











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Berserker |
| Level / Exp | 35 / 91% |
| Size | huge |
| Lifes / Deaths | Killed by Weirdling Beast at level 17 on the 10th Flare 122nd year of Ascendancy at 03:04 0 / 9Killed by Animated chilling stralite mace of crippling at level 24 on the 46th Haze 122nd year of Ascendancy at 03:13 Killed by storm drake at level 24 on the 46th Haze 122nd year of Ascendancy at 09:15 Killed by Belygawyn the elven guard at level 27 on the 51st Haze 122nd year of Ascendancy at 05:31 Killed by armoured skeleton warrior at level 29 on the 69th Regrowth 123rd year of Ascendancy at 11:47 Killed by ghast at level 29 on the 69th Regrowth 123rd year of Ascendancy at 17:11 Killed by lava floor at level 29 on the 69th Regrowth 123rd year of Ascendancy at 18:46 Killed by Archnoob at level 35 on the 79th Pyre 123rd year of Ascendancy at 03:30 Killed by Doomed Shade of Archnoob at level 35 on the 31st Dusk 123rd year of Ascendancy at 13:28 |
Primary Stats
| Strength | 171 (base 60) |
| Dexterity | 51 (base 30) |
| Constitution | 78 (base 51) |
| Magic | 20 (base 11) |
| Willpower | 48 (base 11) |
| Cunning | 37 (base 11) |
Resources
| Life | -1228/1255 |
| Stamina | 287/332 |
| Healing Factor | 1.5125372656299 |
| Regeneration | 15.52059383566 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 254 |
| Accuracy | 69 |
| Crit Chance | 40% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Light | +40% |
| Temporal | +10% |
| Physical | +45% |
| Acid | +12% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 40 (38.594633868923%) |
| Defense | 56 |
| Ranged Defense | 56 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 47 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 29%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 36%( 80%) |
| Light | + 58%( 70%) |
| Temporal | + 28%( 70%) |
| Physical | + 20%( 70%) |
| Lightning | + 18%( 70%) |
| Fire | + 33%( 70%) |
| Mind | + 23%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Teleport Resistance | 10% |
| Confusion Resistance | 20% |
| Silence Resistance | 23% |
| Stun Resistance | 53% |
| Instadeath Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 659 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 384 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by icy orc wyrmic. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed wretchling eyeball. * You've found the needed skeleton mage skull. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Polalle' (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 10% chance to reduce armor by 24% Changes stats: +1 Wil Silence immunity: +23% Confusion immunity: +20% Stun/Freeze immunity: +22% Psi when hit: +0.12 Maximum psi: +20.00 Mindpower: +5 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Stokeobsidian (18/18, 29-41 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 29.0 - 40.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 18 Damage (Ranged): +20 mind Damage (radius 1) on hit: +8 mind / +8 fire Damage (radius 2) on crit: +20 mind Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(105 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | FurnaceusherCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Damage when hit (Melee): 10 fire Changes stats: +3 Con Changes resistances: +4% physical Stun/Freeze immunity: +31% Life regen: +5.00 Stamina each turn: +3.00 Only die when reaching: -60.00 life Rings make your fingers look great! |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | Buromirek the BrightserpentInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +2 Physical power: +17 (+3 eff.) Defense: +10 (+4 eff.) Changes stats: +8 Str / +2 Dex / +4 Con Changes damage: +15% light Physical save: +8 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Cloudhacker (50-81 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 mind / +4 lightning Damage (radius 2) on crit: +4 lightning When wielded/worn: Accuracy: +38 (+9 eff.) Changes stats: +12 Str / +17 Wil / +10 Con Changes resistances: +9% mind Changes resistances penetration: +25% lightning Changes damage: +26% physical Maximum life: +68.00 Massive two-handed swords. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Main armor | Borylar the drakeskin leather armour (29 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +29 (+8 eff.) Fatigue: +8% Damage when hit (Melee): 2 blight Changes stats: +6 Str / +13 Dex / +6 Mag / +6 Wil / +6 Cun Changes resistances: +9% acid / +21% fire / +6% light / +5% arcane Teleport immunity: +10% Maximum life: +51.00 Movement speed: +20% A suit of armour made of leather. |
| Cloak | Hathyharahek (2 def, 15 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +4.0% Armour: +15 Defense: +2 (+1 eff.) Changes stats: +4 Str Changes resistances: +2% physical / +16% cold Changes damage: +12% acid / +6% physical Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | TempestbornCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +12 Effects on melee hit: * 20% chance to reduce all saves and defense by 27 Changes stats: +2 Str / +2 Mag / +4 Wil / +6 Cun Changes resistances: +3% lightning Critical mult.: +12.00% Amulets make your neck look great! |
Inventory
blink rune of the duelist (range 8; phase 22; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
rejuvenating dwarven-steel plate armour of natural resilience (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +10% nature / +13% blight Reduced damage from: +8% Unnatural Life regen: +3.60 Stamina each turn: +0.80 A suit of armour made of metal plates. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
dwarven-steel pickaxe of predation (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +2 Str / +3 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Archnoob the Higher Berserker level 32
71st Regrowth 123rd year of Ascendancy at 23:31 see stats
Against all odds
Killed Ukruk in the ambush.By Archnoob the Higher Berserker level 31
70th Regrowth 123rd year of Ascendancy at 09:25 see stats
Brave new world
Went to the Far East and took part in the war.By Archnoob the Higher Berserker level 35
5th Mirth 123rd year of Ascendancy at 12:33 see stats
Bringer of Doom
Killed a Bringer of Doom.By Archnoob the Higher Berserker level 20
40th Dusk 122nd year of Ascendancy at 21:45 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Archnoob the Higher Berserker level 28
1st Wintertide 123rd year of Ascendancy at 21:36 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Archnoob the Higher Berserker level 34
14th Pyre 123rd year of Ascendancy at 18:26 see stats
Exterminator
Killed 1000 creatures.By Archnoob the Higher Berserker level 19
29th Dusk 122nd year of Ascendancy at 19:45 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Archnoob the Higher Berserker level 22
74th Dusk 122nd year of Ascendancy at 00:14 see stats
Fear me not!
