
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 29 / 9% |
| Size | big |
| Lifes / Deaths | Killed by Grand Corruptor at level 23 on the 7th Mirth 123rd year of Ascendancy at 09:06 0 / 7Killed by Lord of Skulls (warrior) at level 28 on the 63rd Dusk 123rd year of Ascendancy at 02:44 Killed by Lord of Skulls (warrior) at level 28 on the 63rd Dusk 123rd year of Ascendancy at 07:02 Killed by ghast at level 28 on the 63rd Dusk 123rd year of Ascendancy at 11:25 Killed by elder vampire at level 28 on the 63rd Dusk 123rd year of Ascendancy at 15:00 Killed by elder vampire at level 28 on the 63rd Dusk 123rd year of Ascendancy at 18:22 Killed by Xeyarianor the vampire at level 29 on the 79th Dusk 123rd year of Ascendancy at 18:29 |
Primary Stats
| Strength | 33 (base 13) |
| Dexterity | 71 (base 60) |
| Constitution | 50 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 30 (base 10) |
| Cunning | 69 (base 56) |
Resources
| Life | -91/817 |
| Mana | 248/368 |
| Stamina | 214/264 |
| Healing Factor | 1.4786847857242 |
| Regeneration | 4.8057255536036 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 61.822180039582 |
| See Invisible | 62.822180039582 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 93 |
| Accuracy | 56 |
| Crit Chance | 36% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Physical | +7% |
| Mind | +59% |
| All | +2% |
| Darkness | +5% |
| Light | +23% |
| Temporal | +8% |
| Fire | +8% |
| Nature | +17% |
Offense: Damage Penetration
| Mind | +25% |
| Fire | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 30 (60%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 9 |
| Physical Save | 37 |
| Spell Save | 36 |
| Mental Save | 31 |
Defense: Resistances
| Physical | + 15%( 70%) |
| Cold | + 21%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 11%( 70%) |
| Light | + 56%( 70%) |
| Temporal | + 11%( 70%) |
| Mind | + 19%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Pinning Resistance | 29% |
| Knockback Resistance | 100% |
| Disarm Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 566% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 253 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Pugilism | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Polyvena the orc necromancer. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 72. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed vial of greater demon bile. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed naga tongue. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of squid ink. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Elyressra the Bleakshear (10 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% Dmg.mod +3% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Armour +3 Defense +10 (+4 eff.) Resists +15% light Evasion: (Instant) Puts all charms on 26 cooldown Level 5.2 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 44 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| On hands | Daimalekor the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 15 light Dmg.mod +6% temporal +9% light +18% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 25 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +5% Resists +11% light +3% mind Unarmed combat: Power 28.5 - 39.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 100% On Hit: 20% Searing Light 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | dwarven-steel helm 'Emelita' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex dps ---------- Phys.crit +2.0% Acc +10 (+4 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +7% fire +5% cold Phys.save +3 (+1 eff.) ---------- misc Stam/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Morbusseam the iron torque of gale force [power 105] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +10% fire Melee Ret 4 nature 2 light ----- def ----- Resists +3% nature +6% fire Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 112 physical damage Puts all charms on 13 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Brenerim the Hailpower0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Con dps ---------- Dmg.mod +6% mind Res.pen +25% mind ----- def ----- Defense +20 (+7 eff.) Resists +6% cold Max.HP +37.00 Disarm- +25% Pinning- +29% Knockbk- +31% Rings make your fingers look great! |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+5 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 182 strength, based on Magic) for 5 turns. Uses 21 power out of 8/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Light source | Kindletreason1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% mind +6% fire ----- def ----- Resists +6% mind +9% fire Mind.save +8 (+4 eff.) ---------- misc Light +7 See.Stealth +11 See.Invis +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Yarerin the Goreblow (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +6 Mag +8 Wil +8 Cun dps ---------- Mind.crit +7% Res.pen +5% nature ----- def ----- Defense +3 (+1 eff.) Spell.save +9 (+4 eff.) ---------- misc Vim/s.crit +2.00 Max.vim +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | hardened leather belt 'Hanudur'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.pwr +4 (+1 eff.) Acc +20 (+6 eff.) ----- def ----- Spell.save +6 (+3 eff.) Heal.mod +20% ---------- misc Max.stam +30.00 Size +1 A belt that goes around your waist. |
