halliday the level 5 Shalore Summoner by halliday

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSummoner
Level / Exp5 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity13 (base 11)
Constitution10 (base 10)
Magic12 (base 10)
Willpower20 (base 17)
Cunning17 (base 15)

Resources

Life133/133
Equilibrium18
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth19.500146650446
See Invisible19.500146650446

Offense: Mainhand

Damage18
Accuracy24
Crit Chance5%
APR15
Speed1.00

Offense: Offhand

Damage17
Accuracy24
Crit Chance5%
APR15
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower23
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save7
Spell Save11
Mental Save12

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Around waist
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Halliday picks up (i.): Rod of Recall (1/1).
Lore found:
Kor's Fall
You can read all your collected lore in the game menu, by pressing Escape.

Your summoned ritch flamespitter disappears.

Talent War Hound is ready to use.
Talent Ritch Flamespitter is ready to use.

Halliday picks up (f.):
miner's pair of rough leather boots of speed (0 def, 3 armour).

Halliday picks up (h.):
spinel.

Halliday can not wear (in main hand):
Kor's Fall (10-12 power, 0 apr, darkness element) (not enough stat).

Space around you starts to dissolve...


Resting starts...

Rested for 17 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.22 gold from the transmogrification of
deadly pouch of iron shots of erosion (23/23, 20-25 power, 1 apr).
You gain 0.40 gold from the transmogrification of
quiver of elm arrows of accuracy (12/12, 13-18 power, 5 apr).
You gain 4.87 gold from the transmogrification of
miner's pair of rough leather boots of speed (0 def, 3 armour).
You gain 2.13 gold from the transmogrification of
iron waraxe of vileness (11-15 power, 2 apr).
You gain 2.76 gold from the transmogrification of
cruel elm magestaff of fate (10-12 power, 2 apr, fire element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 1.50 gold from the transmogrification of
warrior's copper ring of fire (+20%).
You gain 2.69 gold from the transmogrification of
cleansing copper amulet of willpower (+2).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.