





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 25 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 44 (base 36) |
| Dexterity | 12 (base 12) |
| Constitution | 19 (base 14) |
| Magic | 41 (base 36) |
| Willpower | 12 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 584/584 |
| Mana | 206/206 |
| Stamina | 174/177 |
| Healing Factor | 1.5791723257557 |
| Regeneration | 1.5791723257557 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 18 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 48 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +8% |
| Cold | +13% |
| All | 0% |
Offense: Damage Penetration
| Cold | +9% |
Defense: Base
| Armour (hardiness) | 38.777011280365 (92.403125182002%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 20 |
| Physical Save | 24 |
| Spell Save | 22 |
| Mental Save | 12 |
Defense: Resistances
| Lightning | + 29%(100%) |
| Light | + 20%(100%) |
| Temporal | + 25%(100%) |
| Darkness | + 28%(100%) |
| Cold | + 25%(100%) |
| Fire | + 21%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Socketed Gems | citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
| In off hand | This item will automatically be transmogrified when you leave the level.wrathful steel shield of winter (0 def, 4 armour, 16-19 power, 42.5 block) Requires: - Shield usage training - Strength 16 Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.5 - 18.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +42 Damage (Melee): +16 cold Damage (radius 2) on crit: +14 light / +14 fire When wielded/worn: Armour: +4 Fatigue: +8% On shield block: * Deals 76 light and fire damage to each enemy blocked * Deals 15 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +2 Wil Changes resistances: +12% cold / +6% light / +7% fire Talent granted: +1 Block Handheld deflection devices. |
| Main armor | impenetrable dwarven-steel mail armour of lightning resistance (3 def, 21 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +21 Defense: +3 (+3 eff.) Fatigue: +12% Changes resistances: +17% lightning A suit of armour made of mail. |
| In main hand | This item will automatically be transmogrified when you leave the level.elemental dwarven-steel longsword of rage (22-31 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 51 cold damage (1/turn) When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Str Changes resistances penetration: +9% cold Changes damage: +13% cold / +8% physical Sharp, long, and deadly. |
Inventory
healing infusion (heal 49; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 49 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
warbringer's dwarven-steel battleaxe of massacre (40-60 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +3 Con Changes resistances penetration: +10% physical Disarm immunity: +14% Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
elemental iron greatmaul (17-26 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 51 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +9% fire Changes damage: +9% fire Massive two-handed mauls. |
elemental steel greatsword of evisceration (24-39 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 51 cold damage (1/turn) On weapon crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+3 eff.) Changes resistances penetration: +14% cold Changes damage: +13% cold Massive two-handed swords. |
dwarven-steel plate armour 'Yvulenne' (10 def, 11 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +11 Defense: +10 (+10 eff.) Fatigue: +22% Changes stats: +3 Str Changes resistances: +7% physical Changes damage: +12% physical Physical save: +27 (+14 eff.) Maximum stamina: +10.00 A suit of armour made of metal plates. |
Achievements
Log
The shield around golem (servant of Elear) crumbles.
Saving game...
Saving done.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Elear deactivates Flame Infusion.
Elear activates Flame Infusion.
Elear deactivates Secrets of the Eternals.
Elear activates Secrets of the Eternals.
Elear deactivates Defensive Posture.
Elear activates Defensive Posture.
Elear deactivates Body of Fire.
The raging fire around Elear calms down and disappears.
Elear activates Body of Fire.
Elear turns into pure flame!
Elear casts Interact with the Golem.
Elear casts Refit Golem.
Elear casts Interact with the Golem.
Golem (servant of Elear) can not wear (socketed gems): quartz (Master's Gem Golem talent too low for this gem).
Golem (servant of Elear) wears: 4 citrine.
Golem (servant of Elear) wears: 3 citrine.
Character control switched to golem (servant of Elear).
Character control switched to Elear.
Character control switched to golem (servant of Elear).
The raging fire around Elear calms down and disappears.


