Inventory
Olyhad0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +1 Dex +4 Con ----- def ----- Resists +3% cold Mind.save +6 (+3 eff.) HP.reg +4.00 Stun/Frz- +20% Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
stralite amulet 'Ce'Neba'0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.pwr +20 (+7 eff.) ----- def ----- Defense +15 (+5 eff.) Fatigue -7% Resists +3% cold +5% arcane +6% light HP.reg +2.00 ---------- misc Hate/m.crit +2.00 Amulets make your neck look great! |
Chylandil0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +9% physical Res.pen +15% mind Acc +5 (+2 eff.) ----- def ----- Resists +3% mind Die.at -80.00 life Rings make your fingers look great! |
Eilinolaith the Skyraider0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +8 Mag +7 Cun dps ---------- Phys.pwr +19 (+6 eff.) Spell.pwr +7 (+5 eff.) Mind.pwr +17 (+6 eff.) Melee+ 29 light Ranged+ 26 light Dmg.mod +3% lightning +13% light +6% all Acc +10 (+4 eff.) ----- def ----- Resists +3% blight +6% temporal +9% light HP.reg +2.00 Heal.mod +5% Rings make your fingers look great! |
Mayonor the Sleetsweep0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid +15% cold Res.pen +10% cold ----- def ----- Resists +3% acid +30% cold +3% blight Phys.save +3 (+1 eff.) Max.HP +40.00 Teleport- +20% Rings make your fingers look great! |
savior's copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+3 eff.) Apr +7 ----- def ----- Defense +7 (+3 eff.) Phys.save +7 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's stralite ring of tenacity0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Max.HP +22.00 Disarm- +24% Pinning- +31% Knockbk- +27% Rings make your fingers look great! |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Aeronne the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +3% mind ----- def ----- Resists +12% blight +6% fire +3% light +3% temporal Spell.save +5 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Polugadhetha the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Defense +2 (+1 eff.) Resists +15% mind Crit.chn- 5.00% Spell.save +3 (+2 eff.) Die.at -20.00 life Blind- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Daymarrow (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +15% lightning +13% all Phys.save +12 (+5 eff.) Die.at -60.00 life ---------- misc Stam/turn +3.00 Max.stam +30.00 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+13 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 43 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Offalwind (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Res.pen +10% nature Melee Ret 10 mind ----- def ----- Armour +4 Fatigue +3% Resists +3% lightning +3% nature +9% mind Phys.save +7 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets 'Dourglean' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Dex +3 Cun +1 Con dps ---------- Melee+ 7 fire Dmg.mod +5% fire Res.pen +10% darkness +10% cold ----- def ----- Armour +2 Fatigue +3% Resists +6% fire ---------- misc Light +1 Unarmed combat: Power 20.0 - 28.0 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +8 fire On Hit: 10% Fire Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Phoenixmalice (12 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +5% darkness Melee Ret 8 darkness ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +6% cold +35% fire A suit of armour made of leather. |
duelist's cured leather armour of Toknor (10 def, 7 armour)9.0 T2 light armor [Ego++] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) ----- def ----- Armour +7 Defense +10 (+4 eff.) Fatigue +7% A suit of armour made of leather. |
duelist's cured leather armour of the deep (9 def, 10 armour)9.0 T2 light armor [Ego++] Nature/Master While equipped: Stats +3 Cun +5 Dex ----- def ----- Armour +10 Defense +9 (+3 eff.) Fatigue +7% Resists +6% acid +6% cold ---------- misc Breathe water A suit of armour made of leather. |
radiant drakeskin leather armour of the deep (20 def, 9 armour)9.0 T5 light armor [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +9 Defense +20 (+7 eff.) Fatigue +8% Resists +26% blight +7% cold +10% darkness +8% acid ---------- misc Light +1 Breathe water A suit of armour made of leather. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
106 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+7 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 153 cold damage (based on your Magic). Uses 17 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
