












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 22 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by venom drake at level 7 on the 2nd Mirth 122nd year of Ascendancy at 02:16 / 53Killed by Ben Cruthdar, the Cursed at level 11 on the 23rd Haze 122nd year of Ascendancy at 19:21 Killed by Eluda the degenerated skeleton warrior at level 12 on the 29th Haze 122nd year of Ascendancy at 23:01 Killed by luminous horror at level 12 on the 31st Haze 122nd year of Ascendancy at 12:53 Killed by Moving cured leather sling of true flight at level 12 on the 31st Haze 122nd year of Ascendancy at 13:16 Killed by Moving cured leather sling of true flight at level 12 on the 31st Haze 122nd year of Ascendancy at 13:35 Killed by forest wight at level 12 on the 31st Haze 122nd year of Ascendancy at 15:37 Killed by Poltergeist Umbral Razor at level 12 on the 31st Haze 122nd year of Ascendancy at 16:44 Killed by Poltergeist Umbral Razor at level 12 on the 31st Haze 122nd year of Ascendancy at 17:01 Killed by Poltergeist Umbral Razor at level 12 on the 31st Haze 122nd year of Ascendancy at 17:16 Killed by Animated ash starstaff of channeling at level 13 on the 31st Haze 122nd year of Ascendancy at 18:08 Killed by Poltergeist Bloomsoul at level 13 on the 31st Haze 122nd year of Ascendancy at 21:45 Killed by Poltergeist Bloomsoul at level 13 on the 31st Haze 122nd year of Ascendancy at 22:00 Killed by Poltergeist Bloomsoul at level 13 on the 31st Haze 122nd year of Ascendancy at 22:11 Killed by Poltergeist Bloomsoul at level 13 on the 31st Haze 122nd year of Ascendancy at 22:31 Killed by Poltergeist Bloomsoul at level 13 on the 31st Haze 122nd year of Ascendancy at 22:47 Killed by Poltergeist Bloomsoul at level 13 on the 31st Haze 122nd year of Ascendancy at 23:09 Killed by Poltergeist Bloomsoul at level 13 on the 31st Haze 122nd year of Ascendancy at 23:30 Killed by Animated ash starstaff of channeling at level 13 on the 31st Haze 122nd year of Ascendancy at 23:51 Killed by Urkis, the High Tempest at level 16 on the 64th Haze 122nd year of Ascendancy at 12:45 Killed by Urkis, the High Tempest at level 16 on the 64th Haze 122nd year of Ascendancy at 13:39 Killed by Urkis, the High Tempest at level 16 on the 64th Haze 122nd year of Ascendancy at 14:01 Killed by Urkis, the High Tempest at level 16 on the 64th Haze 122nd year of Ascendancy at 14:13 Killed by Urkis, the High Tempest at level 16 on the 64th Haze 122nd year of Ascendancy at 14:38 Killed by Urkis, the High Tempest at level 16 on the 64th Haze 122nd year of Ascendancy at 15:00 Killed by Urkis, the High Tempest at level 16 on the 64th Haze 122nd year of Ascendancy at 15:22 Killed by Eilinann the hornet swarm at level 17 on the 68th Haze 122nd year of Ascendancy at 16:00 Killed by Betirille the Guardian at level 19 on the 78th Haze 122nd year of Ascendancy at 20:18 Killed by Lisowyn the Guardian at level 19 on the 79th Haze 122nd year of Ascendancy at 01:20 Killed by worm that walks at level 19 on the 79th Haze 122nd year of Ascendancy at 06:23 Killed by worm that walks at level 19 on the 79th Haze 122nd year of Ascendancy at 06:51 Killed by Zubuvea the master vampire at level 19 on the 79th Haze 122nd year of Ascendancy at 12:32 Killed by Belubeth the orc blood mage at level 19 on the 79th Haze 122nd year of Ascendancy at 12:53 Killed by Belubeth the orc blood mage at level 19 on the 79th Haze 122nd year of Ascendancy at 14:05 Killed by Belubeth the orc blood mage at level 19 on the 79th Haze 122nd year of Ascendancy at 14:31 Killed by Emeloyatira the forest troll at level 19 on the 79th Haze 122nd year of Ascendancy at 17:37 Killed by Emeloyatira the forest troll at level 19 on the 79th Haze 122nd year of Ascendancy at 19:12 Killed by Khchgo the dolleg at level 19 on the 79th Haze 122nd year of Ascendancy at 21:32 Killed by Riunoman the halfling at level 19 on the 1st Regrowth 123rd year of Ascendancy at 03:11 Killed by Assassin Lord at level 19 on the 1st Regrowth 123rd year of Ascendancy at 13:38 Killed by temporal hound at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 08:18 Killed by snow giant thunderer at level 19 on the 5th Regrowth 123rd year of Ascendancy at 19:04 Killed by snow giant thunderer at level 20 on the 5th Regrowth 123rd year of Ascendancy at 19:35 Killed by snow giant thunderer at level 20 on the 5th Regrowth 123rd year of Ascendancy at 20:16 Killed by Ce'Nima the vampire at level 20 on the 6th Regrowth 123rd year of Ascendancy at 11:03 Killed by snow giant boulder thrower at level 20 