| Healing Factor | 1.5791723257557 |
| Regeneration | 1.5791723257557 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 48 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +8% |
| Cold | +13% |
| All | 0% |
Offense: Damage Penetration
| Cold | +9% |
Defense: Base
| Armour (hardiness) | 38.777011280365 (92.403125182002%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 20 |
| Physical Save | 24 |
| Spell Save | 21 |
| Mental Save | 11 |
Defense: Resistances
| Lightning | + 29%(100%) |
| Light | + 20%(100%) |
| Temporal | + 23%(100%) |
| Darkness | + 28%(100%) |
| Cold | + 25%(100%) |
| Fire | + 21%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| In off hand | This item will automatically be transmogrified when you leave the level.wrathful steel shield of winter (0 def, 4 armour, 16-19 power, 42.5 block) Requires: - Shield usage training - Strength 16 Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.5 - 18.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +42 Damage (Melee): +16 cold Damage (radius 2) on crit: +14 light / +14 fire When wielded/worn: Armour: +4 Fatigue: +8% On shield block: * Deals 73 light and fire damage to each enemy blocked * Deals 15 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +2 Wil Changes resistances: +12% cold / +6% light / +7% fire Talent granted: +1 Block Handheld deflection devices. |
| Main armor | impenetrable dwarven-steel mail armour of lightning resistance (3 def, 21 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +21 Defense: +3 (+3 eff.) Fatigue: +12% Changes resistances: +17% lightning A suit of armour made of mail. |
| In main hand | This item will automatically be transmogrified when you leave the level.elemental dwarven-steel longsword of rage (22-31 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 49 cold damage (1/turn) When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Str Changes resistances penetration: +9% cold Changes damage: +13% cold / +8% physical Sharp, long, and deadly. |
Inventory
healing infusion (heal 49; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 49 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
warbringer's dwarven-steel battleaxe of massacre (40-60 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +3 Con Changes resistances penetration: +10% physical Disarm immunity: +14% Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
elemental iron greatmaul (17-26 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 49 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +9% fire Changes damage: +9% fire Massive two-handed mauls. |
elemental steel greatsword of evisceration (24-39 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 49 cold damage (1/turn) On weapon crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+3 eff.) Changes resistances penetration: +14% cold Changes damage: +13% cold Massive two-handed swords. |
dwarven-steel plate armour 'Yvulenne' (10 def, 11 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +11 Defense: +10 (+10 eff.) Fatigue: +22% Changes stats: +3 Str Changes resistances: +7% physical Changes damage: +12% physical Physical save: +27 (+14 eff.) Maximum stamina: +10.00 A suit of armour made of metal plates. |
Achievements
Log
Elear refocuses the energies of her staff.
Today is the 73rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 09:18.
Talent Command Staff is ready to use.
Character control switched to golem (servant of Elear).
The raging fire around Elear calms down and disappears.

