stralite torque of mindblast 'Dawnransom' [power 305] (13 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +3% light Mind.save +18 (+9 eff.) Blind- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Blast the opponent's mind dealing 485 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of stinging [power 110] (13 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 129 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Artemis the Cornac Brawler level 20
25th Regrowth 123rd year of Ascendancy at 02:38 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Artemis the Cornac Brawler level 17
7th Regrowth 123rd year of Ascendancy at 21:49 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Artemis the Cornac Brawler level 22
1st Mirth 123rd year of Ascendancy at 06:23 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Artemis the Cornac Brawler level 16
58th Dusk 122nd year of Ascendancy at 17:24 see stats
Earth Master
Killed Harkor'Zun.By Artemis the Cornac Brawler level 21
3rd Pyre 123rd year of Ascendancy at 23:23 see stats
Exterminator
Killed 1000 creatures.By Artemis the Cornac Brawler level 17
6th Regrowth 123rd year of Ascendancy at 17:05 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Artemis the Cornac Brawler level 19
20th Regrowth 123rd year of Ascendancy at 12:56 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Artemis the Cornac Brawler level 20
27th Regrowth 123rd year of Ascendancy at 03:34 see stats
Level 10
Got a character to level 10.By Artemis the Cornac Brawler level 10
4th Dusk 122nd year of Ascendancy at 04:32 see stats
Level 20
Got a character to level 20.By Artemis the Cornac Brawler level 20
25th Regrowth 123rd year of Ascendancy at 02:28 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Artemis the Cornac Brawler level 18
11st Regrowth 123rd year of Ascendancy at 05:17 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Artemis the Cornac Brawler level 26
51st Dusk 123rd year of Ascendancy at 11:07 see stats
Size matters
Did over 600 damage in one attack.By Artemis the Cornac Brawler level 28
63rd Dusk 123rd year of Ascendancy at 18:06 see stats
The Arena
Unlocked Arena mode.By Artemis the Cornac Brawler level 7
79th Pyre 122nd year of Ascendancy at 14:20 see stats
The secret city
Discovered the truth about mages.By Artemis the Cornac Brawler level 9
6th Mirth 122nd year of Ascendancy at 10:49 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Artemis the Cornac Brawler level 20
45th Regrowth 123rd year of Ascendancy at 02:35 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Artemis the Cornac Brawler level 24
44th Dusk 123rd year of Ascendancy at 09:42 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Artemis the Cornac Brawler level 16
78th Dusk 122nd year of Ascendancy at 14:18 see stats
Log
Xeyarianor the vampire's Beyond the Flesh hits Artemis for (16 flat reduction), (35 absorbed), 45 physical, (16 flat reduction), 6 physical (51 total damage).
Xeyarianor the vampire uses Thermal Balance.
Xeyarianor the vampire hits Artemis for (16 flat reduction), 52 cold, (16 flat reduction), 72 fire (124 total damage).
Artemis prepares to block incoming attacks.
Artemis's light area effect hits Xeyarianor the vampire for 31 light damage.
The protective shield of Artemis disappears.
Artemis is not crippled anymore.
Artemis has recovered!
Talent Set Up is ready to use.
You cannot block any more attacks!
Xeyarianor the vampire resists the blinding light!
Poison from Artemis hits Xeyarianor the vampire for (1 to psi shield), 1 nature (1 total damage).
Melee retaliation hits Xeyarianor the vampire for 2 light, (1 to psi shield), 1 nature, (0 to psi shield), 1 nature, (3 to psi shield), 4 nature (8 total damage).
Xeyarianor the vampire's Beyond the Flesh hits Artemis for (16 flat reduction), (78 blocked), 12 physical, (16 flat reduction), 6 physical (19 total damage).
Artemis's light area effect hits Xeyarianor the vampire for 31 light damage.
Xeyarianor the vampire uses Stun.
Xeyarianor the vampire misses Artemis.
Talent Double Strike is ready to use.
Artemis throws two quick punches.
Artemis hits Xeyarianor the vampire for (62 to psi shield), 94 physical, 21 light, (53 to psi shield), 79 physical, 21 light (214 total damage).
Xeyarianor the vampire speeds up.
Xeyarianor the vampire is less vulnerable.
Xeyarianor the vampire slows down.
Artemis's light area effect hits Xeyarianor the vampire for 37 light damage.
Poison from Artemis hits Xeyarianor the vampire for (1 to psi shield), 2 nature (2 total damage).
Melee retaliation hits Xeyarianor the vampire for 3 light, (1 to psi shield), 1 nature, (1 to psi shield), 1 nature, (3 to psi shield), 5 nature (9 total damage).
Xeyarianor the vampire's Beyond the Flesh hits Artemis for (16 flat reduction), 102 physical (102 total damage).
Artemis the level 29 cornac brawler was punctured to death by Xeyarianor the vampire on level 4 of Bokyderuinik.










































































