on the 6th Regrowth 123rd year of Ascendancy at 13:47 Killed by Yvyldamira the snow giant at level 21 on the 8th Regrowth 123rd year of Ascendancy at 14:51 Killed by snow giant boulder thrower at level 21 on the 8th Regrowth 123rd year of Ascendancy at 17:21 Killed by Bethodann the cave bear at level 21 on the 13rd Regrowth 123rd year of Ascendancy at 10:47 Killed by Lashing Tentacle at level 21 on the 14th Regrowth 123rd year of Ascendancy at 00:07 Killed by Polygabeth the polar bear at level 22 on the 14th Regrowth 123rd year of Ascendancy at 20:20 Killed by Xanilaith the brown bear at level 22 on the 15th Regrowth 123rd year of Ascendancy at 21:56 Killed by Xegalrann the cave bear at level 22 on the 16th Regrowth 123rd year of Ascendancy at 17:52 |
Primary Stats
| Strength | 18 (base 19) |
| Dexterity | 59 (base 38) |
| Constitution | 17 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 78 (base 48) |
Resources
| Life | 511/511 |
| Mana | 126/131 |
| Stamina | 160/160 |
| Healing Factor | 1.0629415192739 |
| Regeneration | 2.8167950260759 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +23% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -990 |
| Infravision | 8 |
| See Invisible | 9 |
| Stealth | 65 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 50 |
| Crit Chance | 42% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 55 |
| Accuracy | 50 |
| Crit Chance | 43% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +33% |
| Acid | +6% |
| Physical | +4% |
| Fire | +25% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Light | +10% |
| Lightning | +7% |
| Darkness | +30% |
| Cold | +12% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 20 (63.914983985962%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 21 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | 0%( 70%) |
| All | 0%( 70%) |
| Physical | + 13%( 70%) |
| Darkness | + 13%( 70%) |
| Light | 0%( 70%) |
| Temporal | + 6%( 70%) |
| Mind | + 9%( 70%) |
| Lightning | 0%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 453% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Artifice | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Quickdraw |
| talent | Apply Poison |
| talent | Stealth |
| talent | Premonition |
| talent | Numbing Poison |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 103 - 144 Accuracy: 65 (knife) APR: 18 Crit Chance: +43% Crit mult: 176% Uses Stats: 50% Cun, 70% Dex |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by cup. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Arthadar the Furnacewarden (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +5 Dex / +6 Cun / +3 Con / +8 Lck Changes resistances: +3% mind / +6% fire Changes damage: +6% fire Stealth bonus: +8 Infravision radius: +2 A pair of boots made of leather. |
| Quiver | Scorchblow the quiver of ash arrows (44/44, 118% power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Power: 119% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +11 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 44 Damage (Ranged): +11 cold Damage (radius 1) on hit: +12 fire Damage (radius 2) on crit: +20 fire When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
| Light source | Saloriba the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes stats: +1 Con Changes resistances: +3% acid Physical save: +15 (+8 eff.) Knockback immunity: +20% Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Fogwell' (0 def, 4 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +3% Changes stats: +4 Dex / +3 Wil / +6 Cun Changes resistances penetration: +20% darkness / +10% light Changes damage: +18% darkness Mindpower: +4 (+2 eff.) Light radius: +1 Infravision radius: +3 A cap made of leather. |
| On hands | Garominik the hardened leather gloves (0 def, 9 armour)Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +9 Damage (Melee): 7 physical / 12 fire Changes resistances: +26% fire / +5% arcane / +6% temporal Changes damage: +10% fire / +4% physical Spell save: +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | evasive iron torque of clear mind [power 1] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Gain a 11% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | Weeppall the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Cun / +2 Dex Changes resistances: +6% mind / +9% physical Changes resistances penetration: +15% nature Stamina each turn: +0.30 Light radius: +2 See invisible: +9 Amulets make your neck look great! |