Survived the Fearscape!By Archnoob the Higher Berserker level 22
73rd Dusk 122nd year of Ascendancy at 10:18 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Archnoob the Higher Berserker level 17
10th Flare 122nd year of Ascendancy at 06:21 see stats
Level 10
Got a character to level 10.By Archnoob the Higher Berserker level 10
4th Mirth 122nd year of Ascendancy at 21:12 see stats
Level 20
Got a character to level 20.By Archnoob the Higher Berserker level 20
40th Dusk 122nd year of Ascendancy at 19:37 see stats
Level 30
Got a character to level 30.By Archnoob the Higher Berserker level 30
69th Regrowth 123rd year of Ascendancy at 19:07 see stats
Size is everything
Did over 1500 damage in one attack.By Archnoob the Higher Berserker level 27
49th Haze 122nd year of Ascendancy at 04:23 see stats
Size matters
Did over 600 damage in one attack.By Archnoob the Higher Berserker level 19
29th Dusk 122nd year of Ascendancy at 02:23 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Archnoob the Higher Berserker level 34
53rd Pyre 123rd year of Ascendancy at 12:58 see stats
That was close
Killed your target while having only 1 life left.By Archnoob the Higher Berserker level 25
47th Haze 122nd year of Ascendancy at 13:06 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Archnoob the Higher Berserker level 20
41st Dusk 122nd year of Ascendancy at 10:16 see stats
The secret city
Discovered the truth about mages.By Archnoob the Higher Berserker level 12
10th Mirth 122nd year of Ascendancy at 11:26 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Archnoob the Higher Berserker level 25
46th Haze 122nd year of Ascendancy at 13:02 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Archnoob the Higher Berserker level 16
8th Flare 122nd year of Ascendancy at 09:21 see stats
Unstoppable
Returned from the dead.By Archnoob the Higher Berserker level 29
69th Regrowth 123rd year of Ascendancy at 18:46 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Archnoob the Higher Berserker level 29
69th Regrowth 123rd year of Ascendancy at 19:07 see stats
Log
Archnoob is dazed!
Archnoob resists the stunning blow!
Archnoob is not dazed anymore.
Archnoob is recovering from the damage!
Archnoob is stunned!
Melee retaliation hits Carrion worm mass for 0 blight, 7 fire, 8 physical (16 total damage).
Melee retaliation hits Doomed Shade of Archnoob for 2 blight, 5 fire, 21 physical, 1 blight, 4 fire, 26 physical (60 total damage).
Doomed Shade of Archnoob hits Archnoob for 327 physical, 2 mind, 2 lightning, 6 light, 20 physical, 2 lightning, 246 physical, 2 mind, 2 lightning, 6 light, 27 physical (642 total damage).
Carrion worm mass hits Archnoob for 6 physical damage.
Archnoob is not stunned anymore.
Archnoob has recovered!
Talent Fearless Cleave is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Dig is ready to use.
Weakness Disease from Rak'Shor Cultist hits Archnoob for 61 blight damage.
Bleeding from Archnoob hits Doomed Shade of Archnoob for 5 physical damage.
Bleeding from Doomed Shade of Archnoob hits Archnoob for 5 physical damage.
Rak'Shor Cultist casts Epidemic.
Archnoob is afflicted by an epidemic!
Bleeding from Archnoob hits Rak'Shor Cultist for 137 physical damage.
Archnoob uses Infusion: Regeneration.
Archnoob starts regenerating health quickly.
Doomed Shade of Archnoob uses Execution.
Doomed Shade of Archnoob performs a melee critical strike against Archnoob!
Doomed Shade of Archnoob's blood frenzy intensifies!
Melee retaliation hits Doomed Shade of Archnoob for 1 blight, 4 fire, 26 physical (32 total damage).
Doomed Shade of Archnoob hits Archnoob for 1675 physical damage.
Archnoob the level 35 higher berserker was swiped to death by a Doomed Shade of Archnoob but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.
Archnoob no longer revels in blood quite so much.




































