| In main hand | Poltergeist's Umbral Razor (129% power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 50% Cun, 50% Dex, 15% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +2 Str / +2 Dex / +6 Mag / +2 Wil / +6 Cun / +2 Con Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 74.27 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Around waist | Eilinoriawe the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+2 eff.) Changes resistances: +3% acid / +4% physical Changes resistances penetration: +15% acid Changes damage: +6% acid Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Only die when reaching: -80.00 life Size category: +1 A belt that goes around your waist. |
| In off hand | Morbushunt the voratun dagger (148% power, 9 apr)Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 48% Damage (Melee): +8 fire Damage (radius 2) on crit: +17 lightning / +24 cold When wielded/worn: Damage when hit (Melee): 10 nature Changes resistances: +3% darkness / +6% nature Changes resistances penetration: +7% lightning / +12% cold Changes damage: +9% fire Movement speed: +23% Sharp, short and deadly. |
| Cloak | resilient cashmere cloak of battle (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+1 eff.) Defense: +2 (+1 eff.) Fatigue: -4% Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Life regen: +2.40 Stamina each turn: +0.50 A suit of armour made of leather. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
drakeskin leather armour 'Grinezilarontir' (20 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce all saves and defense by 22 Changes stats: +2 Cun / +5 Wil Changes resistances: +6% mind Life regen: +9.00 Psi when hit: +0.08 Hate when firing a critical mind attack: +4.00 Maximum life: +28.00 Healing mod.: +13% A suit of armour made of leather. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
41 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tidebrace [power 230] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +18% cold Changes resistances penetration: +15% cold Changes damage: +15% cold Infravision radius: +2 See invisible: +3 It can be used to summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 631 Base Damage: 261 Armor: 28 All Resist: 3 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By cup the Halfling Rogue level 22
16th Regrowth 123rd year of Ascendancy at 06:21 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By cup the Halfling Rogue level 11
23rd Haze 122nd year of Ascendancy at 19:43 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By cup the Halfling Rogue level 19
3rd Regrowth 123rd year of Ascendancy at 17:12 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By cup the Halfling Rogue level 17
66th Haze 122nd year of Ascendancy at 05:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By cup the Halfling Rogue level 10
8th Haze 122nd year of Ascendancy at 15:21 see stats
Level 20 (Exploration mode)
Got a character to level 20.By cup the Halfling Rogue level 20
5th Regrowth 123rd year of Ascendancy at 19:26 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By cup the Halfling Rogue level 22
15th Regrowth 123rd year of Ascendancy at 01:14 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By cup the Halfling Rogue level 16
62nd Haze 122nd year of Ascendancy at 23:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By cup the Halfling Rogue level 20
7th Regrowth 123rd year of Ascendancy at 19:55 see stats
Log
Today is the 49th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
Today is the 50th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
Today is the 51st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:55.
Today is the 52nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
Today is the 53rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:31.
Today is the 54th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
Today is the 55th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:08.
Today is the 56th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
There is a Shatur (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
There is an exit to the worldmap here (press '' or right click to use).
Saving done.
There is a Shatur (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 57th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.
Today is the 58th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 59th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.
Today is the 60th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.































































































